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Speech-driven 3D facial animation is challenging due to the scarcity of large-scale visual-audio datasets despite extensive research. Most prior works, typically focused on learning regression models on a small dataset using the method of least squares, encounter difficulties generating diverse lip movements from speech and require substantial effort in refining the generated outputs. To address these issues, we propose a speech-driven 3D facial animation with a diffusion model (SAiD), a lightweight Transformer-based U-Net with a cross-modality alignment bias between audio and visual to enhance lip synchronization. Moreover, we introduce BlendVOCA, a benchmark dataset of pairs of speech audio and parameters of a blendshape facial model, to address the scarcity of public resources. Our experimental results demonstrate that the proposed approach achieves comparable or superior performance in lip synchronization to baselines, ensures more diverse lip movements, and streamlines the animation editing process.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Guidance · 自下而上 · 控制器 · Performer ·
2024 年 3 月 2 日

Reconstructing visual stimuli from functional Magnetic Resonance Imaging (fMRI) based on Latent Diffusion Models (LDM) provides a fine-grained retrieval of the brain. A challenge persists in reconstructing a cohesive alignment of details (such as structure, background, texture, color, etc.). Moreover, LDMs would generate different image results even under the same conditions. For these, we first uncover the neuroscientific perspective of LDM-based methods that is top-down creation based on pre-trained knowledge from massive images but lack of detail-driven bottom-up perception resulting in unfaithful details. We propose NeuralDiffuser which introduces primary visual feature guidance to provide detail cues in the form of gradients, extending the bottom-up process for LDM-based methods to achieve faithful semantics and details. We also developed a novel guidance strategy to ensure the consistency of repeated reconstructions rather than a variety of results. We obtain the state-of-the-art performance of NeuralDiffuser on the Natural Senses Dataset (NSD), which offers more faithful details and consistent results.

Articulated objects like cabinets and doors are widespread in daily life. However, directly manipulating 3D articulated objects is challenging because they have diverse geometrical shapes, semantic categories, and kinetic constraints. Prior works mostly focused on recognizing and manipulating articulated objects with specific joint types. They can either estimate the joint parameters or distinguish suitable grasp poses to facilitate trajectory planning. Although these approaches have succeeded in certain types of articulated objects, they lack generalizability to unseen objects, which significantly impedes their application in broader scenarios. In this paper, we propose a novel framework of Generalizable Articulation Modeling and Manipulating for Articulated Objects (GAMMA), which learns both articulation modeling and grasp pose affordance from diverse articulated objects with different categories. In addition, GAMMA adopts adaptive manipulation to iteratively reduce the modeling errors and enhance manipulation performance. We train GAMMA with the PartNet-Mobility dataset and evaluate with comprehensive experiments in SAPIEN simulation and real-world Franka robot. Results show that GAMMA significantly outperforms SOTA articulation modeling and manipulation algorithms in unseen and cross-category articulated objects. We will open-source all codes and datasets in both simulation and real robots for reproduction in the final version. Images and videos are published on the project website at: //sites.google.com/view/gamma-articulation

Design space exploration (DSE) for Text-to-Image (TTI) models entails navigating a vast, opaque space of possible image outputs, through a commensurately vast input space of hyperparameters and prompt text. Minor adjustments to prompt input can surface unexpectedly disparate images. How can interfaces support end-users in reliably steering prompt-space explorations towards interesting results? Our design probe, DreamSheets, supports exploration strategies with LLM-based functions for assisted prompt construction and simultaneous display of generated results, hosted in a spreadsheet interface. The flexible layout and novel generative functions enable experimentation with user-defined workflows. Two studies, a preliminary lab study and a longitudinal study with five expert artists, revealed a set of strategies participants use to tackle the challenges of TTI design space exploration, and the interface features required to support them - like using text-generation to define local "axes" of exploration. We distill these insights into a UI mockup to guide future interfaces.

We present a unified probabilistic formulation for diffusion-based image editing, where a latent variable is edited in a task-specific manner and generally deviates from the corresponding marginal distribution induced by the original stochastic or ordinary differential equation (SDE or ODE). Instead, it defines a corresponding SDE or ODE for editing. In the formulation, we prove that the Kullback-Leibler divergence between the marginal distributions of the two SDEs gradually decreases while that for the ODEs remains as the time approaches zero, which shows the promise of SDE in image editing. Inspired by it, we provide the SDE counterparts for widely used ODE baselines in various tasks including inpainting and image-to-image translation, where SDE shows a consistent and substantial improvement. Moreover, we propose SDE-Drag -- a simple yet effective method built upon the SDE formulation for point-based content dragging. We build a challenging benchmark (termed DragBench) with open-set natural, art, and AI-generated images for evaluation. A user study on DragBench indicates that SDE-Drag significantly outperforms our ODE baseline, existing diffusion-based methods, and the renowned DragGAN. Our results demonstrate the superiority and versatility of SDE in image editing and push the boundary of diffusion-based editing methods.

The rapid advancement of large language models (LLMs) has led to a new era marked by the development of autonomous applications in real-world scenarios, which drives innovation in creating advanced web agents. Existing web agents typically only handle one input modality and are evaluated only in simplified web simulators or static web snapshots, greatly limiting their applicability in real-world scenarios. To bridge this gap, we introduce WebVoyager, an innovative Large Multimodal Model (LMM) powered web agent that can complete user instructions end-to-end by interacting with real-world websites. Moreover, we establish a new benchmark by compiling real-world tasks from 15 popular websites and introduce an automatic evaluation protocol leveraging multimodal understanding abilities of GPT-4V to evaluate open-ended web agents. We show that WebVoyager achieves a 59.1% task success rate on our benchmark, significantly surpassing the performance of both GPT-4 (All Tools) and the WebVoyager (text-only) setups, underscoring the exceptional capability of WebVoyager. The proposed automatic evaluation metric achieves 85.3% agreement with human judgment, indicating its effectiveness in providing reliable and accurate assessments of web agents.

