Telling lies and faking emotions is quite common in human-human interactions: though there are risks, in many situations such behaviours provide social benefits. In recent years, there have been many social robots and chatbots that fake emotions or behave deceptively with their users. In this paper, I present a few examples of such robots and chatbots, and analyze their ethical aspects. Three scenarios are presented where some kind of lying or deceptive behaviour might be justified. Then five approaches to deceptive behaviours - no deception, blatant deception, tactful deception, nudging, and self deception - are discussed and their implications are analyzed. I conclude by arguing that we need to develop localized and culture-specific solutions to incorporating deception in social robots and chatbots.
Quantum programs are notoriously difficult to code and verify due to unintuitive quantum knowledge associated with quantum programming. Automated tools relieving the tedium and errors associated with low-level quantum details would hence be highly desirable. In this paper, we initiate the study of program synthesis for quantum unitary programs that recursively define a family of unitary circuits for different input sizes, which are widely used in existing quantum programming languages. Specifically, we present QSynth, the first quantum program synthesis framework, including a new inductive quantum programming language, its specification, a sound logic for reasoning, and an encoding of the reasoning procedure into SMT instances. By leveraging existing SMT solvers, QSynth successfully synthesizes ten quantum unitary programs including quantum adder circuits, quantum eigenvalue inversion circuits and Quantum Fourier Transformation, which can be readily transpiled to executable programs on major quantum platforms, e.g., Q#, IBM Qiskit, and AWS Braket.
We propose an auditing method to identify whether a large language model (LLM) encodes patterns such as hallucinations in its internal states, which may propagate to downstream tasks. We introduce a weakly supervised auditing technique using a subset scanning approach to detect anomalous patterns in LLM activations from pre-trained models. Importantly, our method does not need knowledge of the type of patterns a-priori. Instead, it relies on a reference dataset devoid of anomalies during testing. Further, our approach enables the identification of pivotal nodes responsible for encoding these patterns, which may offer crucial insights for fine-tuning specific sub-networks for bias mitigation. We introduce two new scanning methods to handle LLM activations for anomalous sentences that may deviate from the expected distribution in either direction. Our results confirm prior findings of BERT's limited internal capacity for encoding hallucinations, while OPT appears capable of encoding hallucination information internally. Importantly, our scanning approach, without prior exposure to false statements, performs comparably to a fully supervised out-of-distribution classifier.
This paper aims to define, quantify, and analyze the feature complexity that is learned by a DNN. We propose a generic definition for the feature complexity. Given the feature of a certain layer in the DNN, our method disentangles feature components of different complexity orders from the feature. We further design a set of metrics to evaluate the reliability, the effectiveness, and the significance of over-fitting of these feature components. Furthermore, we successfully discover a close relationship between the feature complexity and the performance of DNNs. As a generic mathematical tool, the feature complexity and the proposed metrics can also be used to analyze the success of network compression and knowledge distillation.
We propose to extend the current binary understanding of terrorism (versus non-terrorism) with a Dynamic Matrix of Extremisms and Terrorism (DMET). DMET considers the whole ecosystem of content and actors that can contribute to a continuum of extremism (e.g., right-wing, left-wing, religious, separatist, single-issue). It organizes levels of extremisms by varying degrees of ideological engagement and the presence of violence identified (e.g., partisan, fringe, violent extremism, terrorism) based on cognitive and behavioral cues and group dynamics. DMET is globally applicable due to its comprehensive conceptualization of the levels of extremisms. It is also dynamic, enabling iterative mapping with the region- and time-specific classifications of extremist actors. Once global actors recognize DMET types and their distinct characteristics, they can comprehensively analyze the profiles of extremist actors (e.g., individuals, groups, movements), track these respective actors and their activities (e.g., social media content) over time, and launch targeted counter activities (e.g. de-platforming, content moderation, or redirects to targeted CVE narratives).
