This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed neural body representations that achieve impressive visual quality. However, these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose the first animatable human model based on 3D Gaussian Splatting, that has recently emerged as a very efficient alternative to neural radiance fields. Our body is represented by a set of gaussian primitives in a canonical space which are deformed in a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (\OURS) model in an end-to-end fashion from multi-view observations, and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method presents a PSNR 1.5dbB better than the state-of-the-art on THuman4 dataset while being able to render at 20fps or more.
This work presents Depth Anything, a highly practical solution for robust monocular depth estimation. Without pursuing novel technical modules, we aim to build a simple yet powerful foundation model dealing with any images under any circumstances. To this end, we scale up the dataset by designing a data engine to collect and automatically annotate large-scale unlabeled data (~62M), which significantly enlarges the data coverage and thus is able to reduce the generalization error. We investigate two simple yet effective strategies that make data scaling-up promising. First, a more challenging optimization target is created by leveraging data augmentation tools. It compels the model to actively seek extra visual knowledge and acquire robust representations. Second, an auxiliary supervision is developed to enforce the model to inherit rich semantic priors from pre-trained encoders. We evaluate its zero-shot capabilities extensively, including six public datasets and randomly captured photos. It demonstrates impressive generalization ability. Further, through fine-tuning it with metric depth information from NYUv2 and KITTI, new SOTAs are set. Our better depth model also results in a better depth-conditioned ControlNet. Our models are released at //github.com/LiheYoung/Depth-Anything.
Motion capture systems, used across various domains, make body representations concrete through technical processes. We argue that the measurement of bodies and the validation of measurements for motion capture systems can be understood as social practices. By analyzing the findings of a systematic literature review (N=278) through the lens of social practice theory, we show how these practices, and their varying attention to errors, become ingrained in motion capture design and innovation over time. Moreover, we show how contemporary motion capture systems perpetuate assumptions about human bodies and their movements. We suggest that social practices of measurement and validation are ubiquitous in the development of data- and sensor-driven systems more broadly, and provide this work as a basis for investigating hidden design assumptions and their potential negative consequences in human-computer interaction.
This study explores the crucial interplay between aggregators and building occupants in activating flexibility through Demand Response (DR) programs, with a keen focus on achieving robust decarbonization and fortifying the resilience of the energy system amidst the uncertainties presented by Renewable Energy Sources (RES). Firstly, it introduces a methodology of optimizing aggregated flexibility provision strategies in environments with limited data, utilizing Discrete Fourier Transformation (DFT) and clustering techniques to identify building occupant's activity patterns. Secondly, the study assesses the disaggregated flexibility provision of Heating Ventilation and Air Conditioning (HVAC) systems during DR events, employing machine learning and optimization techniques for precise, device-level analysis. The first approach offers a non-intrusive pathway for aggregators to provide flexibility services in environments of a single smart meter for the whole building's consumption, while the second approach carefully considers building occupants' thermal comfort profiles, while maximizing flexibility in case of existence of dedicated smart meters to the HVAC systems. Through the application of data-driven techniques and encompassing case studies from both industrial and residential buildings, this paper not only unveils pivotal opportunities for aggregators in the balancing and emerging flexibility markets but also successfully develops end-to-end practical tools for aggregators. Furthermore, the efficacy of this tool is validated through detailed case studies, substantiating its operational capability and contributing to the evolution of a resilient and efficient energy system.
Foundation models encode rich representations that can be adapted to a desired task by fine-tuning on task-specific data. However, fine-tuning a model on one particular data distribution often compromises the model's original performance on other distributions. Current methods for robust fine-tuning utilize hand-crafted regularization techniques to constrain the fine-tuning process towards the base foundation model. Yet, it is hard to precisely specify what characteristics of the foundation model to retain during fine-tuning, as this depends on how the pre-training, fine-tuning, and evaluation data distributions relate to each other. We propose AutoFT, a data-driven approach for guiding foundation model fine-tuning. AutoFT optimizes fine-tuning hyperparameters to maximize performance on a small out-of-distribution (OOD) validation set. To guide fine-tuning in a granular way, AutoFT searches a highly expressive hyperparameter space that includes weight coefficients for many different losses, in addition to learning rate and weight decay values. We evaluate AutoFT on nine natural distribution shifts which include domain shifts and subpopulation shifts. Our experiments show that AutoFT significantly improves generalization to new OOD data, outperforming existing robust fine-tuning methods. Notably, AutoFT achieves new state-of-the-art performance on the WILDS-iWildCam and WILDS-FMoW benchmarks, outperforming the previous best methods by $6.0\%$ and $1.5\%$, respectively.