Social media platforms are daily exhibiting millions of events. To preliminarily predict the mainstream public reaction to these events, we study trendy response prediction to automatically generate top-liked user replies to social media events. While previous works focus on generating responses without factoring in popularity, we propose Popularity-Aligned Language Models (PopALM) to distinguish responses liked by a larger audience through reinforcement learning. Recognizing the noisy labels from user "likes", we tailor-make curriculum learning in proximal policy optimization (PPO) to help models capture the essential samples for easy-to-hard training. In experiments, we build a large-scale Weibo dataset for trendy response prediction, and its results show that PopALM can help boost the performance of advanced language models.

The limited scale of current 3D shape datasets hinders the advancements in 3D shape understanding, and motivates multi-modal learning approaches which transfer learned knowledge from data-abundant 2D image and language modalities to 3D shapes. However, even though the image and language representations have been aligned by cross-modal models like CLIP, we find that the image modality fails to contribute as much as the language in existing multi-modal 3D representation learning methods. This is attributed to the domain shift in the 2D images and the distinct focus of each modality. To more effectively leverage both modalities in the pre-training, we introduce TriAdapter Multi-Modal Learning (TAMM) -- a novel two-stage learning approach based on three synergetic adapters. First, our CLIP Image Adapter mitigates the domain gap between 3D-rendered images and natural images, by adapting the visual representations of CLIP for synthetic image-text pairs. Subsequently, our Dual Adapters decouple the 3D shape representation space into two complementary sub-spaces: one focusing on visual attributes and the other for semantic understanding, which ensure a more comprehensive and effective multi-modal pre-training. Extensive experiments demonstrate that TAMM consistently enhances 3D representations for a wide range of 3D encoder architectures, pre-training datasets, and downstream tasks. Notably, we boost the zero-shot classification accuracy on Objaverse-LVIS from 46.8 to 50.7, and improve the 5-way 10-shot linear probing classification accuracy on ModelNet40 from 96.1 to 99.0. Project page: \url{//alanzhangcs.github.io/tamm-page}.

With the burgeoning growth of online video platforms and the escalating volume of video content, the demand for proficient video understanding tools has intensified markedly. With Large Language Models (LLMs) showcasing remarkable capabilities in key language tasks, this survey provides a detailed overview of the recent advancements in video understanding harnessing the power of LLMs (Vid-LLMs). The emergent capabilities of Vid-LLMs are surprisingly advanced, particularly their ability for open-ended spatial-temporal reasoning combined with commonsense knowledge, suggesting a promising path for future video understanding. We examine the unique characteristics and capabilities of Vid-LLMs, categorizing the approaches into four main types: LLM-based Video Agents, Vid-LLMs Pretraining, Vid-LLMs Instruction Tuning, and Hybrid Methods. Furthermore, this survey also presents a comprehensive study of the tasks and datasets for Vid-LLMs, along with the methodologies employed for evaluation. Additionally, the survey explores the expansive applications of Vid-LLMs across various domains, thereby showcasing their remarkable scalability and versatility in addressing challenges in real-world video understanding. Finally, the survey summarizes the limitations of existing Vid-LLMs and the directions for future research. For more information, we recommend readers visit the repository at //github.com/yunlong10/Awesome-LLMs-for-Video-Understanding.

Object detection with transformers (DETR) reaches competitive performance with Faster R-CNN via a transformer encoder-decoder architecture. Inspired by the great success of pre-training transformers in natural language processing, we propose a pretext task named random query patch detection to unsupervisedly pre-train DETR (UP-DETR) for object detection. Specifically, we randomly crop patches from the given image and then feed them as queries to the decoder. The model is pre-trained to detect these query patches from the original image. During the pre-training, we address two critical issues: multi-task learning and multi-query localization. (1) To trade-off multi-task learning of classification and localization in the pretext task, we freeze the CNN backbone and propose a patch feature reconstruction branch which is jointly optimized with patch detection. (2) To perform multi-query localization, we introduce UP-DETR from single-query patch and extend it to multi-query patches with object query shuffle and attention mask. In our experiments, UP-DETR significantly boosts the performance of DETR with faster convergence and higher precision on PASCAL VOC and COCO datasets. The code will be available soon.

Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive regional image representations. Intuitively, object semantics can help build the index that focuses on the most relevant regions. However, due to the lack of bounding-box datasets for objects of interest among retrieval benchmarks, most recent work on regional representations has focused on either uniform or class-agnostic region selection. In this paper, we first fill the void by providing a new dataset of landmark bounding boxes, based on the Google Landmarks dataset, that includes $94k$ images with manually curated boxes from $15k$ unique landmarks. Then, we demonstrate how a trained landmark detector, using our new dataset, can be leveraged to index image regions and improve retrieval accuracy while being much more efficient than existing regional methods. In addition, we further introduce a novel regional aggregated selective match kernel (R-ASMK) to effectively combine information from detected regions into an improved holistic image representation. R-ASMK boosts image retrieval accuracy substantially at no additional memory cost, while even outperforming systems that index image regions independently. Our complete image retrieval system improves upon the previous state-of-the-art by significant margins on the Revisited Oxford and Paris datasets. Code and data will be released.

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