亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Analyzing memes on the internet has emerged as a crucial endeavor due to the impact this multi-modal form of content wields in shaping online discourse. Memes have become a powerful tool for expressing emotions and sentiments, possibly even spreading hate and misinformation, through humor and sarcasm. In this paper, we present the overview of the Memotion 3 shared task, as part of the DeFactify 2 workshop at AAAI-23. The task released an annotated dataset of Hindi-English code-mixed memes based on their Sentiment (Task A), Emotion (Task B), and Emotion intensity (Task C). Each of these is defined as an individual task and the participants are ranked separately for each task. Over 50 teams registered for the shared task and 5 made final submissions to the test set of the Memotion 3 dataset. CLIP, BERT modifications, ViT etc. were the most popular models among the participants along with approaches such as Student-Teacher model, Fusion, and Ensembling. The best final F1 score for Task A is 34.41, Task B is 79.77 and Task C is 59.82.

相關內容

A model is considered well-calibrated when its probability estimate aligns with the actual likelihood of the output being correct. Calibrating language models (LMs) is crucial, as it plays a vital role in detecting and mitigating hallucinations, a common issue of LMs, as well as building more trustworthy models. Yet, popular neural model calibration techniques are not well-suited for LMs due to their lack of flexibility in discerning answer correctness and their high computational costs. For instance, post-processing methods like temperature scaling are often unable to reorder the candidate generations. Moreover, training-based methods require finetuning the entire model, which is impractical due to the increasing sizes of modern LMs. In this paper, we present LitCab, a lightweight calibration mechanism consisting of a single linear layer taking the input text representation and manipulateing the LM output logits. LitCab improves model calibration by only adding < 2% of the original model parameters. For evaluation, we construct CaT, a benchmark consisting of 7 text generation tasks, covering responses ranging from short phrases to paragraphs. We test LitCab with Llama2-7B, where it improves calibration across all tasks, by reducing the average ECE score by 20%. We further conduct a comprehensive evaluation with 7 popular open-sourced LMs from GPT and LLaMA families, yielding the following key findings: (1) Larger models within the same family exhibit better calibration on tasks with short generation tasks, but not necessarily for longer ones. (2) GPT-family models show superior calibration compared to LLaMA, Llama2 and Vicuna models despite having much fewer parameters. (3) Finetuning pretrained model (e.g., LLaMA) with samples of limited purpose (e.g., conversations) may lead to worse calibration, highlighting the importance of finetuning setups for calibrating LMs.

Quantization scale and bit-width are the most important parameters when considering how to quantize a neural network. Prior work focuses on optimizing quantization scales in a global manner through gradient methods (gradient descent \& Hessian analysis). Yet, when applying perturbations to quantization scales, we observe a very jagged, highly non-smooth test loss landscape. In fact, small perturbations in quantization scale can greatly affect accuracy, yielding a $0.5-0.8\%$ accuracy boost in 4-bit quantized vision transformers (ViTs). In this regime, gradient methods break down, since they cannot reliably reach local minima. In our work, dubbed Evol-Q, we use evolutionary search to effectively traverse the non-smooth landscape. Additionally, we propose using an infoNCE loss, which not only helps combat overfitting on the small calibration dataset ($1,000$ images) but also makes traversing such a highly non-smooth surface easier. Evol-Q improves the top-1 accuracy of a fully quantized ViT-Base by $10.30\%$, $0.78\%$, and $0.15\%$ for $3$-bit, $4$-bit, and $8$-bit weight quantization levels. Extensive experiments on a variety of CNN and ViT architectures further demonstrate its robustness in extreme quantization scenarios. Our code is available at //github.com/enyac-group/evol-q

Clans are representations of generalized algebraic theories that contain more information than the finite-limit categories associated to the locally finitely presentable categories of models via Gabriel-Ulmer duality. Extending Gabriel-Ulmer duality to account for this additional information, we present a duality theory between clans and locally finitely presentable categories equipped with a weak factorization system of a certain kind.

Recent years have witnessed an exponential increase in the demand for face video compression, and the success of artificial intelligence has expanded the boundaries beyond traditional hybrid video coding. Generative coding approaches have been identified as promising alternatives with reasonable perceptual rate-distortion trade-offs, leveraging the statistical priors of face videos. However, the great diversity of distortion types in spatial and temporal domains, ranging from the traditional hybrid coding frameworks to generative models, present grand challenges in compressed face video quality assessment (VQA). In this paper, we introduce the large-scale Compressed Face Video Quality Assessment (CFVQA) database, which is the first attempt to systematically understand the perceptual quality and diversified compression distortions in face videos. The database contains 3,240 compressed face video clips in multiple compression levels, which are derived from 135 source videos with diversified content using six representative video codecs, including two traditional methods based on hybrid coding frameworks, two end-to-end methods, and two generative methods. In addition, a FAce VideO IntegeRity (FAVOR) index for face video compression was developed to measure the perceptual quality, considering the distinct content characteristics and temporal priors of the face videos. Experimental results exhibit its superior performance on the proposed CFVQA dataset. The benchmark is now made publicly available at: //github.com/Yixuan423/Compressed-Face-Videos-Quality-Assessment.

