Existing machine learning research has achieved promising results in monaural audio-visual separation (MAVS). However, most MAVS methods purely consider what the sound source is, not where it is located. This can be a problem in VR/AR scenarios, where listeners need to be able to distinguish between similar audio sources located in different directions. To address this limitation, we have generalized MAVS to spatial audio separation and proposed LAVSS: a location-guided audio-visual spatial audio separator. LAVSS is inspired by the correlation between spatial audio and visual location. We introduce the phase difference carried by binaural audio as spatial cues, and we utilize positional representations of sounding objects as additional modality guidance. We also leverage multi-level cross-modal attention to perform visual-positional collaboration with audio features. In addition, we adopt a pre-trained monaural separator to transfer knowledge from rich mono sounds to boost spatial audio separation. This exploits the correlation between monaural and binaural channels. Experiments on the FAIR-Play dataset demonstrate the superiority of the proposed LAVSS over existing benchmarks of audio-visual separation. Our project page: //yyx666660.github.io/LAVSS/.
Image deblurring is a critical task in the field of image restoration, aiming to eliminate blurring artifacts. However, the challenge of addressing non-uniform blurring leads to an ill-posed problem, which limits the generalization performance of existing deblurring models. To solve the problem, we propose a framework SAM-Deblur, integrating prior knowledge from the Segment Anything Model (SAM) into the deblurring task for the first time. In particular, SAM-Deblur is divided into three stages. First, we preprocess the blurred images, obtain segment masks via SAM, and propose a mask dropout method for training to enhance model robustness. Then, to fully leverage the structural priors generated by SAM, we propose a Mask Average Pooling (MAP) unit specifically designed to average SAM-generated segmented areas, serving as a plug-and-play component which can be seamlessly integrated into existing deblurring networks. Finally, we feed the fused features generated by the MAP Unit into the deblurring model to obtain a sharp image. Experimental results on the RealBlurJ, ReloBlur, and REDS datasets reveal that incorporating our methods improves GoPro-trained NAFNet's PSNR by 0.05, 0.96, and 7.03, respectively. Project page is available at GitHub \href{//hplqaq.github.io/projects/sam-deblur}{HPLQAQ/SAM-Deblur}.
Neural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we present PLGSLAM, a neural visual SLAM system which performs high-fidelity surface reconstruction and robust camera tracking in real time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features. We also incorporate multi-layer perceptron (MLP) networks for the low-frequency feature, smoothness, and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). The code will be open-sourced upon paper acceptance.
This paper addresses the growing interest in deploying deep learning models directly in-sensor. We present "Q-Segment", a quantized real-time segmentation algorithm, and conduct a comprehensive evaluation on two low-power edge vision platforms, namely Sony IMX500, which has an in-sensors processor, and Sony Spresense, a low-power multi-core ARM Cortex-M microcontroller. One of the main goals of the model is to achieve end-to-end image segmentation for vessel-based medical diagnosis. Deployed on the IMX500 platform, Q-Segment achieves ultra-low inference time in-sensor of only 1.9 ms and energy consumption of only 5.7 mJ. We compare the proposed network with outperforming existing networks on various platforms by a factor of 75x (compared to ERFNet). The network architecture employs an encoder-decoder structure with skip connections, and results in a binary accuracy of 97.25% and an Area Under the Receiver Operating Characteristic Curve (AUC) of 96.97% on the CHASE dataset. This research contributes valuable insights into edge-based image segmentation, laying the foundation for efficient algorithms tailored to low-power environments.
