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Zero packet loss with bounded latency is necessary for many applications, such as industrial control networks, automotive Ethernet, and aircraft communication systems. Traditional networks cannot meet the such strict requirement, and thus Time-Sensitive Networking (TSN) emerges. TSN is a set of standards proposed by IEEE 802 for providing deterministic connectivity in terms of low packet loss, low packet delay variation, and guaranteed packet transport. However, to our knowledge, few existing TSN solutions can deterministically achieve zero packet loss with bounded latency. This paper fills in this blank by proposing a novel input-queueing TSN switching architecture, under which we design a TDMA-like scheduling policy (called M-TDMA) along with a sufficient condition and an EDF-like scheduling policy (called M-EDF) along with a different sufficient condition to achieve zero packet loss with bounded latency.

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The mainstream of the existing approaches for video prediction builds up their models based on a Single-In-Single-Out (SISO) architecture, which takes the current frame as input to predict the next frame in a recursive manner. This way often leads to severe performance degradation when they try to extrapolate a longer period of future, thus limiting the practical use of the prediction model. Alternatively, a Multi-In-Multi-Out (MIMO) architecture that outputs all the future frames at one shot naturally breaks the recursive manner and therefore prevents error accumulation. However, only a few MIMO models for video prediction are proposed and they only achieve inferior performance due to the date. The real strength of the MIMO model in this area is not well noticed and is largely under-explored. Motivated by that, we conduct a comprehensive investigation in this paper to thoroughly exploit how far a simple MIMO architecture can go. Surprisingly, our empirical studies reveal that a simple MIMO model can outperform the state-of-the-art work with a large margin much more than expected, especially in dealing with longterm error accumulation. After exploring a number of ways and designs, we propose a new MIMO architecture based on extending the pure Transformer with local spatio-temporal blocks and a new multi-output decoder, namely MIMO-VP, to establish a new standard in video prediction. We evaluate our model in four highly competitive benchmarks (Moving MNIST, Human3.6M, Weather, KITTI). Extensive experiments show that our model wins 1st place on all the benchmarks with remarkable performance gains and surpasses the best SISO model in all aspects including efficiency, quantity, and quality. We believe our model can serve as a new baseline to facilitate the future research of video prediction tasks. The code will be released.

To meet the fairly high safety and reliability requirements in practice, the state of health (SOH) estimation of Lithium-ion batteries (LIBs), which has a close relationship with the degradation performance, has been extensively studied with the widespread applications of various electronics. The conventional SOH estimation approaches with digital twin are end-of-cycle estimation that require the completion of a full charge/discharge cycle to observe the maximum available capacity. However, under dynamic operating conditions with partially discharged data, it is impossible to sense accurate real-time SOH estimation for LIBs. To bridge this research gap, we put forward a digital twin framework to gain the capability of sensing the battery's SOH on the fly, updating the physical battery model. The proposed digital twin solution consists of three core components to enable real-time SOH estimation without requiring a complete discharge. First, to handle the variable training cycling data, the energy discrepancy-aware cycling synchronization is proposed to align cycling data with guaranteeing the same data structure. Second, to explore the temporal importance of different training sampling times, a time-attention SOH estimation model is developed with data encoding to capture the degradation behavior over cycles, excluding adverse influences of unimportant samples. Finally, for online implementation, a similarity analysis-based data reconstruction has been put forward to provide real-time SOH estimation without requiring a full discharge cycle. Through a series of results conducted on a widely used benchmark, the proposed method yields the real-time SOH estimation with errors less than 1% for most sampling times in ongoing cycles.

The mathematical approaches for modeling dynamic traffic can roughly be divided into two categories: discrete packet routing models and continuous flow over time models. Despite very vital research activities on models in both categories, the connection between these approaches was poorly understood so far. In this work we build this connection by specifying a (competitive) packet routing model, which is discrete in terms of flow and time, and by proving its convergence to the intensively studied model of flows over time with deterministic queuing. More precisely, we prove that the limit of the convergence process, when decreasing the packet size and time step length in the packet routing model, constitutes a flow over time with multiple commodities. In addition, we show that the convergence result implies the existence of approximate equilibria in the competitive version of the packet routing model. This is of significant interest as exact pure Nash equilibria, similar to almost all other competitive models, cannot be guaranteed in the multi-commodity setting. Moreover, the introduced packet routing model with deterministic queuing is very application-oriented as it is based on the network loading module of the agent-based transport simulation MATSim. As the present work is the first mathematical formalization of this simulation, it provides a theoretical foundation and an environment for provable mathematical statements for MATSim.

