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Semantic segmentation has made significant progress in recent years thanks to deep neural networks, but the common objective of generating a single segmentation output that accurately matches the image's content may not be suitable for safety-critical domains such as medical diagnostics and autonomous driving. Instead, multiple possible correct segmentation maps may be required to reflect the true distribution of annotation maps. In this context, stochastic semantic segmentation methods must learn to predict conditional distributions of labels given the image, but this is challenging due to the typically multimodal distributions, high-dimensional output spaces, and limited annotation data. To address these challenges, we propose a conditional categorical diffusion model (CCDM) for semantic segmentation based on Denoising Diffusion Probabilistic Models. Our model is conditioned to the input image, enabling it to generate multiple segmentation label maps that account for the aleatoric uncertainty arising from divergent ground truth annotations. Our experimental results show that CCDM achieves state-of-the-art performance on LIDC, a stochastic semantic segmentation dataset, and outperforms established baselines on the classical segmentation dataset Cityscapes.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Learning · 聯邦學習 · GROUP · Networking ·
2023 年 9 月 5 日

We show that participating in federated learning can be detrimental to group fairness. In fact, the bias of a few parties against under-represented groups (identified by sensitive attributes such as gender or race) can propagate through the network to all the parties in the network. We analyze and explain bias propagation in federated learning on naturally partitioned real-world datasets. Our analysis reveals that biased parties unintentionally yet stealthily encode their bias in a small number of model parameters, and throughout the training, they steadily increase the dependence of the global model on sensitive attributes. What is important to highlight is that the experienced bias in federated learning is higher than what parties would otherwise encounter in centralized training with a model trained on the union of all their data. This indicates that the bias is due to the algorithm. Our work calls for auditing group fairness in federated learning and designing learning algorithms that are robust to bias propagation.

This article studies the distributed estimation problem of a multi-agent system with bounded absolute and relative range measurements. Parts of the agents are with high-accuracy absolute measurements, which are considered as anchors; the other agents utilize lowaccuracy absolute and relative range measurements, each derives an uncertain range that contains its true state in a distributed manner. Different from previous studies, we design a distributed algorithm to handle the range measurements based on extended constrained zonotopes, which has low computational complexity and high precision. With our proposed algorithm, agents can derive their uncertain range sequentially along the chain topology, such that agents with low-accuracy sensors can benefit from the high-accuracy absolute measurements of anchors and improve the estimation performance. Simulation results corroborate the effectiveness of our proposed algorithm and verify our method can significantly improve the estimation accuracy.

Collective perception is a foundational problem in swarm robotics, in which the swarm must reach consensus on a coherent representation of the environment. An important variant of collective perception casts it as a best-of-$n$ decision-making process, in which the swarm must identify the most likely representation out of a set of alternatives. Past work on this variant primarily focused on characterizing how different algorithms navigate the speed-vs-accuracy tradeoff in a scenario where the swarm must decide on the most frequent environmental feature. Crucially, past work on best-of-$n$ decision-making assumes the robot sensors to be perfect (noise- and fault-less), limiting the real-world applicability of these algorithms. In this paper, we derive from first principles an optimal, probabilistic framework for minimalistic swarm robots equipped with flawed sensors. Then, we validate our approach in a scenario where the swarm collectively decides the frequency of a certain environmental feature. We study the speed and accuracy of the decision-making process with respect to several parameters of interest. Our approach can provide timely and accurate frequency estimates even in presence of severe sensory noise.

