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We present OpenFish: an open source soft robotic fish which is optimized for speed and efficiency. The soft robotic fish uses a combination of an active and passive tail segment to accurately mimic the thunniform swimming mode. Through the implementation of a novel propulsion system that is capable of achieving higher oscillation frequencies with a more sinusoidal waveform, the open source soft robotic fish achieves a top speed of $0.85~\mathrm{m/s}$. Hereby, it outperforms the previously reported fastest soft robotic fish by $27\%$. Besides the propulsion system, the optimization of the fish morphology played a crucial role in achieving this speed. In this work, a detailed description of the design, construction and customization of the soft robotic fish is presented. Hereby, we hope this open source design will accelerate future research and developments in soft robotic fish.

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Reinforcement learning (RL) has become widely adopted in robot control. Despite many successes, one major persisting problem can be very low data efficiency. One solution is interactive feedback, which has been shown to speed up RL considerably. As a result, there is an abundance of different strategies, which are, however, primarily tested on discrete grid-world and small scale optimal control scenarios. In the literature, there is no consensus about which feedback frequency is optimal or at which time the feedback is most beneficial. To resolve these discrepancies we isolate and quantify the effect of feedback frequency in robotic tasks with continuous state and action spaces. The experiments encompass inverse kinematics learning for robotic manipulator arms of different complexity. We show that seemingly contradictory reported phenomena occur at different complexity levels. Furthermore, our results suggest that no single ideal feedback frequency exists. Rather that feedback frequency should be changed as the agent's proficiency in the task increases.

In this dissertation, we propose a memory and computing coordinated methodology to thoroughly exploit the characteristics and capabilities of the GPU-based heterogeneous system to effectively optimize applications' performance and privacy. Specifically, 1) we propose a task-aware and dynamic memory management mechanism to co-optimize applications' latency and memory footprint, especially in multitasking scenarios. 2) We propose a novel latency-aware memory management framework that analyzes the application characteristics and hardware features to reduce applications' initialization latency and response time. 3) We develop a new model extraction attack that explores the vulnerability of the GPU unified memory system to accurately steal private DNN models. 4) We propose a CPU/GPU Co-Encryption mechanism that can defend against a timing-correlation attack in an integrated CPU/GPU platform to provide a secure execution environment for the edge applications. This dissertation aims at developing a high-performance and secure memory system and architecture in GPU heterogeneous platforms to deploy emerging AI-enabled applications efficiently and safely.

A trend has emerged over the past decades pointing to the harnessing of structural instability in movable, programmable, and transformable mechanisms. Inspired by a steel hair clip, we combine the in-plane assembly with a bistable structure and build a compliant flapping mechanism using semi-rigid plastic sheets and installed it on both a tethered pneumatic soft robotic fish and an untethered motor-driven one to demonstrate its unprecedented advantages. Designing rules are proposed following the theories and verification. A two-fold increase in the swimming speed of the pneumatic fish compared to the reference is observed and the further study of the untether fish demonstrates a record-breaking velocity of 2.03 BL/s (43.6 cm/s) for the untethered compliant swimmer, outperforming the previously report fastest one with a significant margin of 194%. This work probably heralds a structural revolution for next-generation compliant robotics.

In this paper, we address the vision-based detection and tracking problems of multiple aerial vehicles using a single camera and Inertial Measurement Unit (IMU) as well as the corresponding perception consensus problem (i.e., uniqueness and identical IDs across all observing agents). We design several vision-based decentralized Bayesian multi-tracking filtering strategies to resolve the association between the incoming unsorted measurements obtained by a visual detector algorithm and the tracked agents. We compare their accuracy in different operating conditions as well as their scalability according to the number of agents in the team. This analysis provides useful insights about the most appropriate design choice for the given task. We further show that the proposed perception and inference pipeline which includes a Deep Neural Network (DNN) as visual target detector is lightweight and capable of concurrently running control and planning with Size, Weight, and Power (SWaP) constrained robots on-board. Experimental results show the effective tracking of multiple drones in various challenging scenarios such as heavy occlusions.

Online reinforcement learning (RL) algorithms are increasingly used to personalize digital interventions in the fields of mobile health and online education. Common challenges in designing and testing an RL algorithm in these settings include ensuring the RL algorithm can learn and run stably under real-time constraints, and accounting for the complexity of the environment, e.g., a lack of accurate mechanistic models for the user dynamics. To guide how one can tackle these challenges, we extend the PCS (Predictability, Computability, Stability) framework, a data science framework that incorporates best practices from machine learning and statistics in supervised learning (Yu and Kumbier, 2020), to the design of RL algorithms for the digital interventions setting. Further, we provide guidelines on how to design simulation environments, a crucial tool for evaluating RL candidate algorithms using the PCS framework. We illustrate the use of the PCS framework for designing an RL algorithm for Oralytics, a mobile health study aiming to improve users' tooth-brushing behaviors through the personalized delivery of intervention messages. Oralytics will go into the field in late 2022.

