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This paper presents a follow-up study to OpenAI's recent superalignment work on Weak-to-Strong Generalization (W2SG). Superalignment focuses on ensuring that high-level AI systems remain consistent with human values and intentions when dealing with complex, high-risk tasks. The W2SG framework has opened new possibilities for empirical research in this evolving field. Our study simulates two phases of superalignment under the W2SG framework: the development of general superhuman models and the progression towards superintelligence. In the first phase, based on human supervision, the quality of weak supervision is enhanced through a combination of scalable oversight and ensemble learning, reducing the capability gap between weak teachers and strong students. In the second phase, an automatic alignment evaluator is employed as the weak supervisor. By recursively updating this auto aligner, the capabilities of the weak teacher models are synchronously enhanced, achieving weak-to-strong supervision over stronger student models.We also provide an initial validation of the proposed approach for the first phase. Using the SciQ task as example, we explore ensemble learning for weak teacher models through bagging and boosting. Scalable oversight is explored through two auxiliary settings: human-AI interaction and AI-AI debate. Additionally, the paper discusses the impact of improved weak supervision on enhancing weak-to-strong generalization based on in-context learning. Experiment code and dataset will be released at //github.com/ADaM-BJTU/W2SG.

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This paper presents VisLingInstruct, a novel approach to advancing Multi-Modal Language Models (MMLMs) in zero-shot learning. Current MMLMs show impressive zero-shot abilities in multi-modal tasks, but their performance depends heavily on the quality of instructions. VisLingInstruct tackles this by autonomously evaluating and optimizing instructional texts through In-Context Learning, improving the synergy between visual perception and linguistic expression in MMLMs. Alongside this instructional advancement, we have also optimized the visual feature extraction modules in MMLMs, further augmenting their responsiveness to textual cues. Our comprehensive experiments on MMLMs, based on FlanT5 and Vicuna, show that VisLingInstruct significantly improves zero-shot performance in visual multi-modal tasks. Notably, it achieves a 13.1% and 9% increase in accuracy over the prior state-of-the-art on the TextVQA and HatefulMemes datasets.

We propose overcoming the memory capacity limitation of GPUs with high-capacity Storage-Class Memory (SCM) and DRAM cache. By significantly increasing the memory capacity with SCM, the GPU can capture a larger fraction of the memory footprint than HBM for workloads that oversubscribe memory, achieving high speedups. However, the DRAM cache needs to be carefully designed to address the latency and BW limitations of the SCM while minimizing cost overhead and considering GPU's characteristics. Because the massive number of GPU threads can thrash the DRAM cache, we first propose an SCM-aware DRAM cache bypass policy for GPUs that considers the multi-dimensional characteristics of memory accesses by GPUs with SCM to bypass DRAM for data with low performance utility. In addition, to reduce DRAM cache probes and increase effective DRAM BW with minimal cost, we propose a Configurable Tag Cache (CTC) that repurposes part of the L2 cache to cache DRAM cacheline tags. The L2 capacity used for the CTC can be adjusted by users for adaptability. Furthermore, to minimize DRAM cache probe traffic from CTC misses, our Aggregated Metadata-In-Last-column (AMIL) DRAM cache organization co-locates all DRAM cacheline tags in a single column within a row. The AMIL also retains the full ECC protection, unlike prior DRAM cache's Tag-And-Data (TAD) organization. Additionally, we propose SCM throttling to curtail power and exploiting SCM's SLC/MLC modes to adapt to workload's memory footprint. While our techniques can be used for different DRAM and SCM devices, we focus on a Heterogeneous Memory Stack (HMS) organization that stacks SCM dies on top of DRAM dies for high performance. Compared to HBM, HMS improves performance by up to 12.5x (2.9x overall) and reduces energy by up to 89.3% (48.1% overall). Compared to prior works, we reduce DRAM cache probe and SCM write traffic by 91-93% and 57-75%, respectively.

This study introduces a robust solution for the detection of Distributed Denial of Service (DDoS) attacks in Internet of Things (IoT) systems, leveraging the capabilities of Graph Convolutional Networks (GCN). By conceptualizing IoT devices as nodes within a graph structure, we present a detection mechanism capable of operating efficiently even in lossy network environments. We introduce various graph topologies for modeling IoT networks and evaluate them for detecting tunable futuristic DDoS attacks. By studying different levels of network connection loss and various attack situations, we demonstrate that the correlation-based hybrid graph structure is effective in spotting DDoS attacks, substantiating its good performance even in lossy network scenarios. The results indicate a remarkable performance of the GCN-based DDoS detection model with an F1 score of up to 91%. Furthermore, we observe at most a 2% drop in F1-score in environments with up to 50% connection loss. The findings from this study highlight the advantages of utilizing GCN for the security of IoT systems which benefit from high detection accuracy while being resilient to connection disruption.

