Visual scene representation learning is an important research problem in the field of computer vision. The performance of artificial intelligence systems on vision tasks could be improved if more suitable representations are learned for visual scenes. Complex visual scenes are composed of relatively simple visual concepts, and have the property of combinatorial explosion. Compared with directly representing the entire visual scene, extracting compositional scene representations can better cope with the diverse combinations of background and objects. Because compositional scene representations abstract the concept of objects, performing visual scene analysis and understanding based on these representations could be easier and more interpretable. Moreover, learning via reconstruction can greatly reduce the need for training data annotations. Therefore, reconstruction-based compositional scene representation learning has important research significance. In this survey, we first outline the current progress on this research topic, including development history and categorizations of existing methods from the perspectives of modeling of visual scenes and inference of scene representations; then provide benchmarks, including an open source toolbox to reproduce the benchmark experiments, of representative methods that consider the most extensively studied problem setting and form the foundation for other methods; and finally discuss the future directions of this research topic.
Although much progress has been made in 3D clothed human reconstruction, most of the existing methods fail to produce robust results from in-the-wild images, which contain diverse human poses and appearances. This is mainly due to the large domain gap between training datasets and in-the-wild datasets. The training datasets are usually synthetic ones, which contain rendered images from GT 3D scans. However, such datasets contain simple human poses and less natural image appearances compared to those of real in-the-wild datasets, which makes generalization of it to in-the-wild images extremely challenging. To resolve this issue, in this work, we propose ClothWild, a 3D clothed human reconstruction framework that firstly addresses the robustness on in-thewild images. First, for the robustness to the domain gap, we propose a weakly supervised pipeline that is trainable with 2D supervision targets of in-the-wild datasets. Second, we design a DensePose-based loss function to reduce ambiguities of the weak supervision. Extensive empirical tests on several public in-the-wild datasets demonstrate that our proposed ClothWild produces much more accurate and robust results than the state-of-the-art methods. The codes are available in here: //github.com/hygenie1228/ClothWild_RELEASE.
Representation learning in recent years has been addressed with self-supervised learning methods. The input data is augmented into two distorted views and an encoder learns the representations that are invariant to distortions -- cross-view prediction. Augmentation is one of the key components in cross-view self-supervised learning frameworks to learn visual representations. This paper presents ExAgt, a novel method to include expert knowledge for augmenting traffic scenarios, to improve the learnt representations without any human annotation. The expert-guided augmentations are generated in an automated fashion based on the infrastructure, the interactions between the EGO and the traffic participants and an ideal sensor model. The ExAgt method is applied in two state-of-the-art cross-view prediction methods and the representations learnt are tested in downstream tasks like classification and clustering. Results show that the ExAgt method improves representation learning compared to using only standard augmentations and it provides a better representation space stability. The code is available at \url{//github.com/lab176344/ExAgt}.
Compositional Zero-Shot Learning (CZSL) aims to recognize novel compositions using knowledge learned from seen attribute-object compositions in the training set. Previous works mainly project an image and a composition into a common embedding space to measure their compatibility score. However, both attributes and objects share the visual representations learned above, leading the model to exploit spurious correlations and bias towards seen pairs. Instead, we reconsider CZSL as an out-of-distribution generalization problem. If an object is treated as a domain, we can learn object-invariant features to recognize the attributes attached to any object reliably. Similarly, attribute-invariant features can also be learned when recognizing the objects with attributes as domains. Specifically, we propose an invariant feature learning framework to align different domains at the representation and gradient levels to capture the intrinsic characteristics associated with the tasks. Experiments on two CZSL benchmarks demonstrate that the proposed method significantly outperforms the previous state-of-the-art.
Visual recognition is currently one of the most important and active research areas in computer vision, pattern recognition, and even the general field of artificial intelligence. It has great fundamental importance and strong industrial needs. Deep neural networks (DNNs) have largely boosted their performances on many concrete tasks, with the help of large amounts of training data and new powerful computation resources. Though recognition accuracy is usually the first concern for new progresses, efficiency is actually rather important and sometimes critical for both academic research and industrial applications. Moreover, insightful views on the opportunities and challenges of efficiency are also highly required for the entire community. While general surveys on the efficiency issue of DNNs have been done from various perspectives, as far as we are aware, scarcely any of them focused on visual recognition systematically, and thus it is unclear which progresses are applicable to it and what else should be concerned. In this paper, we present the review of the recent advances with our suggestions on the new possible directions towards improving the efficiency of DNN-related visual recognition approaches. We investigate not only from the model but also the data point of view (which is not the case in existing surveys), and focus on three most studied data types (images, videos and points). This paper attempts to provide a systematic summary via a comprehensive survey which can serve as a valuable reference and inspire both researchers and practitioners who work on visual recognition problems.