The work presents elecode, open-source software for various electrical engineering applications that require considering electromagnetic processes. The primary focus of the software is power engineering applications. However, the software does not impose any specific limitations preventing other uses. In contrast to other open-source software based on the Finite Difference Time Domain (FDTD) method, elecode implements various thin wire modeling techniques which allow simulating complex objects consisting of wires. In addition, implemented graphical user interface (GUI) helps modify models conveniently. The software provides auxiliary numerical methods for simulations and measurements of the electrical soil properties, allows conducting lightning-related simulations (including those involving isolation breakdown models), and calculations of grounding characteristics. The part of the code responsible for FDTD simulations is well tested in previous works. Recently, the code was rewritten in order to add a convenient interface for using it as a library, command-line program, or GUI program. Finally, the code was released under an open-source license. The main capabilities of the software are described in the work. Several simulation examples covering main software features are presented. elecode is available at //gitlab.com/dmika/elecode.

Multi-object tracking (MOT) is a crucial component of situational awareness in military defense applications. With the growing use of unmanned aerial systems (UASs), MOT methods for aerial surveillance is in high demand. Application of MOT in UAS presents specific challenges such as moving sensor, changing zoom levels, dynamic background, illumination changes, obscurations and small objects. In this work, we present a robust object tracking architecture aimed to accommodate for the noise in real-time situations. We propose a kinematic prediction model, called Deep Extended Kalman Filter (DeepEKF), in which a sequence-to-sequence architecture is used to predict entity trajectories in latent space. DeepEKF utilizes a learned image embedding along with an attention mechanism trained to weight the importance of areas in an image to predict future states. For the visual scoring, we experiment with different similarity measures to calculate distance based on entity appearances, including a convolutional neural network (CNN) encoder, pre-trained using Siamese networks. In initial evaluation experiments, we show that our method, combining scoring structure of the kinematic and visual models within a MHT framework, has improved performance especially in edge cases where entity motion is unpredictable, or the data presents frames with significant gaps.

It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.

The accurate and interpretable prediction of future events in time-series data often requires the capturing of representative patterns (or referred to as states) underpinning the observed data. To this end, most existing studies focus on the representation and recognition of states, but ignore the changing transitional relations among them. In this paper, we present evolutionary state graph, a dynamic graph structure designed to systematically represent the evolving relations (edges) among states (nodes) along time. We conduct analysis on the dynamic graphs constructed from the time-series data and show that changes on the graph structures (e.g., edges connecting certain state nodes) can inform the occurrences of events (i.e., time-series fluctuation). Inspired by this, we propose a novel graph neural network model, Evolutionary State Graph Network (EvoNet), to encode the evolutionary state graph for accurate and interpretable time-series event prediction. Specifically, Evolutionary State Graph Network models both the node-level (state-to-state) and graph-level (segment-to-segment) propagation, and captures the node-graph (state-to-segment) interactions over time. Experimental results based on five real-world datasets show that our approach not only achieves clear improvements compared with 11 baselines, but also provides more insights towards explaining the results of event predictions.

Deep neural network architectures have traditionally been designed and explored with human expertise in a long-lasting trial-and-error process. This process requires huge amount of time, expertise, and resources. To address this tedious problem, we propose a novel algorithm to optimally find hyperparameters of a deep network architecture automatically. We specifically focus on designing neural architectures for medical image segmentation task. Our proposed method is based on a policy gradient reinforcement learning for which the reward function is assigned a segmentation evaluation utility (i.e., dice index). We show the efficacy of the proposed method with its low computational cost in comparison with the state-of-the-art medical image segmentation networks. We also present a new architecture design, a densely connected encoder-decoder CNN, as a strong baseline architecture to apply the proposed hyperparameter search algorithm. We apply the proposed algorithm to each layer of the baseline architectures. As an application, we train the proposed system on cine cardiac MR images from Automated Cardiac Diagnosis Challenge (ACDC) MICCAI 2017. Starting from a baseline segmentation architecture, the resulting network architecture obtains the state-of-the-art results in accuracy without performing any trial-and-error based architecture design approaches or close supervision of the hyperparameters changes.

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