This paper presents an innovative approach to 3D mixed-size placement in heterogeneous face-to-face (F2F) bonded 3D ICs. We propose an analytical framework that utilizes a dedicated density model and a bistratal wirelength model, effectively handling macros and standard cells in a 3D solution space. A novel 3D preconditioner is developed to resolve the topological and physical gap between macros and standard cells. Additionally, we propose a mixed-integer linear programming (MILP) formulation for macro rotation to optimize wirelength. Our framework is implemented with full-scale GPU acceleration, leveraging an adaptive 3D density accumulation algorithm and an incremental wirelength gradient algorithm. Experimental results on ICCAD 2023 contest benchmarks demonstrate that our framework can achieve 5.9% quality score improvement compared to the first-place winner with 4.0x runtime speedup.

In this paper, we study the cooperative Multi-Agent Reinforcement Learning (MARL) problems using Reward Machines (RMs) to specify the reward functions such that the prior knowledge of high-level events in a task can be leveraged to facilitate the learning efficiency. Unlike the existing work that RMs have been incorporated into MARL for task decomposition and policy learning in relatively simple domains or with an assumption of independencies among the agents, we present Multi-Agent Reinforcement Learning with a Hierarchy of RMs (MAHRM) that is capable of dealing with more complex scenarios when the events among agents can occur concurrently and the agents are highly interdependent. MAHRM exploits the relationship of high-level events to decompose a task into a hierarchy of simpler subtasks that are assigned to a small group of agents, so as to reduce the overall computational complexity. Experimental results in three cooperative MARL domains show that MAHRM outperforms other MARL methods using the same prior knowledge of high-level events.

This paper introduces the first formalization, implementation and quantitative evaluation of Feint in Multi-Player Games. Our work first formalizes Feint from the perspective of Multi-Player Games, in terms of the temporal, spatial, and their collective impacts. The formalization is built upon Non-transitive Active Markov Game Model, where Feint can have a considerable amount of impacts. Then, our work considers practical implementation details of Feint in Multi-Player Games, under the state-of-the-art progress of multi-agent modeling to date (namely Multi-Agent Reinforcement Learning). Finally, our work quantitatively examines the effectiveness of our design, and the results show that our design of Feint can (1) greatly improve the reward gains from the game; (2) significantly improve the diversity of Multi-Player Games; and (3) only incur negligible overheads in terms of time consumption. We conclude that our design of Feint is effective and practical, to make Multi-Player Games more interesting.

This paper presents an exhaustive quantitative and qualitative evaluation of Large Language Models (LLMs) for Knowledge Graph (KG) construction and reasoning. We employ eight distinct datasets that encompass aspects including entity, relation and event extraction, link prediction, and question answering. Empirically, our findings suggest that GPT-4 outperforms ChatGPT in the majority of tasks and even surpasses fine-tuned models in certain reasoning and question-answering datasets. Moreover, our investigation extends to the potential generalization ability of LLMs for information extraction, which culminates in the presentation of the Virtual Knowledge Extraction task and the development of the VINE dataset. Drawing on these empirical findings, we further propose AutoKG, a multi-agent-based approach employing LLMs for KG construction and reasoning, which aims to chart the future of this field and offer exciting opportunities for advancement. We anticipate that our research can provide invaluable insights for future undertakings of KG\footnote{Code and datasets will be available in //github.com/zjunlp/AutoKG.

Deployment of Internet of Things (IoT) devices and Data Fusion techniques have gained popularity in public and government domains. This usually requires capturing and consolidating data from multiple sources. As datasets do not necessarily originate from identical sensors, fused data typically results in a complex data problem. Because military is investigating how heterogeneous IoT devices can aid processes and tasks, we investigate a multi-sensor approach. Moreover, we propose a signal to image encoding approach to transform information (signal) to integrate (fuse) data from IoT wearable devices to an image which is invertible and easier to visualize supporting decision making. Furthermore, we investigate the challenge of enabling an intelligent identification and detection operation and demonstrate the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application that utilizes hand gesture data from wearable devices.

Reasoning with knowledge expressed in natural language and Knowledge Bases (KBs) is a major challenge for Artificial Intelligence, with applications in machine reading, dialogue, and question answering. General neural architectures that jointly learn representations and transformations of text are very data-inefficient, and it is hard to analyse their reasoning process. These issues are addressed by end-to-end differentiable reasoning systems such as Neural Theorem Provers (NTPs), although they can only be used with small-scale symbolic KBs. In this paper we first propose Greedy NTPs (GNTPs), an extension to NTPs addressing their complexity and scalability limitations, thus making them applicable to real-world datasets. This result is achieved by dynamically constructing the computation graph of NTPs and including only the most promising proof paths during inference, thus obtaining orders of magnitude more efficient models. Then, we propose a novel approach for jointly reasoning over KBs and textual mentions, by embedding logic facts and natural language sentences in a shared embedding space. We show that GNTPs perform on par with NTPs at a fraction of their cost while achieving competitive link prediction results on large datasets, providing explanations for predictions, and inducing interpretable models. Source code, datasets, and supplementary material are available online at //github.com/uclnlp/gntp.

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

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