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World models play a crucial role in understanding and predicting the dynamics of the world, which is essential for video generation. However, existing world models are confined to specific scenarios such as gaming or driving, limiting their ability to capture the complexity of general world dynamic environments. Therefore, we introduce WorldDreamer, a pioneering world model to foster a comprehensive comprehension of general world physics and motions, which significantly enhances the capabilities of video generation. Drawing inspiration from the success of large language models, WorldDreamer frames world modeling as an unsupervised visual sequence modeling challenge. This is achieved by mapping visual inputs to discrete tokens and predicting the masked ones. During this process, we incorporate multi-modal prompts to facilitate interaction within the world model. Our experiments show that WorldDreamer excels in generating videos across different scenarios, including natural scenes and driving environments. WorldDreamer showcases versatility in executing tasks such as text-to-video conversion, image-tovideo synthesis, and video editing. These results underscore WorldDreamer's effectiveness in capturing dynamic elements within diverse general world environments.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 聲明 · MoDELS · Performer · ONCE ·
2024 年 3 月 2 日

Production Machine Learning involves continuous training: hosting multiple versions of models over time, often with many model versions running at once. When model performance does not meet expectations, Machine Learning Engineers (MLEs) debug issues by exploring and analyzing numerous prior versions of code and training data to identify root causes and mitigate problems. Traditional debugging and logging tools often fall short in managing this experimental, multi-version context. FlorDB introduces Multiversion Hindsight Logging, which allows engineers to use the most recent version's logging statements to query past versions, even when older versions logged different data. Log statement propagation enables consistent injection of logging statements into past code versions, regardless of changes to the codebase. Once log statements are propagated across code versions, the remaining challenge in Multiversion Hindsight Logging is to efficiently replay the new log statements based on checkpoints from previous runs. Finally, a coherent user experience is required to help MLEs debug across all versions of code and data. To this end, FlorDB presents a unified relational model for efficient handling of historical queries, offering a comprehensive view of the log history to simplify the exploration of past code iterations. We present a performance evaluation on diverse benchmarks confirming its scalability and the ability to deliver real-time query responses, leveraging query-based filtering and checkpoint-based parallelism for efficient replay.

Diffusion models have achieved great success in synthesizing high-quality images. However, generating high-resolution images with diffusion models is still challenging due to the enormous computational costs, resulting in a prohibitive latency for interactive applications. In this paper, we propose DistriFusion to tackle this problem by leveraging parallelism across multiple GPUs. Our method splits the model input into multiple patches and assigns each patch to a GPU. However, na\"{\i}vely implementing such an algorithm breaks the interaction between patches and loses fidelity, while incorporating such an interaction will incur tremendous communication overhead. To overcome this dilemma, we observe the high similarity between the input from adjacent diffusion steps and propose displaced patch parallelism, which takes advantage of the sequential nature of the diffusion process by reusing the pre-computed feature maps from the previous timestep to provide context for the current step. Therefore, our method supports asynchronous communication, which can be pipelined by computation. Extensive experiments show that our method can be applied to recent Stable Diffusion XL with no quality degradation and achieve up to a 6.1$\times$ speedup on eight NVIDIA A100s compared to one. Our code is publicly available at //github.com/mit-han-lab/distrifuser.

Diffusion models have revolutionized image generation and editing, producing state-of-the-art results in conditioned and unconditioned image synthesis. While current techniques enable user control over the degree of change in an image edit, the controllability is limited to global changes over an entire edited region. This paper introduces a novel framework that enables customization of the amount of change per pixel or per image region. Our framework can be integrated into any existing diffusion model, enhancing it with this capability. Such granular control on the quantity of change opens up a diverse array of new editing capabilities, such as control of the extent to which individual objects are modified, or the ability to introduce gradual spatial changes. Furthermore, we showcase the framework's effectiveness in soft-inpainting -- the completion of portions of an image while subtly adjusting the surrounding areas to ensure seamless integration. Additionally, we introduce a new tool for exploring the effects of different change quantities. Our framework operates solely during inference, requiring no model training or fine-tuning. We demonstrate our method with the current open state-of-the-art models, and validate it via both quantitative and qualitative comparisons, and a user study. Our code is available at: //github.com/exx8/differential-diffusion