Differential private (DP) query and response mechanisms have been widely adopted in various applications based on Internet of Things (IoT) to leverage variety of benefits through data analysis. The protection of sensitive information is achieved through the addition of noise into the query response which hides the individual records in a dataset. However, the noise addition negatively impacts the accuracy which gives rise to privacy-utility trade-off. Moreover, the DP budget or cost $\epsilon$ is often fixed and it accumulates due to the sequential composition which limits the number of queries. Therefore, in this paper, we propose a framework known as optimized privacy-utility trade-off framework for data sharing in IoT (OPU-TF-IoT). Firstly, OPU-TF-IoT uses an adaptive approach to utilize the DP budget $\epsilon$ by considering a new metric of population or dataset size along with the query. Secondly, our proposed heuristic search algorithm reduces the DP budget accordingly whereas satisfying both data owner and data user. Thirdly, to make the utilization of DP budget transparent to the data owners, a blockchain-based verification mechanism is also proposed. Finally, the proposed framework is evaluated using real-world datasets and compared with the traditional DP model and other related state-of-the-art works. The results confirm that our proposed framework not only utilize the DP budget $\epsilon$ efficiently, but it also optimizes the number of queries. Furthermore, the data owners can effectively make sure that their data is shared accordingly through our blockchain-based verification mechanism which encourages them to share their data into the IoT system.

Recently, automated co-design of machine learning (ML) models and accelerator architectures has attracted significant attention from both the industry and academia. However, most co-design frameworks either explore a limited search space or employ suboptimal exploration techniques for simultaneous design decision investigations of the ML model and the accelerator. Furthermore, training the ML model and simulating the accelerator performance is computationally expensive. To address these limitations, this work proposes a novel neural architecture and hardware accelerator co-design framework, called CODEBench. It is composed of two new benchmarking sub-frameworks, CNNBench and AccelBench, which explore expanded design spaces of convolutional neural networks (CNNs) and CNN accelerators. CNNBench leverages an advanced search technique, BOSHNAS, to efficiently train a neural heteroscedastic surrogate model to converge to an optimal CNN architecture by employing second-order gradients. AccelBench performs cycle-accurate simulations for a diverse set of accelerator architectures in a vast design space. With the proposed co-design method, called BOSHCODE, our best CNN-accelerator pair achieves 1.4% higher accuracy on the CIFAR-10 dataset compared to the state-of-the-art pair, while enabling 59.1% lower latency and 60.8% lower energy consumption. On the ImageNet dataset, it achieves 3.7% higher Top1 accuracy at 43.8% lower latency and 11.2% lower energy consumption. CODEBench outperforms the state-of-the-art framework, i.e., Auto-NBA, by achieving 1.5% higher accuracy and 34.7x higher throughput, while enabling 11.0x lower energy-delay product (EDP) and 4.0x lower chip area on CIFAR-10.

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.

Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

Recently, graph neural networks (GNNs) have revolutionized the field of graph representation learning through effectively learned node embeddings, and achieved state-of-the-art results in tasks such as node classification and link prediction. However, current GNN methods are inherently flat and do not learn hierarchical representations of graphs---a limitation that is especially problematic for the task of graph classification, where the goal is to predict the label associated with an entire graph. Here we propose DiffPool, a differentiable graph pooling module that can generate hierarchical representations of graphs and can be combined with various graph neural network architectures in an end-to-end fashion. DiffPool learns a differentiable soft cluster assignment for nodes at each layer of a deep GNN, mapping nodes to a set of clusters, which then form the coarsened input for the next GNN layer. Our experimental results show that combining existing GNN methods with DiffPool yields an average improvement of 5-10% accuracy on graph classification benchmarks, compared to all existing pooling approaches, achieving a new state-of-the-art on four out of five benchmark data sets.

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