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Multi-agent Reinforcement Learning (MARL) is a powerful tool for training autonomous agents acting independently in a common environment. However, it can lead to sub-optimal behavior when individual incentives and group incentives diverge. Humans are remarkably capable at solving these social dilemmas. It is an open problem in MARL to replicate such cooperative behaviors in selfish agents. In this work, we draw upon the idea of formal contracting from economics to overcome diverging incentives between agents in MARL. We propose an augmentation to a Markov game where agents voluntarily agree to binding transfers of reward, under pre-specified conditions. Our contributions are theoretical and empirical. First, we show that this augmentation makes all subgame-perfect equilibria of all Fully Observable Markov Games exhibit socially optimal behavior, given a sufficiently rich space of contracts. Next, we show that for general contract spaces, and even under partial observability, richer contract spaces lead to higher welfare. Hence, contract space design solves an exploration-exploitation tradeoff, sidestepping incentive issues. We complement our theoretical analysis with experiments. Issues of exploration in the contracting augmentation are mitigated using a training methodology inspired by multi-objective reinforcement learning: Multi-Objective Contract Augmentation Learning (MOCA). We test our methodology in static, single-move games, as well as dynamic domains that simulate traffic, pollution management and common pool resource management.

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Collaboration between humans and robots is becoming increasingly crucial in our daily life. In order to accomplish efficient cooperation, trust recognition is vital, empowering robots to predict human behaviors and make trust-aware decisions. Consequently, there is an urgent need for a generalized approach to recognize human-robot trust. This study addresses this need by introducing an EEG-based method for trust recognition during human-robot cooperation. A human-robot cooperation game scenario is used to stimulate various human trust levels when working with robots. To enhance recognition performance, the study proposes an EEG Vision Transformer model coupled with a 3-D spatial representation to capture the spatial information of EEG, taking into account the topological relationship among electrodes. To validate this approach, a public EEG-based human trust dataset called EEGTrust is constructed. Experimental results indicate the effectiveness of the proposed approach, achieving an accuracy of 74.99% in slice-wise cross-validation and 62.00% in trial-wise cross-validation. This outperforms baseline models in both recognition accuracy and generalization. Furthermore, an ablation study demonstrates a significant improvement in trust recognition performance of the spatial representation. The source code and EEGTrust dataset are available at //github.com/CaiyueXu/EEGTrust.

Few-shot knowledge graph completion (FKGC) aims to query the unseen facts of a relation given its few-shot reference entity pairs. The side effect of noises due to the uncertainty of entities and triples may limit the few-shot learning, but existing FKGC works neglect such uncertainty, which leads them more susceptible to limited reference samples with noises. In this paper, we propose a novel uncertainty-aware few-shot KG completion framework (UFKGC) to model uncertainty for a better understanding of the limited data by learning representations under Gaussian distribution. Uncertainty representation is first designed for estimating the uncertainty scope of the entity pairs after transferring feature representations into a Gaussian distribution. Further, to better integrate the neighbors with uncertainty characteristics for entity features, we design an uncertainty-aware relational graph neural network (UR-GNN) to conduct convolution operations between the Gaussian distributions. Then, multiple random samplings are conducted for reference triples within the Gaussian distribution to generate smooth reference representations during the optimization. The final completion score for each query instance is measured by the designed uncertainty optimization to make our approach more robust to the noises in few-shot scenarios. Experimental results show that our approach achieves excellent performance on two benchmark datasets compared to its competitors.

In cooperative multi-agent reinforcement learning (MARL), agents aim to achieve a common goal, such as defeating enemies or scoring a goal. Existing MARL algorithms are effective but still require significant learning time and often get trapped in local optima by complex tasks, subsequently failing to discover a goal-reaching policy. To address this, we introduce Efficient episodic Memory Utilization (EMU) for MARL, with two primary objectives: (a) accelerating reinforcement learning by leveraging semantically coherent memory from an episodic buffer and (b) selectively promoting desirable transitions to prevent local convergence. To achieve (a), EMU incorporates a trainable encoder/decoder structure alongside MARL, creating coherent memory embeddings that facilitate exploratory memory recall. To achieve (b), EMU introduces a novel reward structure called episodic incentive based on the desirability of states. This reward improves the TD target in Q-learning and acts as an additional incentive for desirable transitions. We provide theoretical support for the proposed incentive and demonstrate the effectiveness of EMU compared to conventional episodic control. The proposed method is evaluated in StarCraft II and Google Research Football, and empirical results indicate further performance improvement over state-of-the-art methods.

