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Music captioning has gained significant attention in the wake of the rising prominence of streaming media platforms. Traditional approaches often prioritize either the audio or lyrics aspect of the music, inadvertently ignoring the intricate interplay between the two. However, a comprehensive understanding of music necessitates the integration of both these elements. In this study, we delve into this overlooked realm by introducing a method to systematically learn multimodal alignment between audio and lyrics through contrastive learning. This not only recognizes and emphasizes the synergy between audio and lyrics but also paves the way for models to achieve deeper cross-modal coherence, thereby producing high-quality captions. We provide both theoretical and empirical results demonstrating the advantage of the proposed method, which achieves new state-of-the-art on two music captioning datasets.

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Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.

Recent progress in the text-driven 3D stylization of a single object has been considerably promoted by CLIP-based methods. However, the stylization of multi-object 3D scenes is still impeded in that the image-text pairs used for pre-training CLIP mostly consist of an object. Meanwhile, the local details of multiple objects may be susceptible to omission due to the existing supervision manner primarily relying on coarse-grained contrast of image-text pairs. To overcome these challenges, we present a novel framework, dubbed TeMO, to parse multi-object 3D scenes and edit their styles under the contrast supervision at multiple levels. We first propose a Decoupled Graph Attention (DGA) module to distinguishably reinforce the features of 3D surface points. Particularly, a cross-modal graph is constructed to align the object points accurately and noun phrases decoupled from the 3D mesh and textual description. Then, we develop a Cross-Grained Contrast (CGC) supervision system, where a fine-grained loss between the words in the textual description and the randomly rendered images are constructed to complement the coarse-grained loss. Extensive experiments show that our method can synthesize high-quality stylized content and outperform the existing methods over a wide range of multi-object 3D meshes. Our code and results will be made publicly available

Automated hate speech detection is an important tool in combating the spread of hate speech, particularly in social media. Numerous methods have been developed for the task, including a recent proliferation of deep-learning based approaches. A variety of datasets have also been developed, exemplifying various manifestations of the hate-speech detection problem. We present here a large-scale empirical comparison of deep and shallow hate-speech detection methods, mediated through the three most commonly used datasets. Our goal is to illuminate progress in the area, and identify strengths and weaknesses in the current state-of-the-art. We particularly focus our analysis on measures of practical performance, including detection accuracy, computational efficiency, capability in using pre-trained models, and domain generalization. In doing so we aim to provide guidance as to the use of hate-speech detection in practice, quantify the state-of-the-art, and identify future research directions. Code and dataset are available at //github.com/jmjmalik22/Hate-Speech-Detection.

While recent years have seen rapid progress in image-conditioned text generation, image captioning still suffers from the fundamental issue of hallucinations, the generation of spurious details that cannot be inferred from the given image. Dedicated methods for reducing hallucinations in image captioning largely focus on closed-vocabulary object tokens, ignoring most types of hallucinations that occur in practice. In this work, we propose MOCHa, an approach that harnesses advancements in reinforcement learning (RL) to address the sequence-level nature of hallucinations in an open-world setup. To optimize for caption fidelity to the input image, we leverage ground-truth reference captions as proxies to measure the logical consistency of generated captions. However, optimizing for caption fidelity alone fails to preserve the semantic adequacy of generations; therefore, we propose a multi-objective reward function that jointly targets these qualities, without requiring any strong supervision. We demonstrate that these goals can be simultaneously optimized with our framework, enhancing performance for various captioning models of different scales. Our qualitative and quantitative results demonstrate MOCHa's superior performance across various established metrics. We also demonstrate the benefit of our method in the open-vocabulary setting. To this end, we contribute OpenCHAIR, a new benchmark for quantifying open-vocabulary hallucinations in image captioning models, constructed using generative foundation models. We will release our code, benchmark, and trained models.

