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The evolution and growing automation of collaborative robots introduce more complexity and unpredictability to systems, highlighting the crucial need for robot's adaptability and flexibility to address the increasing complexities of their environment. In typical industrial production scenarios, robots are often required to be re-programmed when facing a more demanding task or even a few changes in workspace conditions. To increase productivity, efficiency and reduce human effort in the design process, this paper explores the potential of using digital twin combined with Reinforcement Learning (RL) to enable robots to generate self-improving collision-free trajectories in real time. The digital twin, acting as a virtual counterpart of the physical system, serves as a 'forward run' for monitoring, controlling, and optimizing the physical system in a safe and cost-effective manner. The physical system sends data to synchronize the digital system through the video feeds from cameras, which allows the virtual robot to update its observation and policy based on real scenarios. The bidirectional communication between digital and physical systems provides a promising platform for hardware-in-the-loop RL training through trial and error until the robot successfully adapts to its new environment. The proposed online training framework is demonstrated on the Unfactory Xarm5 collaborative robot, where the robot end-effector aims to reach the target position while avoiding obstacles. The experiment suggest that proposed framework is capable of performing policy online training, and that there remains significant room for improvement.

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機(ji)器(qi)人(ren)(英語:Robot)包(bao)括一(yi)切模擬人(ren)類行(xing)為或(huo)(huo)思想(xiang)與模擬其他生(sheng)物的(de)機(ji)械(xie)(如機(ji)器(qi)狗,機(ji)器(qi)貓等(deng))。狹義上(shang)對(dui)機(ji)器(qi)人(ren)的(de)定義還有很(hen)多分(fen)類法及(ji)爭議,有些電腦程(cheng)序甚至(zhi)也(ye)被稱為機(ji)器(qi)人(ren)。在當代工業中,機(ji)器(qi)人(ren)指能自(zi)動運(yun)行(xing)任務的(de)人(ren)造機(ji)器(qi)設(she)備,用(yong)以取代或(huo)(huo)協助人(ren)類工作,一(yi)般會(hui)是(shi)機(ji)電設(she)備,由(you)計算機(ji)程(cheng)序或(huo)(huo)是(shi)電子電路控(kong)制。

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Trajectory prediction is a cornerstone in autonomous driving (AD), playing a critical role in enabling vehicles to navigate safely and efficiently in dynamic environments. To address this task, this paper presents a novel trajectory prediction model tailored for accuracy in the face of heterogeneous and uncertain traffic scenarios. At the heart of this model lies the Characterized Diffusion Module, an innovative module designed to simulate traffic scenarios with inherent uncertainty. This module enriches the predictive process by infusing it with detailed semantic information, thereby enhancing trajectory prediction accuracy. Complementing this, our Spatio-Temporal (ST) Interaction Module captures the nuanced effects of traffic scenarios on vehicle dynamics across both spatial and temporal dimensions with remarkable effectiveness. Demonstrated through exhaustive evaluations, our model sets a new standard in trajectory prediction, achieving state-of-the-art (SOTA) results on the Next Generation Simulation (NGSIM), Highway Drone (HighD), and Macao Connected Autonomous Driving (MoCAD) datasets across both short and extended temporal spans. This performance underscores the model's unparalleled adaptability and efficacy in navigating complex traffic scenarios, including highways, urban streets, and intersections.

This article presents a deep reinforcement learning-based approach to tackle a persistent surveillance mission requiring a single unmanned aerial vehicle initially stationed at a depot with fuel or time-of-flight constraints to repeatedly visit a set of targets with equal priority. Owing to the vehicle's fuel or time-of-flight constraints, the vehicle must be regularly refueled, or its battery must be recharged at the depot. The objective of the problem is to determine an optimal sequence of visits to the targets that minimizes the maximum time elapsed between successive visits to any target while ensuring that the vehicle never runs out of fuel or charge. We present a deep reinforcement learning algorithm to solve this problem and present the results of numerical experiments that corroborate the effectiveness of this approach in comparison with common-sense greedy heuristics.

In autonomous and mobile robotics, a principal challenge is resilient real-time environmental perception, particularly in situations characterized by unknown and dynamic elements, as exemplified in the context of autonomous drone racing. This study introduces a perception technique for detecting drone racing gates under illumination variations, which is common during high-speed drone flights. The proposed technique relies upon a lightweight neural network backbone augmented with capabilities for continual learning. The envisaged approach amalgamates predictions of the gates' positional coordinates, distance, and orientation, encapsulating them into a cohesive pose tuple. A comprehensive number of tests serve to underscore the efficacy of this approach in confronting diverse and challenging scenarios, specifically those involving variable lighting conditions. The proposed methodology exhibits notable robustness in the face of illumination variations, thereby substantiating its effectiveness.

