It is generally accepted that starting neural networks training with large learning rates (LRs) improves generalization. Following a line of research devoted to understanding this effect, we conduct an empirical study in a controlled setting focusing on two questions: 1) how large an initial LR is required for obtaining optimal quality, and 2) what are the key differences between models trained with different LRs? We discover that only a narrow range of initial LRs slightly above the convergence threshold lead to optimal results after fine-tuning with a small LR or weight averaging. By studying the local geometry of reached minima, we observe that using LRs from this optimal range allows for the optimization to locate a basin that only contains high-quality minima. Additionally, we show that these initial LRs result in a sparse set of learned features, with a clear focus on those most relevant for the task. In contrast, starting training with too small LRs leads to unstable minima and attempts to learn all features simultaneously, resulting in poor generalization. Conversely, using initial LRs that are too large fails to detect a basin with good solutions and extract meaningful patterns from the data.
Shared training approaches, such as multi-task learning (MTL) and gradient-based meta-learning, are widely used in various machine learning applications, but they often suffer from negative transfer, leading to performance degradation in specific tasks. While several optimisation techniques have been developed to mitigate this issue for pre-selected task cohorts, identifying optimal task combinations for joint learning - known as task grouping - remains underexplored and computationally challenging due to the exponential growth in task combinations and the need for extensive training and evaluation cycles. This paper introduces an efficient task grouping framework designed to reduce these overwhelming computational demands of the existing methods. The proposed framework infers pairwise task similarities through a sample-wise optimisation landscape analysis, eliminating the need for the shared model training required to infer task similarities in existing methods. With task similarities acquired, a graph-based clustering algorithm is employed to pinpoint near-optimal task groups, providing an approximate yet efficient and effective solution to the originally NP-hard problem. Empirical assessments conducted on 8 different datasets highlight the effectiveness of the proposed framework, revealing a five-fold speed enhancement compared to previous state-of-the-art methods. Moreover, the framework consistently demonstrates comparable performance, confirming its remarkable efficiency and effectiveness in task grouping.
One of the key tasks in graph learning is node classification. While Graph neural networks have been used for various applications, their adaptivity to reject option setting is not previously explored. In this paper, we propose NCwR, a novel approach to node classification in Graph Neural Networks (GNNs) with an integrated reject option, which allows the model to abstain from making predictions when uncertainty is high. We propose both cost-based and coverage-based methods for classification with abstention in node classification setting using GNNs. We perform experiments using our method on three standard citation network datasets Cora, Citeseer and Pubmed and compare with relevant baselines. We also model the Legal judgment prediction problem on ILDC dataset as a node classification problem where nodes represent legal cases and edges represent citations. We further interpret the model by analyzing the cases that the model abstains from predicting by visualizing which part of the input features influenced this decision.
Reinforcement learning from human feedback (RLHF) plays a crucial role in aligning language models with human preferences. While the significance of dataset quality is generally recognized, explicit investigations into its impact within the RLHF framework, to our knowledge, have been limited. This paper addresses the issue of text quality within the preference dataset by focusing on direct preference optimization (DPO), an increasingly adopted reward-model-free RLHF method. We confirm that text quality significantly influences the performance of models optimized with DPO more than those optimized with reward-model-based RLHF. Building on this new insight, we propose an extension of DPO, termed filtered direct preference optimization (fDPO). fDPO uses a trained reward model to monitor the quality of texts within the preference dataset during DPO training. Samples of lower quality are discarded based on comparisons with texts generated by the model being optimized, resulting in a more accurate dataset. Experimental results demonstrate that fDPO enhances the final model performance. Our code is available at //github.com/CyberAgentAILab/filtered-dpo.
Feature attribution methods are popular in interpretable machine learning. These methods compute the attribution of each input feature to represent its importance, but there is no consensus on the definition of "attribution", leading to many competing methods with little systematic evaluation, complicated in particular by the lack of ground truth attribution. To address this, we propose a dataset modification procedure to induce such ground truth. Using this procedure, we evaluate three common methods: saliency maps, rationales, and attentions. We identify several deficiencies and add new perspectives to the growing body of evidence questioning the correctness and reliability of these methods applied on datasets in the wild. We further discuss possible avenues for remedy and recommend new attribution methods to be tested against ground truth before deployment. The code is available at \url{//github.com/YilunZhou/feature-attribution-evaluation}.
Non-convex optimization is ubiquitous in modern machine learning. Researchers devise non-convex objective functions and optimize them using off-the-shelf optimizers such as stochastic gradient descent and its variants, which leverage the local geometry and update iteratively. Even though solving non-convex functions is NP-hard in the worst case, the optimization quality in practice is often not an issue -- optimizers are largely believed to find approximate global minima. Researchers hypothesize a unified explanation for this intriguing phenomenon: most of the local minima of the practically-used objectives are approximately global minima. We rigorously formalize it for concrete instances of machine learning problems.
Graph Neural Networks (GNNs) draw their strength from explicitly modeling the topological information of structured data. However, existing GNNs suffer from limited capability in capturing the hierarchical graph representation which plays an important role in graph classification. In this paper, we innovatively propose hierarchical graph capsule network (HGCN) that can jointly learn node embeddings and extract graph hierarchies. Specifically, disentangled graph capsules are established by identifying heterogeneous factors underlying each node, such that their instantiation parameters represent different properties of the same entity. To learn the hierarchical representation, HGCN characterizes the part-whole relationship between lower-level capsules (part) and higher-level capsules (whole) by explicitly considering the structure information among the parts. Experimental studies demonstrate the effectiveness of HGCN and the contribution of each component.
The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.
Graph Convolutional Networks (GCNs) have recently become the primary choice for learning from graph-structured data, superseding hash fingerprints in representing chemical compounds. However, GCNs lack the ability to take into account the ordering of node neighbors, even when there is a geometric interpretation of the graph vertices that provides an order based on their spatial positions. To remedy this issue, we propose Geometric Graph Convolutional Network (geo-GCN) which uses spatial features to efficiently learn from graphs that can be naturally located in space. Our contribution is threefold: we propose a GCN-inspired architecture which (i) leverages node positions, (ii) is a proper generalisation of both GCNs and Convolutional Neural Networks (CNNs), (iii) benefits from augmentation which further improves the performance and assures invariance with respect to the desired properties. Empirically, geo-GCN outperforms state-of-the-art graph-based methods on image classification and chemical tasks.
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.
We introduce an effective model to overcome the problem of mode collapse when training Generative Adversarial Networks (GAN). Firstly, we propose a new generator objective that finds it better to tackle mode collapse. And, we apply an independent Autoencoders (AE) to constrain the generator and consider its reconstructed samples as "real" samples to slow down the convergence of discriminator that enables to reduce the gradient vanishing problem and stabilize the model. Secondly, from mappings between latent and data spaces provided by AE, we further regularize AE by the relative distance between the latent and data samples to explicitly prevent the generator falling into mode collapse setting. This idea comes when we find a new way to visualize the mode collapse on MNIST dataset. To the best of our knowledge, our method is the first to propose and apply successfully the relative distance of latent and data samples for stabilizing GAN. Thirdly, our proposed model, namely Generative Adversarial Autoencoder Networks (GAAN), is stable and has suffered from neither gradient vanishing nor mode collapse issues, as empirically demonstrated on synthetic, MNIST, MNIST-1K, CelebA and CIFAR-10 datasets. Experimental results show that our method can approximate well multi-modal distribution and achieve better results than state-of-the-art methods on these benchmark datasets. Our model implementation is published here: //github.com/tntrung/gaan