When taking images of some occluded content, one is often faced with the problem that every individual image frame contains unwanted artifacts, but a collection of images contains all relevant information if properly aligned and aggregated. In this paper, we attempt to build a deep learning pipeline that simultaneously aligns a sequence of distorted images and reconstructs them. We create a dataset that contains images with image distortions, such as lighting, specularities, shadows, and occlusion. We create perspective distortions with corresponding ground-truth homographies as labels. We use our dataset to train Swin transformer models to analyze sequential image data. The attention maps enable the model to detect relevant image content and differentiate it from outliers and artifacts. We further explore using neural feature maps as alternatives to classical key point detectors. The feature maps of trained convolutional layers provide dense image descriptors that can be used to find point correspondences between images. We utilize this to compute coarse image alignments and explore its limitations.
The escalating legislative demand for data privacy in facial image dissemination has underscored the significance of image anonymization. Recent advancements in the field surpass traditional pixelation or blur methods, yet they predominantly address regular single images. This leaves clinical image anonymization -- a necessity for illustrating medical interventions -- largely unaddressed. We present VerA, a versatile facial image anonymization that is fit for clinical facial images where: (1) certain semantic areas must be preserved to show medical intervention results, and (2) anonymizing image pairs is crucial for showing before-and-after results. VerA outperforms or is on par with state-of-the-art methods in de-identification and photorealism for regular images. In addition, we validate our results on paired anonymization, and on the anonymization of both single and paired clinical images with extensive quantitative and qualitative evaluation.
This work introduces ArtAdapter, a transformative text-to-image (T2I) style transfer framework that transcends traditional limitations of color, brushstrokes, and object shape, capturing high-level style elements such as composition and distinctive artistic expression. The integration of a multi-level style encoder with our proposed explicit adaptation mechanism enables ArtAdapte to achieve unprecedented fidelity in style transfer, ensuring close alignment with textual descriptions. Additionally, the incorporation of an Auxiliary Content Adapter (ACA) effectively separates content from style, alleviating the borrowing of content from style references. Moreover, our novel fast finetuning approach could further enhance zero-shot style representation while mitigating the risk of overfitting. Comprehensive evaluations confirm that ArtAdapter surpasses current state-of-the-art methods.
We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.
The ability to create high-quality 3D faces from a single image has become increasingly important with wide applications in video conferencing, AR/VR, and advanced video editing in movie industries. In this paper, we propose Face Diffusion NeRF (FaceDNeRF), a new generative method to reconstruct high-quality Face NeRFs from single images, complete with semantic editing and relighting capabilities. FaceDNeRF utilizes high-resolution 3D GAN inversion and expertly trained 2D latent-diffusion model, allowing users to manipulate and construct Face NeRFs in zero-shot learning without the need for explicit 3D data. With carefully designed illumination and identity preserving loss, as well as multi-modal pre-training, FaceDNeRF offers users unparalleled control over the editing process enabling them to create and edit face NeRFs using just single-view images, text prompts, and explicit target lighting. The advanced features of FaceDNeRF have been designed to produce more impressive results than existing 2D editing approaches that rely on 2D segmentation maps for editable attributes. Experiments show that our FaceDNeRF achieves exceptionally realistic results and unprecedented flexibility in editing compared with state-of-the-art 3D face reconstruction and editing methods. Our code will be available at //github.com/BillyXYB/FaceDNeRF.
Recently, Google proposes DDVM which for the first time demonstrates that a general diffusion model for image-to-image translation task works impressively well on optical flow estimation task without any specific designs like RAFT. However, DDVM is still a closed-source model with the expensive and private Palette-style pretraining. In this technical report, we present the first open-source DDVM by reproducing it. We study several design choices and find those important ones. By training on 40k public data with 4 GPUs, our reproduction achieves comparable performance to the closed-source DDVM. The code and model have been released in //github.com/DQiaole/FlowDiffusion_pytorch.
Perceiving paintings entails more than merely engaging the audience's eyes and brains; their perceptions and experiences of a painting can be intricately connected with body movement. This paper proposes an interactive art approach entitled "Painterly Reality" that facilitates the perception and interaction with paintings in a three-dimensional manner. Its objective is to promote bodily engagement with the painting (i.e., embedded body embodiment and its movement and interaction) to enhance the audience's experience, while maintaining its essence. Unlike two-dimensional interactions, this approach constructs the Painterly Reality by capturing the audience's body embodiment in real-time and embedding into a three-dimensional painterly world derived from a given painting input. Through their body embodiment, the audience can navigate the painterly world and play with the magical realism (i.e., interactive painterly objects), fostering meaningful experiences via interactions. The Painterly Reality is subsequently projected through an Augmented Reality Mirror as a live painting and displayed in front of the audience. Hence, the audience can gain enhanced experiences through bodily engagement while simultaneously viewing and appreciating the live painting. The paper implements the proposed approach as an interactive artwork, entitled "Everyday Conjunctive," with Fong Tse Ka's painting and installs in a local museum, which successfully enhances audience experience through bodily engagement.
Perceiving 3D structures from RGB images based on CAD model primitives can enable an effective, efficient 3D object-based representation of scenes. However, current approaches rely on supervision from expensive annotations of CAD models associated with real images, and encounter challenges due to the inherent ambiguities in the task -- both in depth-scale ambiguity in monocular perception, as well as inexact matches of CAD database models to real observations. We thus propose DiffCAD, the first weakly-supervised probabilistic approach to CAD retrieval and alignment from an RGB image. We formulate this as a conditional generative task, leveraging diffusion to learn implicit probabilistic models capturing the shape, pose, and scale of CAD objects in an image. This enables multi-hypothesis generation of different plausible CAD reconstructions, requiring only a few hypotheses to characterize ambiguities in depth/scale and inexact shape matches. Our approach is trained only on synthetic data, leveraging monocular depth and mask estimates to enable robust zero-shot adaptation to various real target domains. Despite being trained solely on synthetic data, our multi-hypothesis approach can even surpass the supervised state-of-the-art on the Scan2CAD dataset by 5.9% with 8 hypotheses.
Text-guided image editing is widely needed in daily life, ranging from personal use to professional applications such as Photoshop. However, existing methods are either zero-shot or trained on an automatically synthesized dataset, which contains a high volume of noise. Thus, they still require lots of manual tuning to produce desirable outcomes in practice. To address this issue, we introduce MagicBrush (//osu-nlp-group.github.io/MagicBrush/), the first large-scale, manually annotated dataset for instruction-guided real image editing that covers diverse scenarios: single-turn, multi-turn, mask-provided, and mask-free editing. MagicBrush comprises over 10K manually annotated triplets (source image, instruction, target image), which supports trainining large-scale text-guided image editing models. We fine-tune InstructPix2Pix on MagicBrush and show that the new model can produce much better images according to human evaluation. We further conduct extensive experiments to evaluate current image editing baselines from multiple dimensions including quantitative, qualitative, and human evaluations. The results reveal the challenging nature of our dataset and the gap between current baselines and real-world editing needs.
Image-to-image translation (I2I) aims to transfer images from a source domain to a target domain while preserving the content representations. I2I has drawn increasing attention and made tremendous progress in recent years because of its wide range of applications in many computer vision and image processing problems, such as image synthesis, segmentation, style transfer, restoration, and pose estimation. In this paper, we provide an overview of the I2I works developed in recent years. We will analyze the key techniques of the existing I2I works and clarify the main progress the community has made. Additionally, we will elaborate on the effect of I2I on the research and industry community and point out remaining challenges in related fields.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.