This paper studies the accelerated gradient descent for general nonconvex problems under the gradient Lipschitz and Hessian Lipschitz assumptions. We establish that a simple restarted accelerated gradient descent (AGD) finds an $\epsilon$-approximate first-order stationary point in $O(\epsilon^{-7/4})$ gradient computations with simple proofs. Our complexity does not hide any polylogarithmic factors, and thus it improves over the state-of-the-art one by the $O(\log\frac{1}{\epsilon})$ factor. Our simple algorithm only consists of Nesterov's classical AGD and a restart mechanism, and it does not need the negative curvature exploitation or the optimization of regularized surrogate functions. Technically, our simple proof does not invoke the analysis for the strongly convex AGD, which is crucial to remove the $O(\log\frac{1}{\epsilon})$ factor.
Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable. In this paper we identify such a subclass, which we call weakly revealing POMDPs. This family rules out the pathological instances of POMDPs where observations are uninformative to a degree that makes learning hard. We prove that for weakly revealing POMDPs, a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to guarantee polynomial sample complexity. To the best of our knowledge, this is the first provably sample-efficient result for learning from interactions in overcomplete POMDPs, where the number of latent states can be larger than the number of observations.
Given a set $P$ of $n$ points in the plane, the $k$-center problem is to find $k$ congruent disks of minimum possible radius such that their union covers all the points in $P$. The $2$-center problem is a special case of the $k$-center problem that has been extensively studied in the recent past \cite{CAHN,HT,SH}. In this paper, we consider a generalized version of the $2$-center problem called \textit{proximity connected} $2$-center (PCTC) problem. In this problem, we are also given a parameter $\delta\geq 0$ and we have the additional constraint that the distance between the centers of the disks should be at most $\delta$. Note that when $\delta=0$, the PCTC problem is reduced to the $1$-center(minimum enclosing disk) problem and when $\delta$ tends to infinity, it is reduced to the $2$-center problem. The PCTC problem first appeared in the context of wireless networks in 1992 \cite{ACN0}, but obtaining a nontrivial deterministic algorithm for the problem remained open. In this paper, we resolve this open problem by providing a deterministic $O(n^2\log n)$ time algorithm for the problem.
This paper focuses on stochastic saddle point problems with decision-dependent distributions. These are problems whose objective is the expected value of a stochastic payoff function, where random variables are drawn from a distribution induced by a distributional map. For general distributional maps, the problem of finding saddle points is in general computationally burdensome, even if the distribution is known. To enable a tractable solution approach, we introduce the notion of equilibrium points -- which are saddle points for the stationary stochastic minimax problem that they induce -- and provide conditions for their existence and uniqueness. We demonstrate that the distance between the two solution types is bounded provided that the objective has a strongly-convex-strongly-concave payoff and a Lipschitz continuous distributional map. We develop deterministic and stochastic primal-dual algorithms and demonstrate their convergence to the equilibrium point. In particular, by modeling errors emerging from a stochastic gradient estimator as sub-Weibull random variables, we provide error bounds in expectation and in high probability that hold for each iteration. Moreover, we show convergence to a neighborhood almost surely. Finally, we investigate a condition on the distributional map -- which we call opposing mixture dominance -- that ensures that the objective is strongly-convex-strongly-concave. We tailor the convergence results for the primal-dual algorithms to this opposing mixture dominance setup.
