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Electroencephalogram (EEG) is a very promising and widely implemented procedure to study brain signals and activities by amplifying and measuring the post-synaptical potential arising from electrical impulses produced by neurons and detected by specialized electrodes attached to specific points in the scalp. It can be studied for detecting brain abnormalities, headaches, and other conditions. However, there are limited studies performed to establish a smart decision-making model to identify EEG's relation with the mood of the subject. In this experiment, EEG signals of 28 healthy human subjects have been observed with consent and attempts have been made to study and recognise moods. Savitzky-Golay band-pass filtering and Independent Component Analysis have been used for data filtration.Different neural network algorithms have been implemented to analyze and classify the EEG data based on the mood of the subject. The model is further optimised by the usage of Blackman window-based Fourier Transformation and extracting the most significant frequencies for each electrode. Using these techniques, up to 96.01% detection accuracy has been obtained.

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The entire Image Signal Processor (ISP) of a camera relies on several processes to transform the data from the Color Filter Array (CFA) sensor, such as demosaicing, denoising, and enhancement. These processes can be executed either by some hardware or via software. In recent years, Deep Learning has emerged as one solution for some of them or even to replace the entire ISP using a single neural network for the task. In this work, we investigated several recent pieces of research in this area and provide deeper analysis and comparison among them, including results and possible points of improvement for future researchers.

When human listeners try to guess the spatial position of a speech source, they are influenced by the speaker's production level, regardless of the intensity level reaching their ears. Because the perception of distance is a very difficult task, they rely on their own experience, which tells them that a whispering talker is close to them, and that a shouting talker is far away. This study aims to test if similar results could be obtained for prosodic variations produced by a human speaker in an everyday life environment. It consists in a localization task, during which blindfolded subjects had to estimate the incoming voice direction, speaker orientation and distance of a trained female speaker, who uttered single words, following instructions concerning intensity and social-affect to be performed. This protocol was implemented in two experiments. First, a complex pretext task was used in order to distract the subjects from the strange behavior of the speaker. On the contrary, during the second experiment, the subjects were fully aware of the prosodic variations, which allowed them to adapt their perception. Results show the importance of the pretext task, and suggest that the perception of the speaker's orientation can be influenced by voice intensity.

Active search, in applications like environment monitoring or disaster response missions, involves autonomous agents detecting targets in a search space using decision making algorithms that adapt to the history of their observations. Active search algorithms must contend with two types of uncertainty: detection uncertainty and location uncertainty. The more common approach in robotics is to focus on location uncertainty and remove detection uncertainty by thresholding the detection probability to zero or one. In contrast, it is common in the sparse signal processing literature to assume the target location is accurate and instead focus on the uncertainty of its detection. In this work, we first propose an inference method to jointly handle both target detection and location uncertainty. We then build a decision making algorithm on this inference method that uses Thompson sampling to enable decentralized multi-agent active search. We perform simulation experiments to show that our algorithms outperform competing baselines that only account for either target detection or location uncertainty. We finally demonstrate the real world transferability of our algorithms using a realistic simulation environment we created on the Unreal Engine 4 platform with an AirSim plugin.

Although remarkable progress has been made in recent years, current multi-exposure image fusion (MEF) research is still bounded by the lack of real ground truth, objective evaluation function, and robust fusion strategy. In this paper, we study the MEF problem from a new perspective. We don't utilize any synthesized ground truth, design any loss function, or develop any fusion strategy. Our proposed method EMEF takes advantage of the wisdom of multiple imperfect MEF contributors including both conventional and deep learning-based methods. Specifically, EMEF consists of two main stages: pre-train an imitator network and tune the imitator in the runtime. In the first stage, we make a unified network imitate different MEF targets in a style modulation way. In the second stage, we tune the imitator network by optimizing the style code, in order to find an optimal fusion result for each input pair. In the experiment, we construct EMEF from four state-of-the-art MEF methods and then make comparisons with the individuals and several other competitive methods on the latest released MEF benchmark dataset. The promising experimental results demonstrate that our ensemble framework can "get the best of all worlds". The code is available at //github.com/medalwill/EMEF.

