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This paper proposes a natural evolution strategy (NES) for mixed-integer black-box optimization (MI-BBO) that appears in real-world problems such as hyperparameter optimization of machine learning and materials design. This problem is difficult to optimize because plateaus where the values do not change appear when the integer variables are relaxed to the continuous ones. CMA-ES w. Margin that addresses the plateaus reportedly showed good performance on MI-BBO benchmark problems. However, it has been observed that the search performance of CMA-ES w. Margin deteriorates when continuous variables contribute more to the objective function value than integer ones. In order to address the problem of CMA-ES w. Margin, we propose Distance-weighted eXponential Natural Evolution Strategy taking account of Implicit Constraint and Integer (DX-NES-ICI). We compare the search performance of DX-NES-ICI with that of CMA-ES w. Margin through numerical experiments. As a result, DX-NES-ICI was up to 3.7 times better than CMA-ES w. Margin in terms of a rate of finding the optimal solutions on benchmark problems where continuous variables contribute more to the objective function value than integer ones. DX-NES-ICI also outperformed CMA-ES w. Margin on problems where CMA-ES w. Margin originally showed good performance.

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Integrated sensing, computation, and communication (ISCC) has been recently considered as a promising technique for beyond 5G systems. In ISCC systems, the competition for communication and computation resources between sensing tasks for ambient intelligence and computation tasks from mobile devices becomes an increasingly challenging issue. To address it, we first propose an efficient sensing framework with a novel action detection module. In this module, a threshold is used for detecting whether the sensing target is static and thus the overhead can be reduced. Subsequently, we mathematically analyze the sensing performance of the proposed framework and theoretically prove its effectiveness with the help of the sampling theorem. Based on sensing performance models, we formulate a sensing performance maximization problem while guaranteeing the quality-of-service (QoS) requirements of tasks. To solve it, we propose an optimal resource allocation strategy, in which the minimum resource is allocated to computation tasks, and the rest is devoted to the sensing task. Besides, a threshold selection policy is derived and the results further demonstrate the necessity of the proposed sensing framework. Finally, a real-world test of action recognition tasks based on USRP B210 is conducted to verify the sensing performance analysis. Extensive experiments demonstrate the performance improvement of our proposal by comparing it with some benchmark schemes.

Experiential AI is an emerging research field that addresses the challenge of making AI tangible and explicit, both to fuel cultural experiences for audiences, and to make AI systems more accessible to human understanding. The central theme is how artists, scientists and other interdisciplinary actors can come together to understand and communicate the functionality of AI, ML and intelligent robots, their limitations, and consequences, through informative and compelling experiences. It provides an approach and methodology for the arts and tangible experiences to mediate between impenetrable computer code and human understanding, making not just AI systems but also their values and implications more transparent, and therefore accountable. In this paper, we report on an empirical case study of an experiential AI system designed for creative data exploration of a user-defined dimension, to enable creators to gain more creative control over the AI process. We discuss how experiential AI can increase legibility and agency for artists, and how the arts can provide creative strategies and methods which can add to the toolbox for human-centred XAI.

Interface problems depict many fundamental physical phenomena and widely apply in the engineering. However, it is challenging to develop efficient fully decoupled numerical methods for solving degenerate interface problems in which the coefficient of a PDE is discontinuous and greater than or equal to zero on the interface. The main motivation in this paper is to construct fully decoupled numerical methods for solving nonlinear degenerate interface problems with ``double singularities". An efficient fully decoupled numerical method is proposed for nonlinear degenerate interface problems. The scheme combines deep neural network on the singular subdomain with finite difference method on the regular subdomain. The key of the new approach is to split nonlinear degenerate partial differential equation with interface into two independent boundary value problems based on deep learning. The outstanding advantages of the proposed schemes are that not only the convergence order of the degenerate interface problems on whole domain is determined by the finite difference scheme on the regular subdomain, but also can calculate $\mathbf{VERY}$ $\mathbf{BIG}$ jump ratio(such as $10^{12}:1$ or $1:10^{12}$) for the interface problems including degenerate and non-degenerate cases. The expansion of the solutions does not contains any undetermined parameters in the numerical method. In this way, two independent nonlinear systems are constructed in other subdomains and can be computed in parallel. The flexibility, accuracy and efficiency of the methods are validated from various experiments in both 1D and 2D. Specially, not only our method is suitable for solving degenerate interface case, but also for non-degenerate interface case. Some application examples with complicated multi-connected and sharp edge interface examples including degenerate and nondegenerate cases are also presented.