Large language models of code (Code-LLMs) have recently brought tremendous advances to code completion, a fundamental feature of programming assistance and code intelligence. However, most existing works ignore the possible presence of bugs in the code context for generation, which are inevitable in software development. Therefore, we introduce and study the buggy-code completion problem, inspired by the realistic scenario of real-time code suggestion where the code context contains potential bugs -- anti-patterns that can become bugs in the completed program. To systematically study the task, we introduce two datasets: one with synthetic bugs derived from semantics-altering operator changes (buggy-HumanEval) and one with realistic bugs derived from user submissions to coding problems (buggy-FixEval). We find that the presence of potential bugs significantly degrades the generation performance of the high-performing Code-LLMs. For instance, the passing rates of CODEGEN-2B-MONO on test cases of buggy-HumanEval drop more than 50% given a single potential bug in the context. Finally, we investigate several post-hoc methods for mitigating the adverse effect of potential bugs and find that there remains a significant gap in post-mitigation performance.
Chain-of-thought reasoning, a cognitive process fundamental to human intelligence, has garnered significant attention in the realm of artificial intelligence and natural language processing. However, there still remains a lack of a comprehensive survey for this arena. To this end, we take the first step and present a thorough survey of this research field carefully and widely. We use X-of-Thought to refer to Chain-of-Thought in a broad sense. In detail, we systematically organize the current research according to the taxonomies of methods, including XoT construction, XoT structure variants, and enhanced XoT. Additionally, we describe XoT with frontier applications, covering planning, tool use, and distillation. Furthermore, we address challenges and discuss some future directions, including faithfulness, multi-modal, and theory. We hope this survey serves as a valuable resource for researchers seeking to innovate within the domain of chain-of-thought reasoning.
Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.
Knowledge graphs represent factual knowledge about the world as relationships between concepts and are critical for intelligent decision making in enterprise applications. New knowledge is inferred from the existing facts in the knowledge graphs by encoding the concepts and relations into low-dimensional feature vector representations. The most effective representations for this task, called Knowledge Graph Embeddings (KGE), are learned through neural network architectures. Due to their impressive predictive performance, they are increasingly used in high-impact domains like healthcare, finance and education. However, are the black-box KGE models adversarially robust for use in domains with high stakes? This thesis argues that state-of-the-art KGE models are vulnerable to data poisoning attacks, that is, their predictive performance can be degraded by systematically crafted perturbations to the training knowledge graph. To support this argument, two novel data poisoning attacks are proposed that craft input deletions or additions at training time to subvert the learned model's performance at inference time. These adversarial attacks target the task of predicting the missing facts in knowledge graphs using KGE models, and the evaluation shows that the simpler attacks are competitive with or outperform the computationally expensive ones. The thesis contributions not only highlight and provide an opportunity to fix the security vulnerabilities of KGE models, but also help to understand the black-box predictive behaviour of KGE models.
Deep neural networks have revolutionized many machine learning tasks in power systems, ranging from pattern recognition to signal processing. The data in these tasks is typically represented in Euclidean domains. Nevertheless, there is an increasing number of applications in power systems, where data are collected from non-Euclidean domains and represented as the graph-structured data with high dimensional features and interdependency among nodes. The complexity of graph-structured data has brought significant challenges to the existing deep neural networks defined in Euclidean domains. Recently, many studies on extending deep neural networks for graph-structured data in power systems have emerged. In this paper, a comprehensive overview of graph neural networks (GNNs) in power systems is proposed. Specifically, several classical paradigms of GNNs structures (e.g., graph convolutional networks, graph recurrent neural networks, graph attention networks, graph generative networks, spatial-temporal graph convolutional networks, and hybrid forms of GNNs) are summarized, and key applications in power systems such as fault diagnosis, power prediction, power flow calculation, and data generation are reviewed in detail. Furthermore, main issues and some research trends about the applications of GNNs in power systems are discussed.
Over the last several years, the field of natural language processing has been propelled forward by an explosion in the use of deep learning models. This survey provides a brief introduction to the field and a quick overview of deep learning architectures and methods. It then sifts through the plethora of recent studies and summarizes a large assortment of relevant contributions. Analyzed research areas include several core linguistic processing issues in addition to a number of applications of computational linguistics. A discussion of the current state of the art is then provided along with recommendations for future research in the field.