We propose a multi-agent system that enables groups of agents to collaborate and work autonomously to execute tasks. Groups can work in a decentralized manner and can adapt to dynamic changes in the environment. Groups of agents solve assigned tasks by exploring the solution space cooperatively based on the highest reward first. The tasks have a dependency structure associated with them. We rigorously evaluated the performance of the system and the individual group performance using centralized and decentralized control approaches for task distribution. Based on the results, the centralized approach is more efficient for systems with a less-dependent system $G_{18}$, while the decentralized approach performs better for systems with a highly-dependent system $G_{40}$. We also evaluated task allocation to groups that do not have interdependence. Our findings reveal that there was significantly less difference in the number of tasks allocated to each group in a less-dependent system than in a highly-dependent one. The experimental results showed that a large number of small-size cooperative groups of agents unequivocally improved the system's performance compared to a small number of large-size cooperative groups of agents. Therefore, it is essential to identify the optimal group size for a system to enhance its performance.

Adaptive training programs are crucial for recovery post stroke. However, developing programs that automatically adapt depends on quantifying how difficult a task is for a specific individual at a particular stage of their recovery. In this work, we propose a method that automatically generates regions of different task difficulty levels based on an individual's performance. We show that this technique explains the variance in user performance for a reaching task better than previous approaches to estimating task difficulty.

Pretrained language models (PLMs) have shown remarkable few-shot learning capabilities when provided with properly formatted examples. However, selecting the "best" examples remains an open challenge. We propose a complexity-based prompt selection approach for sequence tagging tasks. This approach avoids the training of a dedicated model for selection of examples, and instead uses certain metrics to align the syntactico-semantic complexity of test sentences and examples. We use both sentence- and word-level metrics to match the complexity of examples to the (test) sentence being considered. Our results demonstrate that our approach extracts greater performance from PLMs: it achieves state-of-the-art performance on few-shot NER, achieving a 5% absolute improvement in F1 score on the CoNLL2003 dataset for GPT-4. We also see large gains of upto 28.85 points (F1/Acc.) in smaller models like GPT-j-6B.

The development of autonomous agents which can interact with other agents to accomplish a given task is a core area of research in artificial intelligence and machine learning. Towards this goal, the Autonomous Agents Research Group develops novel machine learning algorithms for autonomous systems control, with a specific focus on deep reinforcement learning and multi-agent reinforcement learning. Research problems include scalable learning of coordinated agent policies and inter-agent communication; reasoning about the behaviours, goals, and composition of other agents from limited observations; and sample-efficient learning based on intrinsic motivation, curriculum learning, causal inference, and representation learning. This article provides a broad overview of the ongoing research portfolio of the group and discusses open problems for future directions.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

When is heterogeneity in the composition of an autonomous robotic team beneficial and when is it detrimental? We investigate and answer this question in the context of a minimally viable model that examines the role of heterogeneous speeds in perimeter defense problems, where defenders share a total allocated speed budget. We consider two distinct problem settings and develop strategies based on dynamic programming and on local interaction rules. We present a theoretical analysis of both approaches and our results are extensively validated using simulations. Interestingly, our results demonstrate that the viability of heterogeneous teams depends on the amount of information available to the defenders. Moreover, our results suggest a universality property: across a wide range of problem parameters the optimal ratio of the speeds of the defenders remains nearly constant.

Representation learning on a knowledge graph (KG) is to embed entities and relations of a KG into low-dimensional continuous vector spaces. Early KG embedding methods only pay attention to structured information encoded in triples, which would cause limited performance due to the structure sparseness of KGs. Some recent attempts consider paths information to expand the structure of KGs but lack explainability in the process of obtaining the path representations. In this paper, we propose a novel Rule and Path-based Joint Embedding (RPJE) scheme, which takes full advantage of the explainability and accuracy of logic rules, the generalization of KG embedding as well as the supplementary semantic structure of paths. Specifically, logic rules of different lengths (the number of relations in rule body) in the form of Horn clauses are first mined from the KG and elaborately encoded for representation learning. Then, the rules of length 2 are applied to compose paths accurately while the rules of length 1 are explicitly employed to create semantic associations among relations and constrain relation embeddings. Besides, the confidence level of each rule is also considered in optimization to guarantee the availability of applying the rule to representation learning. Extensive experimental results illustrate that RPJE outperforms other state-of-the-art baselines on KG completion task, which also demonstrate the superiority of utilizing logic rules as well as paths for improving the accuracy and explainability of representation learning.

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