Privacy, data quality, and data sharing concerns pose a key limitation for tabular data applications. While generating synthetic data resembling the original distribution addresses some of these issues, most applications would benefit from additional customization on the generated data. However, existing synthetic data approaches are limited to particular constraints, e.g., differential privacy (DP) or fairness. In this work, we introduce CuTS, the first customizable synthetic tabular data generation framework. Customization in CuTS is achieved via declarative statistical and logical expressions, supporting a wide range of requirements (e.g., DP or fairness, among others). To ensure high synthetic data quality in the presence of custom specifications, CuTS is pre-trained on the original dataset and fine-tuned on a differentiable loss automatically derived from the provided specifications using novel relaxations. We evaluate CuTS over four datasets and on numerous custom specifications, outperforming state-of-the-art specialized approaches on several tasks while being more general. In particular, at the same fairness level, we achieve 2.3% higher downstream accuracy than the state-of-the-art in fair synthetic data generation on the Adult dataset.
To capture user preference, transformer models have been widely applied to model sequential user behavior data. The core of transformer architecture lies in the self-attention mechanism, which computes the pairwise attention scores in a sequence. Due to the permutation-equivariant nature, positional encoding is used to enhance the attention between token representations. In this setting, the pairwise attention scores can be derived by both semantic difference and positional difference. However, prior studies often model the two kinds of difference measurements in different ways, which potentially limits the expressive capacity of sequence modeling. To address this issue, this paper proposes a novel transformer variant with complex vector attention, named EulerFormer, which provides a unified theoretical framework to formulate both semantic difference and positional difference. The EulerFormer involves two key technical improvements. First, it employs a new transformation function for efficiently transforming the sequence tokens into polar-form complex vectors using Euler's formula, enabling the unified modeling of both semantic and positional information in a complex rotation form.Secondly, it develops a differential rotation mechanism, where the semantic rotation angles can be controlled by an adaptation function, enabling the adaptive integration of the semantic and positional information according to the semantic contexts.Furthermore, a phase contrastive learning task is proposed to improve the anisotropy of contextual representations in EulerFormer. Our theoretical framework possesses a high degree of completeness and generality. It is more robust to semantic variations and possesses moresuperior theoretical properties in principle. Extensive experiments conducted on four public datasets demonstrate the effectiveness and efficiency of our approach.
Warning: this work contains upsetting or disturbing content. Large language models (LLMs) tend to learn the social and cultural biases present in the raw pre-training data. To test if an LLM's behavior is fair, functional datasets are employed, and due to their purpose, these datasets are highly language and culture-specific. In this paper, we address a gap in the scope of multilingual bias evaluation by presenting a bias detection dataset specifically designed for the Russian language, dubbed as RuBia. The RuBia dataset is divided into 4 domains: gender, nationality, socio-economic status, and diverse, each of the domains is further divided into multiple fine-grained subdomains. Every example in the dataset consists of two sentences with the first reinforcing a potentially harmful stereotype or trope and the second contradicting it. These sentence pairs were first written by volunteers and then validated by native-speaking crowdsourcing workers. Overall, there are nearly 2,000 unique sentence pairs spread over 19 subdomains in RuBia. To illustrate the dataset's purpose, we conduct a diagnostic evaluation of state-of-the-art or near-state-of-the-art LLMs and discuss the LLMs' predisposition to social biases.
Robotics learning highly relies on human expertise and efforts, such as demonstrations, design of reward functions in reinforcement learning, performance evaluation using human feedback, etc. However, reliance on human assistance can lead to expensive learning costs and make skill learning difficult to scale. In this work, we introduce the Large Language Model Supervised Robotics Text2Skill Autonomous Learning (ARO) framework, which aims to replace human participation in the robot skill learning process with large-scale language models that incorporate reward function design and performance evaluation. We provide evidence that our approach enables fully autonomous robot skill learning, capable of completing partial tasks without human intervention. Furthermore, we also analyze the limitations of this approach in task understanding and optimization stability.
Many scientific problems require to process data in the form of geometric graphs. Unlike generic graph data, geometric graphs exhibit symmetries of translations, rotations, and/or reflections. Researchers have leveraged such inductive bias and developed geometrically equivariant Graph Neural Networks (GNNs) to better characterize the geometry and topology of geometric graphs. Despite fruitful achievements, it still lacks a survey to depict how equivariant GNNs are progressed, which in turn hinders the further development of equivariant GNNs. To this end, based on the necessary but concise mathematical preliminaries, we analyze and classify existing methods into three groups regarding how the message passing and aggregation in GNNs are represented. We also summarize the benchmarks as well as the related datasets to facilitate later researches for methodology development and experimental evaluation. The prospect for future potential directions is also provided.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.
The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.
Graph convolutional networks (GCNs) have recently become one of the most powerful tools for graph analytics tasks in numerous applications, ranging from social networks and natural language processing to bioinformatics and chemoinformatics, thanks to their ability to capture the complex relationships between concepts. At present, the vast majority of GCNs use a neighborhood aggregation framework to learn a continuous and compact vector, then performing a pooling operation to generalize graph embedding for the classification task. These approaches have two disadvantages in the graph classification task: (1)when only the largest sub-graph structure ($k$-hop neighbor) is used for neighborhood aggregation, a large amount of early-stage information is lost during the graph convolution step; (2) simple average/sum pooling or max pooling utilized, which loses the characteristics of each node and the topology between nodes. In this paper, we propose a novel framework called, dual attention graph convolutional networks (DAGCN) to address these problems. DAGCN automatically learns the importance of neighbors at different hops using a novel attention graph convolution layer, and then employs a second attention component, a self-attention pooling layer, to generalize the graph representation from the various aspects of a matrix graph embedding. The dual attention network is trained in an end-to-end manner for the graph classification task. We compare our model with state-of-the-art graph kernels and other deep learning methods. The experimental results show that our framework not only outperforms other baselines but also achieves a better rate of convergence.
Deep learning applies multiple processing layers to learn representations of data with multiple levels of feature extraction. This emerging technique has reshaped the research landscape of face recognition since 2014, launched by the breakthroughs of Deepface and DeepID methods. Since then, deep face recognition (FR) technique, which leverages the hierarchical architecture to learn discriminative face representation, has dramatically improved the state-of-the-art performance and fostered numerous successful real-world applications. In this paper, we provide a comprehensive survey of the recent developments on deep FR, covering the broad topics on algorithms, data, and scenes. First, we summarize different network architectures and loss functions proposed in the rapid evolution of the deep FR methods. Second, the related face processing methods are categorized into two classes: `one-to-many augmentation' and `many-to-one normalization'. Then, we summarize and compare the commonly used databases for both model training and evaluation. Third, we review miscellaneous scenes in deep FR, such as cross-factor, heterogenous, multiple-media and industry scenes. Finally, potential deficiencies of the current methods and several future directions are highlighted.
We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.