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Identifying defect patterns in a wafer map during manufacturing is crucial to find the root cause of the underlying issue and provides valuable insights on improving yield in the foundry. Currently used methods use deep neural networks to identify the defects. These methods are generally very huge and have significant inference time. They also require GPU support to efficiently operate. All these issues make these models not fit for on-line prediction in the manufacturing foundry. In this paper, we propose an extremely simple yet effective technique to extract features from wafer images. The proposed method is extremely fast, intuitive, and non-parametric while being explainable. The experiment results show that the proposed pipeline outperforms conventional deep learning models. Our feature extraction requires no training or fine-tuning while preserving the relative shape and location of data points as revealed by our interpretability analysis.

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Interactive machine learning (IML) allows users to build their custom machine learning models without expert knowledge. While most existing IML systems are designed with classification algorithms, they sometimes oversimplify the capabilities of machine learning algorithms and restrict the user's task definition. On the other hand, as recent large-scale language models have shown, natural language representation has the potential to enable more flexible and generic task descriptions. Models that take images as input and output text have the potential to represent a variety of tasks by providing appropriate text labels for training. However, the effect of introducing text labels to IML system design has never been investigated. In this work, we aim to investigate the difference between image-to-text translation and image classification for IML systems. Using our prototype systems, we conducted a comparative user study with non-expert users, where participants solved various tasks. Our results demonstrate the underlying difficulty for users in properly defining image recognition tasks while highlighting the potential and challenges of interactive image-to-text translation systems.

Current few-shot action recognition involves two primary sources of information for classification:(1) intra-video information, determined by frame content within a single video clip, and (2) inter-video information, measured by relationships (e.g., feature similarity) among videos. However, existing methods inadequately exploit these two information sources. In terms of intra-video information, current sampling operations for input videos may omit critical action information, reducing the utilization efficiency of video data. For the inter-video information, the action misalignment among videos makes it challenging to calculate precise relationships. Moreover, how to jointly consider both inter- and intra-video information remains under-explored for few-shot action recognition. To this end, we propose a novel framework, Video Information Maximization (VIM), for few-shot video action recognition. VIM is equipped with an adaptive spatial-temporal video sampler and a spatiotemporal action alignment model to maximize intra- and inter-video information, respectively. The video sampler adaptively selects important frames and amplifies critical spatial regions for each input video based on the task at hand. This preserves and emphasizes informative parts of video clips while eliminating interference at the data level. The alignment model performs temporal and spatial action alignment sequentially at the feature level, leading to more precise measurements of inter-video similarity. Finally, These goals are facilitated by incorporating additional loss terms based on mutual information measurement. Consequently, VIM acts to maximize the distinctiveness of video information from limited video data. Extensive experimental results on public datasets for few-shot action recognition demonstrate the effectiveness and benefits of our framework.

Correcting the optical aberrations and the manufacturing deviations of cameras is a challenging task. Due to the limitation on volume and the demand for mass production, existing mobile terminals cannot rectify optical degradation. In this work, we systematically construct the perturbed lens system model to illustrate the relationship between the deviated system parameters and the spatial frequency response measured from photographs. To further address this issue, an optimization framework is proposed based on this model to build proxy cameras from the machining samples' SFRs. Engaging with the proxy cameras, we synthetic data pairs, which encode the optical aberrations and the random manufacturing biases, for training the learning-based algorithms. In correcting aberration, although promising results have been shown recently with convolutional neural networks, they are hard to generalize to stochastic machining biases. Therefore, we propose a dilated Omni-dimensional dynamic convolution and implement it in post-processing to account for the manufacturing degradation. Extensive experiments which evaluate multiple samples of two representative devices demonstrate that the proposed optimization framework accurately constructs the proxy camera. And the dynamic processing model is well-adapted to manufacturing deviations of different cameras, realizing perfect computational photography. The evaluation shows that the proposed method bridges the gap between optical design, system machining, and post-processing pipeline, shedding light on the joint of image signal reception (lens and sensor) and image signal processing.

Despite the recent progress in Graph Neural Networks (GNNs), it remains challenging to explain the predictions made by GNNs. Existing explanation methods mainly focus on post-hoc explanations where another explanatory model is employed to provide explanations for a trained GNN. The fact that post-hoc methods fail to reveal the original reasoning process of GNNs raises the need of building GNNs with built-in interpretability. In this work, we propose Prototype Graph Neural Network (ProtGNN), which combines prototype learning with GNNs and provides a new perspective on the explanations of GNNs. In ProtGNN, the explanations are naturally derived from the case-based reasoning process and are actually used during classification. The prediction of ProtGNN is obtained by comparing the inputs to a few learned prototypes in the latent space. Furthermore, for better interpretability and higher efficiency, a novel conditional subgraph sampling module is incorporated to indicate which part of the input graph is most similar to each prototype in ProtGNN+. Finally, we evaluate our method on a wide range of datasets and perform concrete case studies. Extensive results show that ProtGNN and ProtGNN+ can provide inherent interpretability while achieving accuracy on par with the non-interpretable counterparts.

