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A considerable amount of research and engineering went into designing proxy applications, which represent common high-performance computing workloads, to co-design and evaluate the current generation of supercomputers, e.g., RIKEN's Supercomputer Fugaku, ANL's Aurora, or ORNL's Frontier. This process was necessary to standardize the procurement while avoiding duplicated effort at each HPC center to develop their own benchmarks. Unfortunately, proxy applications force HPC centers and providers (vendors) into a an undesirable state of rigidity, in contrast to the fast-moving trends of current technology and future heterogeneity. To accommodate an extremely-heterogeneous future, we have to reconsider how to co-design supercomputers during the next decade, and avoid repeating the past mistakes. This position paper outlines the current state-of-the-art in system co-design, challenges encountered over the past years, and a proposed plan to move forward.

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Multi-scenario learning (MSL) enables a service provider to cater for users' fine-grained demands by separating services for different user sectors, e.g., by user's geographical region. Under each scenario there is a need to optimize multiple task-specific targets e.g., click through rate and conversion rate, known as multi-task learning (MTL). Recent solutions for MSL and MTL are mostly based on the multi-gate mixture-of-experts (MMoE) architecture. MMoE structure is typically static and its design requires domain-specific knowledge, making it less effective in handling both MSL and MTL. In this paper, we propose a novel Automatic Expert Selection framework for Multi-scenario and Multi-task search, named AESM^{2}. AESM^{2} integrates both MSL and MTL into a unified framework with an automatic structure learning. Specifically, AESM^{2} stacks multi-task layers over multi-scenario layers. This hierarchical design enables us to flexibly establish intrinsic connections between different scenarios, and at the same time also supports high-level feature extraction for different tasks. At each multi-scenario/multi-task layer, a novel expert selection algorithm is proposed to automatically identify scenario-/task-specific and shared experts for each input. Experiments over two real-world large-scale datasets demonstrate the effectiveness of AESM^{2} over a battery of strong baselines. Online A/B test also shows substantial performance gain on multiple metrics. Currently, AESM^{2} has been deployed online for serving major traffic.

Annotated data is an essential ingredient in natural language processing for training and evaluating machine learning models. It is therefore very desirable for the annotations to be of high quality. Recent work, however, has shown that several popular datasets contain a surprising amount of annotation errors or inconsistencies. To alleviate this issue, many methods for annotation error detection have been devised over the years. While researchers show that their approaches work well on their newly introduced datasets, they rarely compare their methods to previous work or on the same datasets. This raises strong concerns on methods' general performance and makes it difficult to asses their strengths and weaknesses. We therefore reimplement 18 methods for detecting potential annotation errors and evaluate them on 9 English datasets for text classification as well as token and span labeling. In addition, we define a uniform evaluation setup including a new formalization of the annotation error detection task, evaluation protocol and general best practices. To facilitate future research and reproducibility, we release our datasets and implementations in an easy-to-use and open source software package.

Contrastive Language-Image Pre-training (CLIP) has demonstrated great potential in realizing open-vocabulary image classification in a matching style, because of its holistic use of natural language supervision that covers unconstrained real-world visual concepts. However, it is, in turn, also difficult to evaluate and analyze the openness of CLIP-like models, since they are in theory open to any vocabulary but the actual accuracy varies. To address the insufficiency of conventional studies on openness, we resort to an incremental view and define the extensibility, which essentially approximates the model's ability to deal with new visual concepts, by evaluating openness through vocabulary expansions. Our evaluation based on extensibility shows that CLIP-like models are hardly truly open and their performances degrade as the vocabulary expands to different degrees. Further analysis reveals that the over-estimation of openness is not because CLIP-like models fail to capture the general similarity of image and text features of novel visual concepts, but because of the confusion among competing text features, that is, they are not stable with respect to the vocabulary. In light of this, we propose to improve the openness of CLIP from the perspective of feature space by enforcing the distinguishability of text features. Our method retrieves relevant texts from the pre-training corpus to enhance prompts for inference, which boosts the extensibility and stability of CLIP even without fine-tuning.