As modern systems become ever more connected with complex dynamic coupling relationships, the development of safe control methods for such networked systems becomes paramount. In this paper, we define a general networked model with coupled dynamics and local control and discuss the relationship of node-level safety definitions for individual agents with local neighborhood dynamics. We define a node-level barrier function (NBF), node-level control barrier function (NCBF), and collaborative node-level barrier function (cNCBF) and provide conditions under which sets defined by these functions will be forward invariant. We use collaborative node-level barrier functions to construct a novel distributed algorithm for the safe control of collaborating network agents and provide conditions under which the algorithm is guaranteed to converge to a viable set of safe control actions for all agents or a terminally infeasible state for at least one agent. We introduce the notion of non-compliance of network neighbors as a metric of robustness for collaborative safety for a given network state and chosen barrier function hyper-parameters. We illustrate these results on a networked susceptible-infected-susceptible (SIS) model.

This paper provides insights into deep reinforcement learning (DRL) for process control from the perspective of transfer learning. We analyze the challenges of applying DRL in the field of process industries and the necessity of introducing transfer learning. Furthermore, recommendations and prospects are provided for future research directions on how transfer learning can be integrated with DRL to empower process control.

Nowadays, robots are deployed as mobile platforms equipped with sensing, communication and computing capabilities, especially in the mining industry, where they perform tasks in hazardous and repetitive environments. Despite their potential, individual robots face significant limitations when completing complex tasks that require the collaboration of multiple robots. This collaboration requires a robust wireless network to ensure operational efficiency and reliability. This paper introduces the concept of "Robot-As-A-Sensor" (RAAS), which treats the robots as mobile sensors within structures similar to Wireless Sensor Networks (WSNs). We later identify specific challenges in integrating RAAS technology and propose technological advancements to address these challenges. Finally, we provide an outlook about the technologies that can contribute to realising RAAS, suggesting that this approach could catalyse a shift towards safer, more intelligent, and sustainable industry practices. We believe that this innovative RAAS framework could significantly transform industries requiring advanced technological integration.

This paper introduces uRAG--a framework with a unified retrieval engine that serves multiple downstream retrieval-augmented generation (RAG) systems. Each RAG system consumes the retrieval results for a unique purpose, such as open-domain question answering, fact verification, entity linking, and relation extraction. We introduce a generic training guideline that standardizes the communication between the search engine and the downstream RAG systems that engage in optimizing the retrieval model. This lays the groundwork for us to build a large-scale experimentation ecosystem consisting of 18 RAG systems that engage in training and 18 unknown RAG systems that use the uRAG as the new users of the search engine. Using this experimentation ecosystem, we answer a number of fundamental research questions that improve our understanding of promises and challenges in developing search engines for machines.

In the post-deep learning era, the Transformer architecture has demonstrated its powerful performance across pre-trained big models and various downstream tasks. However, the enormous computational demands of this architecture have deterred many researchers. To further reduce the complexity of attention models, numerous efforts have been made to design more efficient methods. Among them, the State Space Model (SSM), as a possible replacement for the self-attention based Transformer model, has drawn more and more attention in recent years. In this paper, we give the first comprehensive review of these works and also provide experimental comparisons and analysis to better demonstrate the features and advantages of SSM. Specifically, we first give a detailed description of principles to help the readers quickly capture the key ideas of SSM. After that, we dive into the reviews of existing SSMs and their various applications, including natural language processing, computer vision, graph, multi-modal and multi-media, point cloud/event stream, time series data, and other domains. In addition, we give statistical comparisons and analysis of these models and hope it helps the readers to understand the effectiveness of different structures on various tasks. Then, we propose possible research points in this direction to better promote the development of the theoretical model and application of SSM. More related works will be continuously updated on the following GitHub: //github.com/Event-AHU/Mamba_State_Space_Model_Paper_List.

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in operations research studies related to new technologies such as autonomous aircraft. Simulation environments used in production are often high-fidelity, complex, require significant domain knowledge and as a result have high R&D costs. Minimal and lightweight simulation environments can help researchers and engineers evaluate the viability of new AI technologies for behaviour discovery in a more agile and potentially cost effective manner. In this paper we describe the motivation for the development of ACE0.We provide a technical overview of the system architecture, describe a case study of behaviour discovery in the aerospace domain, and provide a qualitative evaluation of the system. The evaluation includes a brief description of collaborative research projects with academic partners, exploring different AI behaviour discovery methods.

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