We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is unaffected by the others. We design two classes of mechanisms for choosing the facility locations given the reported agent preferences: utilitarian mechanisms that strive to maximize social welfare (i.e., to be efficient), and egalitarian mechanisms that strive to maximize the minimum welfare. For the utilitarian objective, we present a weakly group-strategyproof efficient mechanism for up to three facilities, we give strongly group-strategyproof mechanisms that achieve approximation ratios of $5/3$ and $2$ for $k=1$ and $k > 1$, respectively, and we prove that no strongly group-strategyproof mechanism achieves an approximation ratio less than $5/3$ for the case of a single facility. For the egalitarian objective, we present a strategyproof egalitarian mechanism for arbitrary $k$, and we prove that no weakly group-strategyproof mechanism achieves a $o(\sqrt{n})$ approximation ratio for two facilities. We extend our egalitarian results to the case where the agents are located on a cycle, and we extend our first egalitarian result to the case where the agents are located in the unit square.

Deep neural networks (DNNs) have been demonstrated to outperform many traditional machine learning algorithms in Automatic Speech Recognition (ASR). In this paper, we show that a large improvement in the accuracy of deep speech models can be achieved with effective Neural Architecture Optimization at a very low computational cost. Phone recognition tests with the popular LibriSpeech and TIMIT benchmarks proved this fact by displaying the ability to discover and train novel candidate models within a few hours (less than a day) many times faster than the attention-based seq2seq models. Our method achieves test error of 7% Word Error Rate (WER) on the LibriSpeech corpus and 13% Phone Error Rate (PER) on the TIMIT corpus, on par with state-of-the-art results.

A brain-computer interface (BCI) is a technology that enables direct communication between the brain and an external device or computer system. It allows individuals to interact with the device using only their thoughts, and holds immense potential for a wide range of applications in medicine, rehabilitation, and human augmentation. An electroencephalogram (EEG) and event-related potential (ERP)-based speller system is a type of BCI that allows users to spell words without using a physical keyboard, but instead by recording and interpreting brain signals under different stimulus presentation paradigms. Conventional non-adaptive paradigms treat each word selection independently, leading to a lengthy learning process. To improve the sampling efficiency, we cast the problem as a sequence of best-arm identification tasks in multi-armed bandits. Leveraging pre-trained large language models (LLMs), we utilize the prior knowledge learned from previous tasks to inform and facilitate subsequent tasks. To do so in a coherent way, we propose a sequential top-two Thompson sampling (STTS) algorithm under the fixed-confidence setting and the fixed-budget setting. We study the theoretical property of the proposed algorithm, and demonstrate its substantial empirical improvement through both synthetic data analysis as well as a P300 BCI speller simulator example.

Owing to effective and flexible data acquisition, unmanned aerial vehicle (UAV) has recently become a hotspot across the fields of computer vision (CV) and remote sensing (RS). Inspired by recent success of deep learning (DL), many advanced object detection and tracking approaches have been widely applied to various UAV-related tasks, such as environmental monitoring, precision agriculture, traffic management. This paper provides a comprehensive survey on the research progress and prospects of DL-based UAV object detection and tracking methods. More specifically, we first outline the challenges, statistics of existing methods, and provide solutions from the perspectives of DL-based models in three research topics: object detection from the image, object detection from the video, and object tracking from the video. Open datasets related to UAV-dominated object detection and tracking are exhausted, and four benchmark datasets are employed for performance evaluation using some state-of-the-art methods. Finally, prospects and considerations for the future work are discussed and summarized. It is expected that this survey can facilitate those researchers who come from remote sensing field with an overview of DL-based UAV object detection and tracking methods, along with some thoughts on their further developments.

Deployment of Internet of Things (IoT) devices and Data Fusion techniques have gained popularity in public and government domains. This usually requires capturing and consolidating data from multiple sources. As datasets do not necessarily originate from identical sensors, fused data typically results in a complex data problem. Because military is investigating how heterogeneous IoT devices can aid processes and tasks, we investigate a multi-sensor approach. Moreover, we propose a signal to image encoding approach to transform information (signal) to integrate (fuse) data from IoT wearable devices to an image which is invertible and easier to visualize supporting decision making. Furthermore, we investigate the challenge of enabling an intelligent identification and detection operation and demonstrate the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application that utilizes hand gesture data from wearable devices.

Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.

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