Momentum methods, including heavy-ball~(HB) and Nesterov's accelerated gradient~(NAG), are widely used in training neural networks for their fast convergence. However, there is a lack of theoretical guarantees for their convergence and acceleration since the optimization landscape of the neural network is non-convex. Nowadays, some works make progress towards understanding the convergence of momentum methods in an over-parameterized regime, where the number of the parameters exceeds that of the training instances. Nonetheless, current results mainly focus on the two-layer neural network, which are far from explaining the remarkable success of the momentum methods in training deep neural networks. Motivated by this, we investigate the convergence of NAG with constant learning rate and momentum parameter in training two architectures of deep linear networks: deep fully-connected linear neural networks and deep linear ResNets. Based on the over-parameterization regime, we first analyze the residual dynamics induced by the training trajectory of NAG for a deep fully-connected linear neural network under the random Gaussian initialization. Our results show that NAG can converge to the global minimum at a $(1 - \mathcal{O}(1/\sqrt{\kappa}))^t$ rate, where $t$ is the iteration number and $\kappa > 1$ is a constant depending on the condition number of the feature matrix. Compared to the $(1 - \mathcal{O}(1/{\kappa}))^t$ rate of GD, NAG achieves an acceleration over GD. To the best of our knowledge, this is the first theoretical guarantee for the convergence of NAG to the global minimum in training deep neural networks. Furthermore, we extend our analysis to deep linear ResNets and derive a similar convergence result.
This paper presents new deterministic and distributed low-diameter decomposition algorithms for weighted graphs. In particular, we show that if one can efficiently compute approximate distances in a parallel or a distributed setting, one can also efficiently compute low-diameter decompositions. This consequently implies solutions to many fundamental distance based problems using a polylogarithmic number of approximate distance computations. Our low-diameter decomposition generalizes and extends the line of work starting from [Rozho\v{n}, Ghaffari STOC 2020] to weighted graphs in a very model-independent manner. Moreover, our clustering results have additional useful properties, including strong-diameter guarantees, separation properties, restricting cluster centers to specified terminals, and more. Applications include: -- The first near-linear work and polylogarithmic depth randomized and deterministic parallel algorithm for low-stretch spanning trees (LSST) with polylogarithmic stretch. Previously, the best parallel LSST algorithm required $m \cdot n^{o(1)}$ work and $n^{o(1)}$ depth and was inherently randomized. No deterministic LSST algorithm with truly sub-quadratic work and sub-linear depth was known. -- The first near-linear work and polylogarithmic depth deterministic algorithm for computing an $\ell_1$-embedding into polylogarithmic dimensional space with polylogarithmic distortion. The best prior deterministic algorithms for $\ell_1$-embeddings either require large polynomial work or are inherently sequential. Even when we apply our techniques to the classical problem of computing a ball-carving with strong-diameter $O(\log^2 n)$ in an unweighted graph, our new clustering algorithm still leads to an improvement in round complexity from $O(\log^{10} n)$ rounds [Chang, Ghaffari PODC 21] to $O(\log^{4} n)$.
We study dynamic algorithms for the problem of maximizing a monotone submodular function over a stream of $n$ insertions and deletions. We show that any algorithm that maintains a $(0.5+\epsilon)$-approximate solution under a cardinality constraint, for any constant $\epsilon>0$, must have an amortized query complexity that is $\mathit{polynomial}$ in $n$. Moreover, a linear amortized query complexity is needed in order to maintain a $0.584$-approximate solution. This is in sharp contrast with recent dynamic algorithms of [LMNF+20, Mon20] that achieve $(0.5-\epsilon)$-approximation with a $\mathsf{poly}\log(n)$ amortized query complexity. On the positive side, when the stream is insertion-only, we present efficient algorithms for the problem under a cardinality constraint and under a matroid constraint with approximation guarantee $1-1/e-\epsilon$ and amortized query complexities $\smash{O(\log (k/\epsilon)/\epsilon^2)}$ and $\smash{k^{\tilde{O}(1/\epsilon^2)}\log n}$, respectively, where $k$ denotes the cardinality parameter or the rank of the matroid.