We describe an extension of the Fanoos XAI system [Bayani et al 2022] which enables the system to learn the appropriate action to take in order to satisfy a user's request for description to be made more or less abstract. Specifically, descriptions of systems under analysis are stored in states, and in order to make a description more or less abstract, Fanoos selects an operator from a large library to apply to the state and generate a new description. Prior work on Fanoos predominately used hand-written methods for operator-selection; this current work allows Fanoos to leverage experience to learn the best operator to apply in a particular situation, balancing exploration and exploitation, leveraging expert insights when available, and utilizing similarity between the current state and past states. Additionally, in order to bootstrap the learning process (i.e., like in curriculum learning), we describe a simulated user which we implemented; this simulation allows Fanoos to gain general insights that enable reasonable courses of action, insights which later can be refined by experience with real users, as opposed to interacting with humans completely from scratch. Code implementing the methods described in the paper can be found at //github/DBay-ani/Operator_Selection_Learning_Extensions_For_Fanoos.

Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.

It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.

Machine learning plays a role in many deployed decision systems, often in ways that are difficult or impossible to understand by human stakeholders. Explaining, in a human-understandable way, the relationship between the input and output of machine learning models is essential to the development of trustworthy machine-learning-based systems. A burgeoning body of research seeks to define the goals and methods of explainability in machine learning. In this paper, we seek to review and categorize research on counterfactual explanations, a specific class of explanation that provides a link between what could have happened had input to a model been changed in a particular way. Modern approaches to counterfactual explainability in machine learning draw connections to the established legal doctrine in many countries, making them appealing to fielded systems in high-impact areas such as finance and healthcare. Thus, we design a rubric with desirable properties of counterfactual explanation algorithms and comprehensively evaluate all currently-proposed algorithms against that rubric. Our rubric provides easy comparison and comprehension of the advantages and disadvantages of different approaches and serves as an introduction to major research themes in this field. We also identify gaps and discuss promising research directions in the space of counterfactual explainability.

Since hardware resources are limited, the objective of training deep learning models is typically to maximize accuracy subject to the time and memory constraints of training and inference. We study the impact of model size in this setting, focusing on Transformer models for NLP tasks that are limited by compute: self-supervised pretraining and high-resource machine translation. We first show that even though smaller Transformer models execute faster per iteration, wider and deeper models converge in significantly fewer steps. Moreover, this acceleration in convergence typically outpaces the additional computational overhead of using larger models. Therefore, the most compute-efficient training strategy is to counterintuitively train extremely large models but stop after a small number of iterations. This leads to an apparent trade-off between the training efficiency of large Transformer models and the inference efficiency of small Transformer models. However, we show that large models are more robust to compression techniques such as quantization and pruning than small models. Consequently, one can get the best of both worlds: heavily compressed, large models achieve higher accuracy than lightly compressed, small models.

Reinforcement learning is one of the core components in designing an artificial intelligent system emphasizing real-time response. Reinforcement learning influences the system to take actions within an arbitrary environment either having previous knowledge about the environment model or not. In this paper, we present a comprehensive study on Reinforcement Learning focusing on various dimensions including challenges, the recent development of different state-of-the-art techniques, and future directions. The fundamental objective of this paper is to provide a framework for the presentation of available methods of reinforcement learning that is informative enough and simple to follow for the new researchers and academics in this domain considering the latest concerns. First, we illustrated the core techniques of reinforcement learning in an easily understandable and comparable way. Finally, we analyzed and depicted the recent developments in reinforcement learning approaches. My analysis pointed out that most of the models focused on tuning policy values rather than tuning other things in a particular state of reasoning.

The demand for artificial intelligence has grown significantly over the last decade and this growth has been fueled by advances in machine learning techniques and the ability to leverage hardware acceleration. However, in order to increase the quality of predictions and render machine learning solutions feasible for more complex applications, a substantial amount of training data is required. Although small machine learning models can be trained with modest amounts of data, the input for training larger models such as neural networks grows exponentially with the number of parameters. Since the demand for processing training data has outpaced the increase in computation power of computing machinery, there is a need for distributing the machine learning workload across multiple machines, and turning the centralized into a distributed system. These distributed systems present new challenges, first and foremost the efficient parallelization of the training process and the creation of a coherent model. This article provides an extensive overview of the current state-of-the-art in the field by outlining the challenges and opportunities of distributed machine learning over conventional (centralized) machine learning, discussing the techniques used for distributed machine learning, and providing an overview of the systems that are available.

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