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Motivated by the success of fractional pixel motion in video coding, we explore the design of motion estimation with fractional-voxel resolution for compression of color attributes of dynamic 3D point clouds. Our proposed block-based fractional-voxel motion estimation scheme takes into account the fundamental differences between point clouds and videos, i.e., the irregularity of the distribution of voxels within a frame and across frames. We show that motion compensation can benefit from the higher resolution reference and more accurate displacements provided by fractional precision. Our proposed scheme significantly outperforms comparable methods that only use integer motion. The proposed scheme can be combined with and add sizeable gains to state-of-the-art systems that use transforms such as Region Adaptive Graph Fourier Transform and Region Adaptive Haar Transform.

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Appearance-based gaze estimation aims to predict the 3D eye gaze direction from a single image. While recent deep learning-based approaches have demonstrated excellent performance, they usually assume one calibrated face in each input image and cannot output multi-person gaze in real time. However, simultaneous gaze estimation for multiple people in the wild is necessary for real-world applications. In this paper, we propose the first one-stage end-to-end gaze estimation method, GazeOnce, which is capable of simultaneously predicting gaze directions for multiple faces (>10) in an image. In addition, we design a sophisticated data generation pipeline and propose a new dataset, MPSGaze, which contains full images of multiple people with 3D gaze ground truth. Experimental results demonstrate that our unified framework not only offers a faster speed, but also provides a lower gaze estimation error compared with state-of-the-art methods. This technique can be useful in real-time applications with multiple users.

Recent advances in deep learning and computer vision offer an excellent opportunity to investigate high-level visual analysis tasks such as human localization and human pose estimation. Although the performance of human localization and human pose estimation has significantly improved in recent reports, they are not perfect and erroneous localization and pose estimation can be expected among video frames. Studies on the integration of these techniques into a generic pipeline that is robust to noise introduced from those errors are still lacking. This paper fills the missing study. We explored and developed two working pipelines that suited the visual-based positioning and pose estimation tasks. Analyses of the proposed pipelines were conducted on a badminton game. We showed that the concept of tracking by detection could work well, and errors in position and pose could be effectively handled by a linear interpolation technique using information from nearby frames. The results showed that the Visual-based Positioning and Pose Estimation could deliver position and pose estimations with good spatial and temporal resolutions.

3D dynamic point clouds provide a discrete representation of real-world objects or scenes in motion, which have been widely applied in immersive telepresence, autonomous driving, surveillance, etc. However, point clouds acquired from sensors are usually perturbed by noise, which affects downstream tasks such as surface reconstruction and analysis. Although many efforts have been made for static point cloud denoising, dynamic point cloud denoising remains under-explored. In this paper, we propose a novel gradient-field-based dynamic point cloud denoising method, exploiting the temporal correspondence via the estimation of gradient fields -- a fundamental problem in dynamic point cloud processing and analysis. The gradient field is the gradient of the log-probability function of the noisy point cloud, based on which we perform gradient ascent so as to converge each point to the underlying clean surface. We estimate the gradient of each surface patch and exploit the temporal correspondence, where the temporally corresponding patches are searched leveraging on rigid motion in classical mechanics. In particular, we treat each patch as a rigid object, which moves in the gradient field of an adjacent frame via force until reaching a balanced state, i.e., when the sum of gradients over the patch reaches 0. Since the gradient would be smaller when the point is closer to the underlying surface, the balanced patch would fit the underlying surface well, thus leading to the temporal correspondence. Finally, the position of each point in the patch is updated along the direction of the gradient averaged from corresponding patches in adjacent frames. Experimental results demonstrate that the proposed model outperforms state-of-the-art methods under both synthetic noise and simulated real-world noise.

Locating 3D objects from a single RGB image via Perspective-n-Points (PnP) is a long-standing problem in computer vision. Driven by end-to-end deep learning, recent studies suggest interpreting PnP as a differentiable layer, so that 2D-3D point correspondences can be partly learned by backpropagating the gradient w.r.t. object pose. Yet, learning the entire set of unrestricted 2D-3D points from scratch fails to converge with existing approaches, since the deterministic pose is inherently non-differentiable. In this paper, we propose the EPro-PnP, a probabilistic PnP layer for general end-to-end pose estimation, which outputs a distribution of pose on the SE(3) manifold, essentially bringing categorical Softmax to the continuous domain. The 2D-3D coordinates and corresponding weights are treated as intermediate variables learned by minimizing the KL divergence between the predicted and target pose distribution. The underlying principle unifies the existing approaches and resembles the attention mechanism. EPro-PnP significantly outperforms competitive baselines, closing the gap between PnP-based method and the task-specific leaders on the LineMOD 6DoF pose estimation and nuScenes 3D object detection benchmarks.

