We introduce a new table detection and structure recognition approach named RobusTabNet to detect the boundaries of tables and reconstruct the cellular structure of each table from heterogeneous document images. For table detection, we propose to use CornerNet as a new region proposal network to generate higher quality table proposals for Faster R-CNN, which has significantly improved the localization accuracy of Faster R-CNN for table detection. Consequently, our table detection approach achieves state-of-the-art performance on three public table detection benchmarks, namely cTDaR TrackA, PubLayNet and IIIT-AR-13K, by only using a lightweight ResNet-18 backbone network. Furthermore, we propose a new split-and-merge based table structure recognition approach, in which a novel spatial CNN based separation line prediction module is proposed to split each detected table into a grid of cells, and a Grid CNN based cell merging module is applied to recover the spanning cells. As the spatial CNN module can effectively propagate contextual information across the whole table image, our table structure recognizer can robustly recognize tables with large blank spaces and geometrically distorted (even curved) tables. Thanks to these two techniques, our table structure recognition approach achieves state-of-the-art performance on three public benchmarks, including SciTSR, PubTabNet and cTDaR TrackB2-Modern. Moreover, we have further demonstrated the advantages of our approach in recognizing tables with complex structures, large blank spaces, as well as geometrically distorted or even curved shapes on a more challenging in-house dataset.
Realistic reconstruction of two hands interacting with objects is a new and challenging problem that is essential for building personalized Virtual and Augmented Reality environments. Graph Convolutional networks (GCNs) allow for the preservation of the topologies of hands poses and shapes by modeling them as a graph. In this work, we propose the THOR-Net which combines the power of GCNs, Transformer, and self-supervision to realistically reconstruct two hands and an object from a single RGB image. Our network comprises two stages; namely the features extraction stage and the reconstruction stage. In the features extraction stage, a Keypoint RCNN is used to extract 2D poses, features maps, heatmaps, and bounding boxes from a monocular RGB image. Thereafter, this 2D information is modeled as two graphs and passed to the two branches of the reconstruction stage. The shape reconstruction branch estimates meshes of two hands and an object using our novel coarse-to-fine GraFormer shape network. The 3D poses of the hands and objects are reconstructed by the other branch using a GraFormer network. Finally, a self-supervised photometric loss is used to directly regress the realistic textured of each vertex in the hands' meshes. Our approach achieves State-of-the-art results in Hand shape estimation on the HO-3D dataset (10.0mm) exceeding ArtiBoost (10.8mm). It also surpasses other methods in hand pose estimation on the challenging two hands and object (H2O) dataset by 5mm on the left-hand pose and 1 mm on the right-hand pose.
Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D mesh reconstruction becomes more challenging due to the ambiguity introduced by person-to-person occlusions. To tackle the challenges, we propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation and 2) Transformer-based relation-aware refinement techniques. In our pipeline, we first obtain occlusion-robust 3D skeletons for multiple persons from an RGB image. Then, we apply inverse kinematics to convert the estimated skeletons to deformable 3D mesh parameters. Finally, we apply the Transformer-based mesh refinement that refines the obtained mesh parameters considering intra- and inter-person relations of 3D meshes. Via extensive experiments, we demonstrate the effectiveness of our method, outperforming state-of-the-arts on 3DPW, MuPoTS and AGORA datasets.
Named entity recognition is a fundamental task in natural language processing, identifying the span and category of entities in unstructured texts. The traditional sequence labeling methodology ignores the nested entities, i.e. entities included in other entity mentions. Many approaches attempt to address this scenario, most of which rely on complex structures or have high computation complexity. The representation learning of the heterogeneous star graph containing text nodes and type nodes is investigated in this paper. In addition, we revise the graph attention mechanism into a hybrid form to address its unreasonableness in specific topologies. The model performs the type-supervised sequence labeling after updating nodes in the graph. The annotation scheme is an extension of the single-layer sequence labeling and is able to cope with the vast majority of nested entities. Extensive experiments on public NER datasets reveal the effectiveness of our model in extracting both flat and nested entities. The method achieved state-of-the-art performance on both flat and nested datasets. The significant improvement in accuracy reflects the superiority of the multi-layer labeling strategy.
Text line segmentation is one of the key steps in historical document understanding. It is challenging due to the variety of fonts, contents, writing styles and the quality of documents that have degraded through the years. In this paper, we address the limitations that currently prevent people from building line segmentation models with a high generalization capacity. We present a study conducted using three state-of-the-art systems Doc-UFCN, dhSegment and ARU-Net and show that it is possible to build generic models trained on a wide variety of historical document datasets that can correctly segment diverse unseen pages. This paper also highlights the importance of the annotations used during training: each existing dataset is annotated differently. We present a unification of the annotations and show its positive impact on the final text recognition results. In this end, we present a complete evaluation strategy using standard pixel-level metrics, object-level ones and introducing goal-oriented metrics.
Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.
Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.
Pre-training techniques have been verified successfully in a variety of NLP tasks in recent years. Despite the widespread of pre-training models for NLP applications, they almost focused on text-level manipulation, while neglecting the layout and style information that is vital for document image understanding. In this paper, we propose the LayoutLM to jointly model the interaction between text and layout information across scanned document images, which is beneficial for a great number of real-world document image understanding tasks such as information extraction from scanned documents. Furthermore, we also leverage the image features to incorporate the visual information of words into LayoutLM. To the best of our knowledge, this is the first time that text and layout are jointly learned in a single framework for document-level pre-training. It achieves new state-of-the-art results in several downstream tasks, including form understanding (from 70.72 to 79.27), receipt understanding (from 94.02 to 95.24) and document image classification (from 93.07 to 94.42). The code and pre-trained LayoutLM models are publicly available at //github.com/microsoft/unilm/tree/master/layoutlm.
Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.
Video captioning is the task of automatically generating a textual description of the actions in a video. Although previous work (e.g. sequence-to-sequence model) has shown promising results in abstracting a coarse description of a short video, it is still very challenging to caption a video containing multiple fine-grained actions with a detailed description. This paper aims to address the challenge by proposing a novel hierarchical reinforcement learning framework for video captioning, where a high-level Manager module learns to design sub-goals and a low-level Worker module recognizes the primitive actions to fulfill the sub-goal. With this compositional framework to reinforce video captioning at different levels, our approach significantly outperforms all the baseline methods on a newly introduced large-scale dataset for fine-grained video captioning. Furthermore, our non-ensemble model has already achieved the state-of-the-art results on the widely-used MSR-VTT dataset.
Object detection is an important and challenging problem in computer vision. Although the past decade has witnessed major advances in object detection in natural scenes, such successes have been slow to aerial imagery, not only because of the huge variation in the scale, orientation and shape of the object instances on the earth's surface, but also due to the scarcity of well-annotated datasets of objects in aerial scenes. To advance object detection research in Earth Vision, also known as Earth Observation and Remote Sensing, we introduce a large-scale Dataset for Object deTection in Aerial images (DOTA). To this end, we collect $2806$ aerial images from different sensors and platforms. Each image is of the size about 4000-by-4000 pixels and contains objects exhibiting a wide variety of scales, orientations, and shapes. These DOTA images are then annotated by experts in aerial image interpretation using $15$ common object categories. The fully annotated DOTA images contains $188,282$ instances, each of which is labeled by an arbitrary (8 d.o.f.) quadrilateral To build a baseline for object detection in Earth Vision, we evaluate state-of-the-art object detection algorithms on DOTA. Experiments demonstrate that DOTA well represents real Earth Vision applications and are quite challenging.