This paper addresses a novel task of anticipating 3D human-object interactions (HOIs). Most existing research on HOI synthesis lacks comprehensive whole-body interactions with dynamic objects, e.g., often limited to manipulating small or static objects. Our task is significantly more challenging, as it requires modeling dynamic objects with various shapes, capturing whole-body motion, and ensuring physically valid interactions. To this end, we propose InterDiff, a framework comprising two key steps: (i) interaction diffusion, where we leverage a diffusion model to encode the distribution of future human-object interactions; (ii) interaction correction, where we introduce a physics-informed predictor to correct denoised HOIs in a diffusion step. Our key insight is to inject prior knowledge that the interactions under reference with respect to contact points follow a simple pattern and are easily predictable. Experiments on multiple human-object interaction datasets demonstrate the effectiveness of our method for this task, capable of producing realistic, vivid, and remarkably long-term 3D HOI predictions.
We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.
This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when rendering high-resolution images. To overcome this problem, we propose 4K4D, a 4D point cloud representation that supports hardware rasterization and enables unprecedented rendering speed. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition, we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover, we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU, which is 30x faster than previous methods and achieves the state-of-the-art rendering quality. We will release the code for reproducibility.
Zero-shot commonsense Question-Answering (QA) requires models to reason about general situations beyond specific benchmarks. State-of-the-art approaches fine-tune language models on QA pairs constructed from CommonSense Knowledge Bases (CSKBs) to equip the models with more commonsense knowledge in a QA context. However, current QA synthesis protocols may introduce noise from the CSKBs and generate ungrammatical questions and false negative options, which impede the model's ability to generalize. To address these issues, we propose QADYNAMICS, a training dynamics-driven framework for QA diagnostics and refinement. Our approach analyzes the training dynamics of each QA pair at both the question level and option level, discarding machine-detectable artifacts by removing uninformative QA pairs and mislabeled or false-negative options. Extensive experiments demonstrate the effectiveness of our approach, which outperforms all baselines while using only 33% of the synthetic data, even including LLMs such as ChatGPT. Moreover, expert evaluations confirm that our framework significantly improves the quality of QA synthesis. Our codes and model checkpoints are available at //github.com/HKUST-KnowComp/QaDynamics.
Large language models (LLMs) represented by chartGPT have achieved profound applications and breakthroughs in various fields. This demonstrates that LLMs with hundreds of billions or trillions of parameters will continue to transform our daily lives. However, training LLMs with super-large-scale parameters requires even larger and high-performance GPU clusters and continuous training periods lasting for months. Due to the inevitable hardware and software failures in large clusters, maintaining large-scale training sessions lasting more than a week has become extremely challenging. A significant amount of time is spent on tasks such as checkpoint saving and recovery, task restart submissions, and task anomaly checks, greatly reducing the efficiency of effective training. To address these issues, a novel fault-tolerant large model training system has been proposed, which we named TRANSOM. In this work, we have designed three key components: the Training pipeline Automatic Fault Tolerance and Recovery Mechanism (TOL), the Training Task Multi-dimensional Metric Automatic Anomaly Detection System (TEE), and the Training Checkpoint Asynchronous Access Automatic Fault Tolerance and Recovery Technology (TCE). Our preliminary results indicate that TRANSOM significantly accelerates the efficiency of large-scale LLMs training on clusters. For instance, the pre-training time for GPT-3 with 175B parameters has been reduced by 28%, and the checkpoint storage and recovery performance has improved by a factor of 20.