Medical imaging refers to the technologies and methods utilized to view the human body and its inside, in order to diagnose, monitor, or even treat medical disorders. This paper aims to explore the application of deep learning techniques in the semantic segmentation of Cardiac short-axis MRI (Magnetic Resonance Imaging) images, aiming to enhance the diagnosis, monitoring, and treatment of medical disorders related to the heart. The focus centers on implementing various architectures that are derivatives of U-Net, to effectively isolate specific parts of the heart for comprehensive anatomical and functional analysis. Through a combination of images, graphs, and quantitative metrics, the efficacy of the models and their predictions are showcased. Additionally, this paper addresses encountered challenges and outline strategies for future improvements. This abstract provides a concise overview of the efforts in utilizing deep learning for cardiac image segmentation, emphasizing both the accomplishments and areas for further refinement.
Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene Structure: Existing methods struggle to reveal the spatial and temporal structure of dynamic scenes from directly learning the complex 6D plenoptic function. (ii) Scaling Deformation Modeling: Explicitly modeling scene element deformation becomes impractical for complex dynamics. To address these issues, we consider the spacetime as an entirety and propose to approximate the underlying spatio-temporal 4D volume of a dynamic scene by optimizing a collection of 4D primitives, with explicit geometry and appearance modeling. Learning to optimize the 4D primitives enables us to synthesize novel views at any desired time with our tailored rendering routine. Our model is conceptually simple, consisting of a 4D Gaussian parameterized by anisotropic ellipses that can rotate arbitrarily in space and time, as well as view-dependent and time-evolved appearance represented by the coefficient of 4D spherindrical harmonics. This approach offers simplicity, flexibility for variable-length video and end-to-end training, and efficient real-time rendering, making it suitable for capturing complex dynamic scene motions. Experiments across various benchmarks, including monocular and multi-view scenarios, demonstrate our 4DGS model's superior visual quality and efficiency.
The advent of large language models marks a revolutionary breakthrough in artificial intelligence. With the unprecedented scale of training and model parameters, the capability of large language models has been dramatically improved, leading to human-like performances in understanding, language synthesizing, and common-sense reasoning, etc. Such a major leap-forward in general AI capacity will change the pattern of how personalization is conducted. For one thing, it will reform the way of interaction between humans and personalization systems. Instead of being a passive medium of information filtering, large language models present the foundation for active user engagement. On top of such a new foundation, user requests can be proactively explored, and user's required information can be delivered in a natural and explainable way. For another thing, it will also considerably expand the scope of personalization, making it grow from the sole function of collecting personalized information to the compound function of providing personalized services. By leveraging large language models as general-purpose interface, the personalization systems may compile user requests into plans, calls the functions of external tools to execute the plans, and integrate the tools' outputs to complete the end-to-end personalization tasks. Today, large language models are still being developed, whereas the application in personalization is largely unexplored. Therefore, we consider it to be the right time to review the challenges in personalization and the opportunities to address them with LLMs. In particular, we dedicate this perspective paper to the discussion of the following aspects: the development and challenges for the existing personalization system, the newly emerged capabilities of large language models, and the potential ways of making use of large language models for personalization.
Diffusion models are a class of deep generative models that have shown impressive results on various tasks with dense theoretical founding. Although diffusion models have achieved impressive quality and diversity of sample synthesis than other state-of-the-art models, they still suffer from costly sampling procedure and sub-optimal likelihood estimation. Recent studies have shown great enthusiasm on improving the performance of diffusion model. In this article, we present a first comprehensive review of existing variants of the diffusion models. Specifically, we provide a first taxonomy of diffusion models and categorize them variants to three types, namely sampling-acceleration enhancement, likelihood-maximization enhancement and data-generalization enhancement. We also introduce in detail other five generative models (i.e., variational autoencoders, generative adversarial networks, normalizing flow, autoregressive models, and energy-based models), and clarify the connections between diffusion models and these generative models. Then we make a thorough investigation into the applications of diffusion models, including computer vision, natural language processing, waveform signal processing, multi-modal modeling, molecular graph generation, time series modeling, and adversarial purification. Furthermore, we propose new perspectives pertaining to the development of this generative model.
Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.