Multimodal semantic segmentation is developing rapidly, but the modality of RGB-Polarization remains underexplored. To delve into this problem, we construct a UPLight RGB-P segmentation benchmark with 12 typical underwater semantic classes which provides data support for Autonomous Underwater Vehicles (AUVs) to perform special perception tasks. In this work, we design the ShareCMP, an RGB-P semantic segmentation framework with a shared dual-branch architecture, which reduces the number of parameters by about 26-33% compared to previous dual-branch models. It encompasses a Polarization Generate Attention (PGA) module designed to generate polarization modal images with richer polarization properties for the encoder. In addition, we introduce the Class Polarization-Aware Loss (CPALoss) to improve the learning and understanding of the encoder for polarization modal information and to optimize the PGA module. With extensive experiments on a total of three RGB-P benchmarks, our ShareCMP achieves state-of-the-art performance in mIoU with fewer parameters on the UPLight (92.45%), ZJU (92.7%), and MCubeS (50.99%) datasets. The code is available at //github.com/LEFTeyex/ShareCMP.

An increasingly common approach for creating photo-realistic digital avatars is through the use of volumetric neural fields. The original neural radiance field (NeRF) allowed for impressive novel view synthesis of static heads when trained on a set of multi-view images, and follow up methods showed that these neural representations can be extended to dynamic avatars. Recently, new variants also surpassed the usual drawback of baked-in illumination in neural representations, showing that static neural avatars can be relit in any environment. In this work we simultaneously tackle both the motion and illumination problem, proposing a new method for relightable and animatable neural heads. Our method builds on a proven dynamic avatar approach based on a mixture of volumetric primitives, combined with a recently-proposed lightweight hardware setup for relightable neural fields, and includes a novel architecture that allows relighting dynamic neural avatars performing unseen expressions in any environment, even with nearfield illumination and viewpoints.

Adversarial attacks hamper the decision-making ability of neural networks by perturbing the input signal. The addition of calculated small distortion to images, for instance, can deceive a well-trained image classification network. In this work, we propose a novel attack technique called Sparse Adversarial and Interpretable Attack Framework (SAIF). Specifically, we design imperceptible attacks that contain low-magnitude perturbations at a small number of pixels and leverage these sparse attacks to reveal the vulnerability of classifiers. We use the Frank-Wolfe (conditional gradient) algorithm to simultaneously optimize the attack perturbations for bounded magnitude and sparsity with $O(1/\sqrt{T})$ convergence. Empirical results show that SAIF computes highly imperceptible and interpretable adversarial examples, and outperforms state-of-the-art sparse attack methods on the ImageNet dataset.

Point cloud streaming is increasingly getting popular, evolving into the norm for interactive service delivery and the future Metaverse. However, the substantial volume of data associated with point clouds presents numerous challenges, particularly in terms of high bandwidth consumption and large storage capacity. Despite various solutions proposed thus far, with a focus on point cloud compression, upsampling, and completion, these reconstruction-related methods continue to fall short in delivering high fidelity point cloud output. As a solution, in DiffPMAE, we propose an effective point cloud reconstruction architecture. Inspired by self-supervised learning concepts, we combine Masked Auto-Encoding and Diffusion Model mechanism to remotely reconstruct point cloud data. By the nature of this reconstruction process, DiffPMAE can be extended to many related downstream tasks including point cloud compression, upsampling and completion. Leveraging ShapeNet-55 and ModelNet datasets with over 60000 objects, we validate the performance of DiffPMAE exceeding many state-of-the-art methods in-terms of auto-encoding and downstream tasks considered.

Deep Learning has enabled remarkable progress over the last years on a variety of tasks, such as image recognition, speech recognition, and machine translation. One crucial aspect for this progress are novel neural architectures. Currently employed architectures have mostly been developed manually by human experts, which is a time-consuming and error-prone process. Because of this, there is growing interest in automated neural architecture search methods. We provide an overview of existing work in this field of research and categorize them according to three dimensions: search space, search strategy, and performance estimation strategy.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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