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Bilevel optimization has various applications such as hyper-parameter optimization and meta-learning. Designing theoretically efficient algorithms for bilevel optimization is more challenging than standard optimization because the lower-level problem defines the feasibility set implicitly via another optimization problem. One tractable case is when the lower-level problem permits strong convexity. Recent works show that second-order methods can provably converge to an $\epsilon$-first-order stationary point of the problem at a rate of $\tilde{\mathcal{O}}(\epsilon^{-2})$, yet these algorithms require a Hessian-vector product oracle. Kwon et al. (2023) resolved the problem by proposing a first-order method that can achieve the same goal at a slower rate of $\tilde{\mathcal{O}}(\epsilon^{-3})$. In this work, we provide an improved analysis demonstrating that the first-order method can also find an $\epsilon$-first-order stationary point within $\tilde {\mathcal{O}}(\epsilon^{-2})$ oracle complexity, which matches the upper bounds for second-order methods in the dependency on $\epsilon$. Our analysis further leads to simple first-order algorithms that can achieve similar near-optimal rates in finding second-order stationary points and in distributed bilevel problems.

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Developing and testing automated driving models in the real world might be challenging and even dangerous, while simulation can help with this, especially for challenging maneuvers. Deep reinforcement learning (DRL) has the potential to tackle complex decision-making and controlling tasks through learning and interacting with the environment, thus it is suitable for developing automated driving while not being explored in detail yet. This study carried out a comprehensive study by implementing, evaluating, and comparing the two DRL algorithms, Deep Q-networks (DQN) and Trust Region Policy Optimization (TRPO), for training automated driving on the highway-env simulation platform. Effective and customized reward functions were developed and the implemented algorithms were evaluated in terms of onlane accuracy (how well the car drives on the road within the lane), efficiency (how fast the car drives), safety (how likely the car is to crash into obstacles), and comfort (how much the car makes jerks, e.g., suddenly accelerates or brakes). Results show that the TRPO-based models with modified reward functions delivered the best performance in most cases. Furthermore, to train a uniform driving model that can tackle various driving maneuvers besides the specific ones, this study expanded the highway-env and developed an extra customized training environment, namely, ComplexRoads, integrating various driving maneuvers and multiple road scenarios together. Models trained on the designed ComplexRoads environment can adapt well to other driving maneuvers with promising overall performance. Lastly, several functionalities were added to the highway-env to implement this work. The codes are open on GitHub at //github.com/alaineman/drlcarsim-paper.

Deep learning has made significant strides in video understanding tasks, but the computation required to classify lengthy and massive videos using clip-level video classifiers remains impractical and prohibitively expensive. To address this issue, we propose Audio-Visual Glance Network (AVGN), which leverages the commonly available audio and visual modalities to efficiently process the spatio-temporally important parts of a video. AVGN firstly divides the video into snippets of image-audio clip pair and employs lightweight unimodal encoders to extract global visual features and audio features. To identify the important temporal segments, we use an Audio-Visual Temporal Saliency Transformer (AV-TeST) that estimates the saliency scores of each frame. To further increase efficiency in the spatial dimension, AVGN processes only the important patches instead of the whole images. We use an Audio-Enhanced Spatial Patch Attention (AESPA) module to produce a set of enhanced coarse visual features, which are fed to a policy network that produces the coordinates of the important patches. This approach enables us to focus only on the most important spatio-temporally parts of the video, leading to more efficient video recognition. Moreover, we incorporate various training techniques and multi-modal feature fusion to enhance the robustness and effectiveness of our AVGN. By combining these strategies, our AVGN sets new state-of-the-art performance in multiple video recognition benchmarks while achieving faster processing speed.

It is shown that a class of optical physical unclonable functions (PUFs) can be learned to arbitrary precision with arbitrarily high probability, even in the presence of noise, given access to polynomially many challenge-response pairs and polynomially bounded computational power, under mild assumptions about the distributions of the noise and challenge vectors. This extends the results of Rh\"uramir et al. (2013), who showed a subset of this class of PUFs to be learnable in polynomial time in the absence of noise, under the assumption that the optics of the PUF were either linear or had negligible nonlinear effects. We derive polynomial bounds for the required number of samples and the computational complexity of a linear regression algorithm, based on size parameters of the PUF, the distributions of the challenge and noise vectors, and the probability and accuracy of the regression algorithm, with a similar analysis to one done by Bootle et al. (2018), who demonstrated a learning attack on a poorly implemented version of the Learning With Errors problem.

Objects are crucial for understanding human-object interactions. By identifying the relevant objects, one can also predict potential future interactions or actions that may occur with these objects. In this paper, we study the problem of Short-Term Object interaction anticipation (STA) and propose NAOGAT (Next-Active-Object Guided Anticipation Transformer), a multi-modal end-to-end transformer network, that attends to objects in observed frames in order to anticipate the next-active-object (NAO) and, eventually, to guide the model to predict context-aware future actions. The task is challenging since it requires anticipating future action along with the object with which the action occurs and the time after which the interaction will begin, a.k.a. the time to contact (TTC). Compared to existing video modeling architectures for action anticipation, NAOGAT captures the relationship between objects and the global scene context in order to predict detections for the next active object and anticipate relevant future actions given these detections, leveraging the objects' dynamics to improve accuracy. One of the key strengths of our approach, in fact, is its ability to exploit the motion dynamics of objects within a given clip, which is often ignored by other models, and separately decoding the object-centric and motion-centric information. Through our experiments, we show that our model outperforms existing methods on two separate datasets, Ego4D and EpicKitchens-100 ("Unseen Set"), as measured by several additional metrics, such as time to contact, and next-active-object localization. The code will be available upon acceptance.

The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.

Object detection is a fundamental task in computer vision and image processing. Current deep learning based object detectors have been highly successful with abundant labeled data. But in real life, it is not guaranteed that each object category has enough labeled samples for training. These large object detectors are easy to overfit when the training data is limited. Therefore, it is necessary to introduce few-shot learning and zero-shot learning into object detection, which can be named low-shot object detection together. Low-Shot Object Detection (LSOD) aims to detect objects from a few or even zero labeled data, which can be categorized into few-shot object detection (FSOD) and zero-shot object detection (ZSD), respectively. This paper conducts a comprehensive survey for deep learning based FSOD and ZSD. First, this survey classifies methods for FSOD and ZSD into different categories and discusses the pros and cons of them. Second, this survey reviews dataset settings and evaluation metrics for FSOD and ZSD, then analyzes the performance of different methods on these benchmarks. Finally, this survey discusses future challenges and promising directions for FSOD and ZSD.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

It is important to detect anomalous inputs when deploying machine learning systems. The use of larger and more complex inputs in deep learning magnifies the difficulty of distinguishing between anomalous and in-distribution examples. At the same time, diverse image and text data are available in enormous quantities. We propose leveraging these data to improve deep anomaly detection by training anomaly detectors against an auxiliary dataset of outliers, an approach we call Outlier Exposure (OE). This enables anomaly detectors to generalize and detect unseen anomalies. In extensive experiments on natural language processing and small- and large-scale vision tasks, we find that Outlier Exposure significantly improves detection performance. We also observe that cutting-edge generative models trained on CIFAR-10 may assign higher likelihoods to SVHN images than to CIFAR-10 images; we use OE to mitigate this issue. We also analyze the flexibility and robustness of Outlier Exposure, and identify characteristics of the auxiliary dataset that improve performance.

Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.

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