This research paper focuses on the challenges posed by hallucinations in large language models (LLMs), particularly in the context of the medical domain. Hallucination, wherein these models generate plausible yet unverified or incorrect information, can have serious consequences in healthcare applications. We propose a new benchmark and dataset, Med-HALT (Medical Domain Hallucination Test), designed specifically to evaluate and reduce hallucinations. Med-HALT provides a diverse multinational dataset derived from medical examinations across various countries and includes multiple innovative testing modalities. Med-HALT includes two categories of tests reasoning and memory-based hallucination tests, designed to assess LLMs's problem-solving and information retrieval abilities. Our study evaluated leading LLMs, including Text Davinci, GPT-3.5, LlaMa-2, MPT, and Falcon, revealing significant differences in their performance. The paper provides detailed insights into the dataset, promoting transparency and reproducibility. Through this work, we aim to contribute to the development of safer and more reliable language models in healthcare. Our benchmark can be found at medhalt.github.io
We propose MM-Vet, an evaluation benchmark that examines large multimodal models (LMMs) on complicated multimodal tasks. Recent LMMs have shown various intriguing abilities, such as solving math problems written on the blackboard, reasoning about events and celebrities in news images, and explaining visual jokes. Rapid model advancements pose challenges to evaluation benchmark development. Problems include: (1) How to systematically structure and evaluate the complicated multimodal tasks; (2) How to design evaluation metrics that work well across question and answer types; and (3) How to give model insights beyond a simple performance ranking. To this end, we present MM-Vet, designed based on the insight that the intriguing ability to solve complicated tasks is often achieved by a generalist model being able to integrate different core vision-language (VL) capabilities. MM-Vet defines 6 core VL capabilities and examines the 16 integrations of interest derived from the capability combination. For evaluation metrics, we propose an LLM-based evaluator for open-ended outputs. The evaluator enables the evaluation across different question types and answer styles, resulting in a unified scoring metric. We evaluate representative LMMs on MM-Vet, providing insights into the capabilities of different LMM system paradigms and models. Code and data are available at //github.com/yuweihao/MM-Vet.
This paper considers a cell-free massive multipleinput multiple-output (MIMO) integrated sensing and communication (ISAC) system, where distributed MIMO access points (APs) are used to jointly serve the communication users and detect the presence of a single target. We investigate the problem of AP operation mode selection, wherein some APs are dedicated for downlink communication, while the remaining APs are used for sensing purposes. Closed-form expressions for the individual spectral efficiency (SE) and mainlobe-to-average-sidelobe ratio (MASR) are derived, which are respectively utilized to assess the communication and sensing performances. Accordingly, a maxmin fairness problem is formulated and solved, where the minimum SE of the users is maximized, subject to the per-AP power constraints as well as sensing MASR constraint. Our numerical results show that the proposed AP operation mode selection with power control can significantly improve the communication performance for given sensing requirements.
Semi-supervised learning on class-imbalanced data, although a realistic problem, has been under studied. While existing semi-supervised learning (SSL) methods are known to perform poorly on minority classes, we find that they still generate high precision pseudo-labels on minority classes. By exploiting this property, in this work, we propose Class-Rebalancing Self-Training (CReST), a simple yet effective framework to improve existing SSL methods on class-imbalanced data. CReST iteratively retrains a baseline SSL model with a labeled set expanded by adding pseudo-labeled samples from an unlabeled set, where pseudo-labeled samples from minority classes are selected more frequently according to an estimated class distribution. We also propose a progressive distribution alignment to adaptively adjust the rebalancing strength dubbed CReST+. We show that CReST and CReST+ improve state-of-the-art SSL algorithms on various class-imbalanced datasets and consistently outperform other popular rebalancing methods.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
We study the problem of learning to reason in large scale knowledge graphs (KGs). More specifically, we describe a novel reinforcement learning framework for learning multi-hop relational paths: we use a policy-based agent with continuous states based on knowledge graph embeddings, which reasons in a KG vector space by sampling the most promising relation to extend its path. In contrast to prior work, our approach includes a reward function that takes the accuracy, diversity, and efficiency into consideration. Experimentally, we show that our proposed method outperforms a path-ranking based algorithm and knowledge graph embedding methods on Freebase and Never-Ending Language Learning datasets.