We study the facility location problems where agents are located on a real line and divided into groups based on criteria such as ethnicity or age. Our aim is to design mechanisms to locate a facility to approximately minimize the costs of groups of agents to the facility fairly while eliciting the agents' locations truthfully. We first explore various well-motivated group fairness cost objectives for the problems and show that many natural objectives have an unbounded approximation ratio. We then consider minimizing the maximum total group cost and minimizing the average group cost objectives. For these objectives, we show that existing classical mechanisms (e.g., median) and new group-based mechanisms provide bounded approximation ratios, where the group-based mechanisms can achieve better ratios. We also provide lower bounds for both objectives. To measure fairness between groups and within each group, we study a new notion of intergroup and intragroup fairness (IIF) . We consider two IIF objectives and provide mechanisms with tight approximation ratios.

In this paper, we tackle a novel federated learning (FL) problem for optimizing a family of X-risks, to which no existing FL algorithms are applicable. In particular, the objective has the form of $\mathbb E_{z\sim S_1} f(\mathbb E_{z'\sim S_2} \ell(w; z, z'))$, where two sets of data $S_1, S_2$ are distributed over multiple machines, $\ell(\cdot)$ is a pairwise loss that only depends on the prediction outputs of the input data pairs $(z, z')$, and $f(\cdot)$ is possibly a non-linear non-convex function. This problem has important applications in machine learning, e.g., AUROC maximization with a pairwise loss, and partial AUROC maximization with a compositional loss. The challenges for designing an FL algorithm for X-risks lie in the non-decomposability of the objective over multiple machines and the interdependency between different machines. To this end, we propose an active-passive decomposition framework that decouples the gradient's components with two types, namely active parts and passive parts, where the active parts depend on local data that are computed with the local model and the passive parts depend on other machines that are communicated/computed based on historical models and samples. Under this framework, we develop two provable FL algorithms (FeDXL) for handling linear and nonlinear $f$, respectively, based on federated averaging and merging. We develop a novel theoretical analysis to combat the latency of the passive parts and the interdependency between the local model parameters and the involved data for computing local gradient estimators. We establish both iteration and communication complexities and show that using the historical samples and models for computing the passive parts do not degrade the complexities. We conduct empirical studies of FeDXL for deep AUROC and partial AUROC maximization, and demonstrate their performance compared with several baselines.

A tenet of open source software development is to accept contributions from users-developers (typically after appropriate vetting). But should this also include interventions done as part of research on open source development? Following an incident in which buggy code was submitted to the Linux kernel to see whether it would be caught, we conduct a survey among open source developers and empirical software engineering researchers to see what behaviors they think are acceptable. This covers two main issues: the use of publicly accessible information, and conducting active experimentation. The survey had 224 respondents. The results indicate that open-source developers are largely open to research, provided it is done transparently. In other words, many would agree to experiments on open-source projects if the subjects were notified and provided informed consent, and in special cases also if only the project leaders agree. While researchers generally hold similar opinions, they sometimes fail to appreciate certain nuances that are important to developers. Examples include observing license restrictions on publishing open-source code and safeguarding the code. Conversely, researchers seem to be more concerned than developers about privacy issues. Based on these results, it is recommended that open source repositories and projects address use for research in their access guidelines, and that researchers take care to ask permission also when not formally required to do so. We note too that the open source community wants to be heard, so professional societies and IRBs should consult with them when formulating ethics codes.

The geometric median, an instrumental component of the secure machine learning toolbox, is known to be effective when robustly aggregating models (or gradients), gathered from potentially malicious (or strategic) users. What is less known is the extent to which the geometric median incentivizes dishonest behaviors. This paper addresses this fundamental question by quantifying its strategyproofness. While we observe that the geometric median is not even approximately strategyproof, we prove that it is asymptotically $\alpha$-strategyproof: when the number of users is large enough, a user that misbehaves can gain at most a multiplicative factor $\alpha$, which we compute as a function of the distribution followed by the users. We then generalize our results to the case where users actually care more about specific dimensions, determining how this impacts $\alpha$. We also show how the skewed geometric medians can be used to improve strategyproofness.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.

The growing energy and performance costs of deep learning have driven the community to reduce the size of neural networks by selectively pruning components. Similarly to their biological counterparts, sparse networks generalize just as well, if not better than, the original dense networks. Sparsity can reduce the memory footprint of regular networks to fit mobile devices, as well as shorten training time for ever growing networks. In this paper, we survey prior work on sparsity in deep learning and provide an extensive tutorial of sparsification for both inference and training. We describe approaches to remove and add elements of neural networks, different training strategies to achieve model sparsity, and mechanisms to exploit sparsity in practice. Our work distills ideas from more than 300 research papers and provides guidance to practitioners who wish to utilize sparsity today, as well as to researchers whose goal is to push the frontier forward. We include the necessary background on mathematical methods in sparsification, describe phenomena such as early structure adaptation, the intricate relations between sparsity and the training process, and show techniques for achieving acceleration on real hardware. We also define a metric of pruned parameter efficiency that could serve as a baseline for comparison of different sparse networks. We close by speculating on how sparsity can improve future workloads and outline major open problems in the field.

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