Graphs are widely used as a popular representation of the network structure of connected data. Graph data can be found in a broad spectrum of application domains such as social systems, ecosystems, biological networks, knowledge graphs, and information systems. With the continuous penetration of artificial intelligence technologies, graph learning (i.e., machine learning on graphs) is gaining attention from both researchers and practitioners. Graph learning proves effective for many tasks, such as classification, link prediction, and matching. Generally, graph learning methods extract relevant features of graphs by taking advantage of machine learning algorithms. In this survey, we present a comprehensive overview on the state-of-the-art of graph learning. Special attention is paid to four categories of existing graph learning methods, including graph signal processing, matrix factorization, random walk, and deep learning. Major models and algorithms under these categories are reviewed respectively. We examine graph learning applications in areas such as text, images, science, knowledge graphs, and combinatorial optimization. In addition, we discuss several promising research directions in this field.
In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.
Human knowledge provides a formal understanding of the world. Knowledge graphs that represent structural relations between entities have become an increasingly popular research direction towards cognition and human-level intelligence. In this survey, we provide a comprehensive review of knowledge graph covering overall research topics about 1) knowledge graph representation learning, 2) knowledge acquisition and completion, 3) temporal knowledge graph, and 4) knowledge-aware applications, and summarize recent breakthroughs and perspective directions to facilitate future research. We propose a full-view categorization and new taxonomies on these topics. Knowledge graph embedding is organized from four aspects of representation space, scoring function, encoding models, and auxiliary information. For knowledge acquisition, especially knowledge graph completion, embedding methods, path inference, and logical rule reasoning, are reviewed. We further explore several emerging topics, including meta relational learning, commonsense reasoning, and temporal knowledge graphs. To facilitate future research on knowledge graphs, we also provide a curated collection of datasets and open-source libraries on different tasks. In the end, we have a thorough outlook on several promising research directions.
Over the past few years, we have seen fundamental breakthroughs in core problems in machine learning, largely driven by advances in deep neural networks. At the same time, the amount of data collected in a wide array of scientific domains is dramatically increasing in both size and complexity. Taken together, this suggests many exciting opportunities for deep learning applications in scientific settings. But a significant challenge to this is simply knowing where to start. The sheer breadth and diversity of different deep learning techniques makes it difficult to determine what scientific problems might be most amenable to these methods, or which specific combination of methods might offer the most promising first approach. In this survey, we focus on addressing this central issue, providing an overview of many widely used deep learning models, spanning visual, sequential and graph structured data, associated tasks and different training methods, along with techniques to use deep learning with less data and better interpret these complex models --- two central considerations for many scientific use cases. We also include overviews of the full design process, implementation tips, and links to a plethora of tutorials, research summaries and open-sourced deep learning pipelines and pretrained models, developed by the community. We hope that this survey will help accelerate the use of deep learning across different scientific domains.
Named entity recognition (NER) is the task to identify text spans that mention named entities, and to classify them into predefined categories such as person, location, organization etc. NER serves as the basis for a variety of natural language applications such as question answering, text summarization, and machine translation. Although early NER systems are successful in producing decent recognition accuracy, they often require much human effort in carefully designing rules or features. In recent years, deep learning, empowered by continuous real-valued vector representations and semantic composition through nonlinear processing, has been employed in NER systems, yielding stat-of-the-art performance. In this paper, we provide a comprehensive review on existing deep learning techniques for NER. We first introduce NER resources, including tagged NER corpora and off-the-shelf NER tools. Then, we systematically categorize existing works based on a taxonomy along three axes: distributed representations for input, context encoder, and tag decoder. Next, we survey the most representative methods for recent applied techniques of deep learning in new NER problem settings and applications. Finally, we present readers with the challenges faced by NER systems and outline future directions in this area.
With the rise and development of deep learning, computer vision has been tremendously transformed and reshaped. As an important research area in computer vision, scene text detection and recognition has been inescapably influenced by this wave of revolution, consequentially entering the era of deep learning. In recent years, the community has witnessed substantial advancements in mindset, approach and performance. This survey is aimed at summarizing and analyzing the major changes and significant progresses of scene text detection and recognition in the deep learning era. Through this article, we devote to: (1) introduce new insights and ideas; (2) highlight recent techniques and benchmarks; (3) look ahead into future trends. Specifically, we will emphasize the dramatic differences brought by deep learning and the grand challenges still remained. We expect that this review paper would serve as a reference book for researchers in this field. Related resources are also collected and compiled in our Github repository: //github.com/Jyouhou/SceneTextPapers.