The simulation of multi-body systems with frictional contacts is a fundamental tool for many fields, such as robotics, computer graphics, and mechanics. Hard frictional contacts are particularly troublesome to simulate because they make the differential equations stiff, calling for computationally demanding implicit integration schemes. We suggest to tackle this issue by using exponential integrators, a long-standing class of integration schemes (first introduced in the 60's) that in recent years has enjoyed a resurgence of interest. We show that this scheme can be easily applied to multi-body systems subject to stiff viscoelastic contacts, producing accurate results at lower computational cost than \changed{classic explicit or implicit schemes}. In our tests with quadruped and biped robots, our method demonstrated stable behaviors with large time steps (10 ms) and stiff contacts ($10^5$ N/m). Its excellent properties, especially for fast and coarse simulations, make it a valuable candidate for many applications in robotics, such as simulation, Model Predictive Control, Reinforcement Learning, and controller design.

This paper presents GoPose, a 3D skeleton-based human pose estimation system that uses WiFi devices at home. Our system leverages the WiFi signals reflected off the human body for 3D pose estimation. In contrast to prior systems that need specialized hardware or dedicated sensors, our system does not require a user to wear or carry any sensors and can reuse the WiFi devices that already exist in a home environment for mass adoption. To realize such a system, we leverage the 2D AoA spectrum of the signals reflected from the human body and the deep learning techniques. In particular, the 2D AoA spectrum is proposed to locate different parts of the human body as well as to enable environment-independent pose estimation. Deep learning is incorporated to model the complex relationship between the 2D AoA spectrums and the 3D skeletons of the human body for pose tracking. Our evaluation results show GoPose achieves around 4.7cm of accuracy under various scenarios including tracking unseen activities and under NLoS scenarios.

Music Structure Analysis (MSA) consists in segmenting a music piece in several distinct sections. We approach MSA within a compression framework, under the hypothesis that the structure is more easily revealed by a simplified representation of the original content of the song. More specifically, under the hypothesis that MSA is correlated with similarities occurring at the bar scale, this article introduces the use of linear and non-linear compression schemes on barwise audio signals. Compressed representations capture the most salient components of the different bars in the song and are then used to infer the song structure using a dynamic programming algorithm. This work explores both low-rank approximation models such as Principal Component Analysis or Nonnegative Matrix Factorization and "piece-specific" Auto-Encoding Neural Networks, with the objective to learn latent representations specific to a given song. Such approaches do not rely on supervision nor annotations, which are well-known to be tedious to collect and possibly ambiguous in MSA description. In our experiments, several unsupervised compression schemes achieve a level of performance comparable to that of state-of-the-art supervised methods (for 3s tolerance) on the RWC-Pop dataset, showcasing the importance of the barwise compression processing for MSA.

Imposing consistency through proxy tasks has been shown to enhance data-driven learning and enable self-supervision in various tasks. This paper introduces novel and effective consistency strategies for optical flow estimation, a problem where labels from real-world data are very challenging to derive. More specifically, we propose occlusion consistency and zero forcing in the forms of self-supervised learning and transformation consistency in the form of semi-supervised learning. We apply these consistency techniques in a way that the network model learns to describe pixel-level motions better while requiring no additional annotations. We demonstrate that our consistency strategies applied to a strong baseline network model using the original datasets and labels provide further improvements, attaining the state-of-the-art results on the KITTI-2015 scene flow benchmark in the non-stereo category. Our method achieves the best foreground accuracy (4.33% in Fl-all) over both the stereo and non-stereo categories, even though using only monocular image inputs.

Deep convolutional neural networks (CNNs) have recently achieved great success in many visual recognition tasks. However, existing deep neural network models are computationally expensive and memory intensive, hindering their deployment in devices with low memory resources or in applications with strict latency requirements. Therefore, a natural thought is to perform model compression and acceleration in deep networks without significantly decreasing the model performance. During the past few years, tremendous progress has been made in this area. In this paper, we survey the recent advanced techniques for compacting and accelerating CNNs model developed. These techniques are roughly categorized into four schemes: parameter pruning and sharing, low-rank factorization, transferred/compact convolutional filters, and knowledge distillation. Methods of parameter pruning and sharing will be described at the beginning, after that the other techniques will be introduced. For each scheme, we provide insightful analysis regarding the performance, related applications, advantages, and drawbacks etc. Then we will go through a few very recent additional successful methods, for example, dynamic capacity networks and stochastic depths networks. After that, we survey the evaluation matrix, the main datasets used for evaluating the model performance and recent benchmarking efforts. Finally, we conclude this paper, discuss remaining challenges and possible directions on this topic.

Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive regional image representations. Intuitively, object semantics can help build the index that focuses on the most relevant regions. However, due to the lack of bounding-box datasets for objects of interest among retrieval benchmarks, most recent work on regional representations has focused on either uniform or class-agnostic region selection. In this paper, we first fill the void by providing a new dataset of landmark bounding boxes, based on the Google Landmarks dataset, that includes $94k$ images with manually curated boxes from $15k$ unique landmarks. Then, we demonstrate how a trained landmark detector, using our new dataset, can be leveraged to index image regions and improve retrieval accuracy while being much more efficient than existing regional methods. In addition, we further introduce a novel regional aggregated selective match kernel (R-ASMK) to effectively combine information from detected regions into an improved holistic image representation. R-ASMK boosts image retrieval accuracy substantially at no additional memory cost, while even outperforming systems that index image regions independently. Our complete image retrieval system improves upon the previous state-of-the-art by significant margins on the Revisited Oxford and Paris datasets. Code and data will be released.

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