Despite the remarkable success achieved by deep learning algorithms in various domains, such as computer vision, they remain vulnerable to adversarial perturbations. Adversarial Training (AT) stands out as one of the most effective solutions to address this issue; however, single-step AT can lead to Catastrophic Overfitting (CO). This scenario occurs when the adversarially trained network suddenly loses robustness against multi-step attacks like Projected Gradient Descent (PGD). Although several approaches have been proposed to address this problem in Convolutional Neural Networks (CNNs), we found out that they do not perform well when applied to Vision Transformers (ViTs). In this paper, we propose Blacksmith, a novel training strategy to overcome the CO problem, specifically in ViTs. Our approach utilizes either of PGD-2 or Fast Gradient Sign Method (FGSM) randomly in a mini-batch during the adversarial training of the neural network. This will increase the diversity of our training attacks, which could potentially mitigate the CO issue. To manage the increased training time resulting from this combination, we craft the PGD-2 attack based on only the first half of the layers, while FGSM is applied end-to-end. Through our experiments, we demonstrate that our novel method effectively prevents CO, achieves PGD-2 level performance, and outperforms other existing techniques including N-FGSM, which is the state-of-the-art method in fast training for CNNs.

We show that when the propensity score is estimated using a suitable covariate balancing procedure, the commonly used inverse probability weighting (IPW) estimator, augmented inverse probability weighting (AIPW) with linear conditional mean, and inverse probability weighted regression adjustment (IPWRA) with linear conditional mean are all numerically the same for estimating the average treatment effect (ATE) or the average treatment effect on the treated (ATT). Further, suitably chosen covariate balancing weights are automatically normalized, which means that normalized and unnormalized versions of IPW and AIPW are identical. For estimating the ATE, the weights that achieve the algebraic equivalence of IPW, AIPW, and IPWRA are based on propensity scores estimated using the inverse probability tilting (IPT) method of Graham, Pinto and Egel (2012). For the ATT, the weights are obtained using the covariate balancing propensity score (CBPS) method developed in Imai and Ratkovic (2014). These equivalences also make covariate balancing methods attractive when the treatment is confounded and one is interested in the local average treatment effect.

Background: Given that VR is applied in multiple domains, understanding the effects of cyber-sickness on human cognition and motor skills and the factors contributing to cybersickness gains urgency. This study aimed to explore the predictors of cybersickness and its interplay with cognitive and motor skills. Methods: 30 participants, 20-45 years old, completed the MSSQ and the CSQ-VR, and were immersed in VR. During immersion, they were exposed to a roller coaster ride. Before and after the ride, participants responded to CSQ-VR and performed VR-based cognitive and psychomotor tasks. Post-VR session, participants completed the CSQ-VR again. Results: Motion sickness susceptibility, during adulthood, was the most prominent predictor of cybersickness. Pupil dilation emerged as a significant predictor of cybersickness. Experience in videogaming was a significant predictor of both cybersickness and cognitive/motor functions. Cybersickness negatively affected visuospatial working memory and psychomotor skills. Overall cybersickness', nausea and vestibular symptoms' intensities significantly decreased after removing the VR headset. Conclusions: In order of importance, motion sickness susceptibility and gaming experience are significant predictors of cybersickness. Pupil dilation appears as a cybersickness' biomarker. Cybersickness negatively affects visuospatial working memory and psychomotor skills. Cybersickness and its effects on performance should be examined during and not after immersion.

A major challenge in the practical use of Machine Translation (MT) is that users lack guidance to make informed decisions about when to rely on outputs. Progress in quality estimation research provides techniques to automatically assess MT quality, but these techniques have primarily been evaluated in vitro by comparison against human judgments outside of a specific context of use. This paper evaluates quality estimation feedback in vivo with a human study simulating decision-making in high-stakes medical settings. Using Emergency Department discharge instructions, we study how interventions based on quality estimation versus backtranslation assist physicians in deciding whether to show MT outputs to a patient. We find that quality estimation improves appropriate reliance on MT, but backtranslation helps physicians detect more clinically harmful errors that QE alone often misses.

Chain-of-thought reasoning, a cognitive process fundamental to human intelligence, has garnered significant attention in the realm of artificial intelligence and natural language processing. However, there still remains a lack of a comprehensive survey for this arena. To this end, we take the first step and present a thorough survey of this research field carefully and widely. We use X-of-Thought to refer to Chain-of-Thought in a broad sense. In detail, we systematically organize the current research according to the taxonomies of methods, including XoT construction, XoT structure variants, and enhanced XoT. Additionally, we describe XoT with frontier applications, covering planning, tool use, and distillation. Furthermore, we address challenges and discuss some future directions, including faithfulness, multi-modal, and theory. We hope this survey serves as a valuable resource for researchers seeking to innovate within the domain of chain-of-thought reasoning.

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

北京阿比特科技有限公司