Diffusion model based Text-to-Image has achieved impressive achievements recently. Although current technology for synthesizing images is highly advanced and capable of generating images with high fidelity, it is still possible to give the show away when focusing on the text area in the generated image. To address this issue, we introduce AnyText, a diffusion-based multilingual visual text generation and editing model, that focuses on rendering accurate and coherent text in the image. AnyText comprises a diffusion pipeline with two primary elements: an auxiliary latent module and a text embedding module. The former uses inputs like text glyph, position, and masked image to generate latent features for text generation or editing. The latter employs an OCR model for encoding stroke data as embeddings, which blend with image caption embeddings from the tokenizer to generate texts that seamlessly integrate with the background. We employed text-control diffusion loss and text perceptual loss for training to further enhance writing accuracy. AnyText can write characters in multiple languages, to the best of our knowledge, this is the first work to address multilingual visual text generation. It is worth mentioning that AnyText can be plugged into existing diffusion models from the community for rendering or editing text accurately. After conducting extensive evaluation experiments, our method has outperformed all other approaches by a significant margin. Additionally, we contribute the first large-scale multilingual text images dataset, AnyWord-3M, containing 3 million image-text pairs with OCR annotations in multiple languages. Based on AnyWord-3M dataset, we propose AnyText-benchmark for the evaluation of visual text generation accuracy and quality. Our project will be open-sourced on //github.com/tyxsspa/AnyText to improve and promote the development of text generation technology.
Widely applied large language models (LLMs) can generate human-like content, raising concerns about the abuse of LLMs. Therefore, it is important to build strong AI-generated text (AIGT) detectors. Current works only consider document-level AIGT detection, therefore, in this paper, we first introduce a sentence-level detection challenge by synthesizing a dataset that contains documents that are polished with LLMs, that is, the documents contain sentences written by humans and sentences modified by LLMs. Then we propose \textbf{Seq}uence \textbf{X} (Check) \textbf{GPT}, a novel method that utilizes log probability lists from white-box LLMs as features for sentence-level AIGT detection. These features are composed like \textit{waves} in speech processing and cannot be studied by LLMs. Therefore, we build SeqXGPT based on convolution and self-attention networks. We test it in both sentence and document-level detection challenges. Experimental results show that previous methods struggle in solving sentence-level AIGT detection, while our method not only significantly surpasses baseline methods in both sentence and document-level detection challenges but also exhibits strong generalization capabilities.
Deep learning on graphs has attracted significant interests recently. However, most of the works have focused on (semi-) supervised learning, resulting in shortcomings including heavy label reliance, poor generalization, and weak robustness. To address these issues, self-supervised learning (SSL), which extracts informative knowledge through well-designed pretext tasks without relying on manual labels, has become a promising and trending learning paradigm for graph data. Different from SSL on other domains like computer vision and natural language processing, SSL on graphs has an exclusive background, design ideas, and taxonomies. Under the umbrella of graph self-supervised learning, we present a timely and comprehensive review of the existing approaches which employ SSL techniques for graph data. We construct a unified framework that mathematically formalizes the paradigm of graph SSL. According to the objectives of pretext tasks, we divide these approaches into four categories: generation-based, auxiliary property-based, contrast-based, and hybrid approaches. We further conclude the applications of graph SSL across various research fields and summarize the commonly used datasets, evaluation benchmark, performance comparison and open-source codes of graph SSL. Finally, we discuss the remaining challenges and potential future directions in this research field.
Normalization is known to help the optimization of deep neural networks. Curiously, different architectures require specialized normalization methods. In this paper, we study what normalization is effective for Graph Neural Networks (GNNs). First, we adapt and evaluate the existing methods from other domains to GNNs. Faster convergence is achieved with InstanceNorm compared to BatchNorm and LayerNorm. We provide an explanation by showing that InstanceNorm serves as a preconditioner for GNNs, but such preconditioning effect is weaker with BatchNorm due to the heavy batch noise in graph datasets. Second, we show that the shift operation in InstanceNorm results in an expressiveness degradation of GNNs for highly regular graphs. We address this issue by proposing GraphNorm with a learnable shift. Empirically, GNNs with GraphNorm converge faster compared to GNNs using other normalization. GraphNorm also improves the generalization of GNNs, achieving better performance on graph classification benchmarks.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.