Link prediction on knowledge graphs (KGs) is a key research topic. Previous work mainly focused on binary relations, paying less attention to higher-arity relations although they are ubiquitous in real-world KGs. This paper considers link prediction upon n-ary relational facts and proposes a graph-based approach to this task. The key to our approach is to represent the n-ary structure of a fact as a small heterogeneous graph, and model this graph with edge-biased fully-connected attention. The fully-connected attention captures universal inter-vertex interactions, while with edge-aware attentive biases to particularly encode the graph structure and its heterogeneity. In this fashion, our approach fully models global and local dependencies in each n-ary fact, and hence can more effectively capture associations therein. Extensive evaluation verifies the effectiveness and superiority of our approach. It performs substantially and consistently better than current state-of-the-art across a variety of n-ary relational benchmarks. Our code is publicly available.

Edge intelligence refers to a set of connected systems and devices for data collection, caching, processing, and analysis in locations close to where data is captured based on artificial intelligence. The aim of edge intelligence is to enhance the quality and speed of data processing and protect the privacy and security of the data. Although recently emerged, spanning the period from 2011 to now, this field of research has shown explosive growth over the past five years. In this paper, we present a thorough and comprehensive survey on the literature surrounding edge intelligence. We first identify four fundamental components of edge intelligence, namely edge caching, edge training, edge inference, and edge offloading, based on theoretical and practical results pertaining to proposed and deployed systems. We then aim for a systematic classification of the state of the solutions by examining research results and observations for each of the four components and present a taxonomy that includes practical problems, adopted techniques, and application goals. For each category, we elaborate, compare and analyse the literature from the perspectives of adopted techniques, objectives, performance, advantages and drawbacks, etc. This survey article provides a comprehensive introduction to edge intelligence and its application areas. In addition, we summarise the development of the emerging research field and the current state-of-the-art and discuss the important open issues and possible theoretical and technical solutions.

Modern neural network training relies heavily on data augmentation for improved generalization. After the initial success of label-preserving augmentations, there has been a recent surge of interest in label-perturbing approaches, which combine features and labels across training samples to smooth the learned decision surface. In this paper, we propose a new augmentation method that leverages the first and second moments extracted and re-injected by feature normalization. We replace the moments of the learned features of one training image by those of another, and also interpolate the target labels. As our approach is fast, operates entirely in feature space, and mixes different signals than prior methods, one can effectively combine it with existing augmentation methods. We demonstrate its efficacy across benchmark data sets in computer vision, speech, and natural language processing, where it consistently improves the generalization performance of highly competitive baseline networks.

We propose a novel method for automatic reasoning on knowledge graphs based on debate dynamics. The main idea is to frame the task of triple classification as a debate game between two reinforcement learning agents which extract arguments -- paths in the knowledge graph -- with the goal to promote the fact being true (thesis) or the fact being false (antithesis), respectively. Based on these arguments, a binary classifier, called the judge, decides whether the fact is true or false. The two agents can be considered as sparse, adversarial feature generators that present interpretable evidence for either the thesis or the antithesis. In contrast to other black-box methods, the arguments allow users to get an understanding of the decision of the judge. Since the focus of this work is to create an explainable method that maintains a competitive predictive accuracy, we benchmark our method on the triple classification and link prediction task. Thereby, we find that our method outperforms several baselines on the benchmark datasets FB15k-237, WN18RR, and Hetionet. We also conduct a survey and find that the extracted arguments are informative for users.

The recent proliferation of knowledge graphs (KGs) coupled with incomplete or partial information, in the form of missing relations (links) between entities, has fueled a lot of research on knowledge base completion (also known as relation prediction). Several recent works suggest that convolutional neural network (CNN) based models generate richer and more expressive feature embeddings and hence also perform well on relation prediction. However, we observe that these KG embeddings treat triples independently and thus fail to cover the complex and hidden information that is inherently implicit in the local neighborhood surrounding a triple. To this effect, our paper proposes a novel attention based feature embedding that captures both entity and relation features in any given entity's neighborhood. Additionally, we also encapsulate relation clusters and multihop relations in our model. Our empirical study offers insights into the efficacy of our attention based model and we show marked performance gains in comparison to state of the art methods on all datasets.

Automatic License Plate Recognition (ALPR) has been a frequent topic of research due to many practical applications. However, many of the current solutions are still not robust in real-world situations, commonly depending on many constraints. This paper presents a robust and efficient ALPR system based on the state-of-the-art YOLO object detection. The Convolutional Neural Networks (CNNs) are trained and fine-tuned for each ALPR stage so that they are robust under different conditions (e.g., variations in camera, lighting, and background). Specially for character segmentation and recognition, we design a two-stage approach employing simple data augmentation tricks such as inverted License Plates (LPs) and flipped characters. The resulting ALPR approach achieved impressive results in two datasets. First, in the SSIG dataset, composed of 2,000 frames from 101 vehicle videos, our system achieved a recognition rate of 93.53% and 47 Frames Per Second (FPS), performing better than both Sighthound and OpenALPR commercial systems (89.80% and 93.03%, respectively) and considerably outperforming previous results (81.80%). Second, targeting a more realistic scenario, we introduce a larger public dataset, called UFPR-ALPR dataset, designed to ALPR. This dataset contains 150 videos and 4,500 frames captured when both camera and vehicles are moving and also contains different types of vehicles (cars, motorcycles, buses and trucks). In our proposed dataset, the trial versions of commercial systems achieved recognition rates below 70%. On the other hand, our system performed better, with recognition rate of 78.33% and 35 FPS.

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