In the storied Colonel Blotto game, two colonels allocate $a$ and $b$ troops, respectively, to $k$ distinct battlefields. A colonel wins a battle if they assign more troops to that particular battle, and each colonel seeks to maximize their total number of victories. Despite the problem's formulation in 1921, the first polynomial-time algorithm to compute Nash equilibrium (NE) strategies for this game was discovered only quite recently. In 2016, \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} formulated a breakthrough algorithm to compute NE strategies for the Colonel Blotto game\footnote{To the best of our knowledge, the algorithm from \citep{ahmadinejad_dehghani_hajiaghayi_lucier_mahini_seddighin_2019} has computational complexity $O(k^{14}\max\{a,b\}^{13})$}, receiving substantial media coverage (e.g. \citep{Insider}, \citep{NSF}, \citep{ScienceDaily}). In this work, we present the first known $\epsilon$-approximation algorithm to compute NE strategies in the two-player Colonel Blotto game in runtime $\widetilde{O}(\epsilon^{-4} k^8 \max\{a,b\}^2)$ for arbitrary settings of these parameters. Moreover, this algorithm computes approximate coarse correlated equilibrium strategies in the multiplayer (continuous and discrete) Colonel Blotto game (when there are $\ell > 2$ colonels) with runtime $\widetilde{O}(\ell \epsilon^{-4} k^8 n^2 + \ell^2 \epsilon^{-2} k^3 n (n+k))$, where $n$ is the maximum troop count. Before this work, no polynomial-time algorithm was known to compute exact or approximate equilibrium (in any sense) strategies for multiplayer Colonel Blotto with arbitrary parameters. Our algorithm computes these approximate equilibria by a novel (to the author's knowledge) sampling technique with which we implicitly perform multiplicative weights update over the exponentially many strategies available to each player.
Momentum methods, such as heavy ball method~(HB) and Nesterov's accelerated gradient method~(NAG), have been widely used in training neural networks by incorporating the history of gradients into the current updating process. In practice, they often provide improved performance over (stochastic) gradient descent~(GD) with faster convergence. Despite these empirical successes, theoretical understandings of their accelerated convergence rates are still lacking. Recently, some attempts have been made by analyzing the trajectories of gradient-based methods in an over-parameterized regime, where the number of the parameters is significantly larger than the number of the training instances. However, the majority of existing theoretical work is mainly concerned with GD and the established convergence result of NAG is inferior to HB and GD, which fails to explain the practical success of NAG. In this paper, we take a step towards closing this gap by analyzing NAG in training a randomly initialized over-parameterized two-layer fully connected neural network with ReLU activation. Despite the fact that the objective function is non-convex and non-smooth, we show that NAG converges to a global minimum at a non-asymptotic linear rate $(1-\Theta(1/\sqrt{\kappa}))^t$, where $\kappa > 1$ is the condition number of a gram matrix and $t$ is the number of the iterations. Compared to the convergence rate $(1-\Theta(1/{\kappa}))^t$ of GD, our result provides theoretical guarantees for the acceleration of NAG in neural network training. Furthermore, our findings suggest that NAG and HB have similar convergence rate. Finally, we conduct extensive experiments on six benchmark datasets to validate the correctness of our theoretical results.
CP decomposition (CPD) is prevalent in chemometrics, signal processing, data mining and many more fields. While many algorithms have been proposed to compute the CPD, alternating least squares (ALS) remains one of the most widely used algorithm for computing the decomposition. Recent works have introduced the notion of eigenvalues and singular values of a tensor and explored applications of eigenvectors and singular vectors in areas like signal processing, data analytics and in various other fields. We introduce a new formulation for deriving singular values and vectors of a tensor by considering the critical points of a function different from what is used in the previous work. Computing these critical points in an alternating manner motivates an alternating optimization algorithm which corresponds to alternating least squares algorithm in the matrix case. However, for tensors with order greater than equal to $3$, it minimizes an objective function which is different from the commonly used least squares loss. Alternating optimization of this new objective leads to simple updates to the factor matrices with the same asymptotic computational cost as ALS. We show that a subsweep of this algorithm can achieve a superlinear convergence rate for exact CPD with known rank and verify it experimentally. We then view the algorithm as optimizing a Mahalanobis distance with respect to each factor with ground metric dependent on the other factors. This perspective allows us to generalize our approach to interpolate between updates corresponding to the ALS and the new algorithm to manage the tradeoff between stability and fitness of the decomposition. Our experimental results show that for approximating synthetic and real-world tensors, this algorithm and its variants converge to a better conditioned decomposition with comparable and sometimes better fitness as compared to the ALS algorithm.
The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.