The limited scale of current 3D shape datasets hinders the advancements in 3D shape understanding, and motivates multi-modal learning approaches which transfer learned knowledge from data-abundant 2D image and language modalities to 3D shapes. However, even though the image and language representations have been aligned by cross-modal models like CLIP, we find that the image modality fails to contribute as much as the language in existing multi-modal 3D representation learning methods. This is attributed to the domain shift in the 2D images and the distinct focus of each modality. To more effectively leverage both modalities in the pre-training, we introduce TriAdapter Multi-Modal Learning (TAMM) -- a novel two-stage learning approach based on three synergetic adapters. First, our CLIP Image Adapter mitigates the domain gap between 3D-rendered images and natural images, by adapting the visual representations of CLIP for synthetic image-text pairs. Subsequently, our Dual Adapters decouple the 3D shape representation space into two complementary sub-spaces: one focusing on visual attributes and the other for semantic understanding, which ensure a more comprehensive and effective multi-modal pre-training. Extensive experiments demonstrate that TAMM consistently enhances 3D representations for a wide range of 3D encoder architectures, pre-training datasets, and downstream tasks. Notably, we boost the zero-shot classification accuracy on Objaverse-LVIS from 46.8 to 50.7, and improve the 5-way 10-shot linear probing classification accuracy on ModelNet40 from 96.1 to 99.0. Project page: \url{//alanzhangcs.github.io/tamm-page}.

Diffusion models have emerged as a prominent class of generative models, surpassing previous methods regarding sample quality and training stability. Recent works have shown the advantages of diffusion models in improving reinforcement learning (RL) solutions, including as trajectory planners, expressive policy classes, data synthesizers, etc. This survey aims to provide an overview of the advancements in this emerging field and hopes to inspire new avenues of research. First, we examine several challenges encountered by current RL algorithms. Then, we present a taxonomy of existing methods based on the roles played by diffusion models in RL and explore how the existing challenges are addressed. We further outline successful applications of diffusion models in various RL-related tasks while discussing the limitations of current approaches. Finally, we conclude the survey and offer insights into future research directions, focusing on enhancing model performance and applying diffusion models to broader tasks. We are actively maintaining a GitHub repository for papers and other related resources in applying diffusion models in RL: //github.com/apexrl/Diff4RLSurvey .

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Diffusion models have shown incredible capabilities as generative models; indeed, they power the current state-of-the-art models on text-conditioned image generation such as Imagen and DALL-E 2. In this work we review, demystify, and unify the understanding of diffusion models across both variational and score-based perspectives. We first derive Variational Diffusion Models (VDM) as a special case of a Markovian Hierarchical Variational Autoencoder, where three key assumptions enable tractable computation and scalable optimization of the ELBO. We then prove that optimizing a VDM boils down to learning a neural network to predict one of three potential objectives: the original source input from any arbitrary noisification of it, the original source noise from any arbitrarily noisified input, or the score function of a noisified input at any arbitrary noise level. We then dive deeper into what it means to learn the score function, and connect the variational perspective of a diffusion model explicitly with the Score-based Generative Modeling perspective through Tweedie's Formula. Lastly, we cover how to learn a conditional distribution using diffusion models via guidance.

Generative models are now capable of producing highly realistic images that look nearly indistinguishable from the data on which they are trained. This raises the question: if we have good enough generative models, do we still need datasets? We investigate this question in the setting of learning general-purpose visual representations from a black-box generative model rather than directly from data. Given an off-the-shelf image generator without any access to its training data, we train representations from the samples output by this generator. We compare several representation learning methods that can be applied to this setting, using the latent space of the generator to generate multiple "views" of the same semantic content. We show that for contrastive methods, this multiview data can naturally be used to identify positive pairs (nearby in latent space) and negative pairs (far apart in latent space). We find that the resulting representations rival those learned directly from real data, but that good performance requires care in the sampling strategy applied and the training method. Generative models can be viewed as a compressed and organized copy of a dataset, and we envision a future where more and more "model zoos" proliferate while datasets become increasingly unwieldy, missing, or private. This paper suggests several techniques for dealing with visual representation learning in such a future. Code is released on our project page: //ali-design.github.io/GenRep/

Deep models trained in supervised mode have achieved remarkable success on a variety of tasks. When labeled samples are limited, self-supervised learning (SSL) is emerging as a new paradigm for making use of large amounts of unlabeled samples. SSL has achieved promising performance on natural language and image learning tasks. Recently, there is a trend to extend such success to graph data using graph neural networks (GNNs). In this survey, we provide a unified review of different ways of training GNNs using SSL. Specifically, we categorize SSL methods into contrastive and predictive models. In either category, we provide a unified framework for methods as well as how these methods differ in each component under the framework. Our unified treatment of SSL methods for GNNs sheds light on the similarities and differences of various methods, setting the stage for developing new methods and algorithms. We also summarize different SSL settings and the corresponding datasets used in each setting. To facilitate methodological development and empirical comparison, we develop a standardized testbed for SSL in GNNs, including implementations of common baseline methods, datasets, and evaluation metrics.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

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