Evaluating the impact of policy interventions on respondents who are embedded in a social network is often challenging due to the presence of network interference within the treatment groups, as well as between treatment and non-treatment groups throughout the network. In this paper, we propose a modeling strategy that combines existing work on stochastic actor-oriented models (SAOM) with a novel network sampling method based on the identification of independent sets. By assigning respondents from an independent set to the treatment, we are able to block any spillover of the treatment and network influence, thereby allowing us to isolate the direct effect of the treatment from the indirect network-induced effects, in the immediate term. As a result, our method allows for the estimation of both the direct as well as the net effect of a chosen policy intervention, in the presence of network effects in the population. We perform a comparative simulation analysis to show that our proposed sampling technique leads to distinct direct and net effects of the policy, as well as significant network effects driven by policy-linked homophily. This study highlights the importance of network sampling techniques in improving policy evaluation studies and has the potential to help researchers and policymakers with better planning, designing, and anticipating policy responses in a networked society.

Blockchain technology is apt to facilitate the automation of multi-party cooperations among various players in a decentralized setting, especially in cases where trust among participants is limited. Transactions are stored in a ledger, a replica of which is retained by every node of the blockchain network. The operations saved thereby are thus publicly accessible. While this aspect enhances transparency, reliability, and persistence, it hinders the utilization of public blockchains for process automation as it violates typical confidentiality requirements in corporate settings. To overcome this issue, we propose our approach named Multi-Authority Approach to Transaction Systems for Interoperating Applications (MARTSIA). Based on Multi-Authority Attribute-Based Encryption (MA-ABE), MARTSIA enables read-access control over shared data at the level of message parts. User-defined policies determine whether an actor can interpret the publicly stored information or not, depending on the actor's attributes declared by a consortium of certifiers. Still, all nodes in the blockchain network can attest to the publication of the (encrypted) data. We provide a formal analysis of the security guarantees of MARTSIA, and illustrate the proof-of-concept implementation over multiple blockchain platforms. To demonstrate its interoperability, we showcase its usage in ensemble with a state-of-the-art blockchain-based engine for multi-party process execution, and three real-world decentralized applications in the context of NFT markets, supply chain, and retail.

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

Convolutional neural networks have made significant progresses in edge detection by progressively exploring the context and semantic features. However, local details are gradually suppressed with the enlarging of receptive fields. Recently, vision transformer has shown excellent capability in capturing long-range dependencies. Inspired by this, we propose a novel transformer-based edge detector, \emph{Edge Detection TransformER (EDTER)}, to extract clear and crisp object boundaries and meaningful edges by exploiting the full image context information and detailed local cues simultaneously. EDTER works in two stages. In Stage I, a global transformer encoder is used to capture long-range global context on coarse-grained image patches. Then in Stage II, a local transformer encoder works on fine-grained patches to excavate the short-range local cues. Each transformer encoder is followed by an elaborately designed Bi-directional Multi-Level Aggregation decoder to achieve high-resolution features. Finally, the global context and local cues are combined by a Feature Fusion Module and fed into a decision head for edge prediction. Extensive experiments on BSDS500, NYUDv2, and Multicue demonstrate the superiority of EDTER in comparison with state-of-the-arts.

Sequential recommendation aims to leverage users' historical behaviors to predict their next interaction. Existing works have not yet addressed two main challenges in sequential recommendation. First, user behaviors in their rich historical sequences are often implicit and noisy preference signals, they cannot sufficiently reflect users' actual preferences. In addition, users' dynamic preferences often change rapidly over time, and hence it is difficult to capture user patterns in their historical sequences. In this work, we propose a graph neural network model called SURGE (short for SeqUential Recommendation with Graph neural nEtworks) to address these two issues. Specifically, SURGE integrates different types of preferences in long-term user behaviors into clusters in the graph by re-constructing loose item sequences into tight item-item interest graphs based on metric learning. This helps explicitly distinguish users' core interests, by forming dense clusters in the interest graph. Then, we perform cluster-aware and query-aware graph convolutional propagation and graph pooling on the constructed graph. It dynamically fuses and extracts users' current activated core interests from noisy user behavior sequences. We conduct extensive experiments on both public and proprietary industrial datasets. Experimental results demonstrate significant performance gains of our proposed method compared to state-of-the-art methods. Further studies on sequence length confirm that our method can model long behavioral sequences effectively and efficiently.

Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.

Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.

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