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We propose UTSP, an unsupervised learning (UL) framework for solving the Travelling Salesman Problem (TSP). We train a Graph Neural Network (GNN) using a surrogate loss. The GNN outputs a heat map representing the probability for each edge to be part of the optimal path. We then apply local search to generate our final prediction based on the heat map. Our loss function consists of two parts: one pushes the model to find the shortest path and the other serves as a surrogate for the constraint that the route should form a Hamiltonian Cycle. Experimental results show that UTSP outperforms the existing data-driven TSP heuristics. Our approach is parameter efficient as well as data efficient: the model takes $\sim$ 10\% of the number of parameters and $\sim$ 0.2\% of training samples compared with reinforcement learning or supervised learning methods.

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Purpose: We propose a novel method for continual learning based on the increasing depth of neural networks. This work explores whether extending neural network depth may be beneficial in a life-long learning setting. Methods: We propose a novel approach based on adding new layers on top of existing ones to enable the forward transfer of knowledge and adapting previously learned representations. We employ a method of determining the most similar tasks for selecting the best location in our network to add new nodes with trainable parameters. This approach allows for creating a tree-like model, where each node is a set of neural network parameters dedicated to a specific task. The Progressive Neural Network concept inspires the proposed method. Therefore, it benefits from dynamic changes in network structure. However, Progressive Neural Network allocates a lot of memory for the whole network structure during the learning process. The proposed method alleviates this by adding only part of a network for a new task and utilizing a subset of previously trained weights. At the same time, we may retain the benefit of PNN, such as no forgetting guaranteed by design, without needing a memory buffer. Results: Experiments on Split CIFAR and Split Tiny ImageNet show that the proposed algorithm is on par with other continual learning methods. In a more challenging setup with a single computer vision dataset as a separate task, our method outperforms Experience Replay. Conclusion: It is compatible with commonly used computer vision architectures and does not require a custom network structure. As an adaptation to changing data distribution is made by expanding the architecture, there is no need to utilize a rehearsal buffer. For this reason, our method could be used for sensitive applications where data privacy must be considered.

Assigning labels to instances is crucial for supervised machine learning. In this paper, we proposed a novel annotation method called Q&A labeling, which involves a question generator that asks questions about the labels of the instances to be assigned, and an annotator who answers the questions and assigns the corresponding labels to the instances. We derived a generative model of labels assigned according to two different Q&A labeling procedures that differ in the way questions are asked and answered. We showed that, in both procedures, the derived model is partially consistent with that assumed in previous studies. The main distinction of this study from previous studies lies in the fact that the label generative model was not assumed, but rather derived based on the definition of a specific annotation method, Q&A labeling. We also derived a loss function to evaluate the classification risk of ordinary supervised machine learning using instances assigned Q&A labels and evaluated the upper bound of the classification error. The results indicate statistical consistency in learning with Q&A labels.

Most inverse problems from physical sciences are formulated as PDE-constrained optimization problems. This involves identifying unknown parameters in equations by optimizing the model to generate PDE solutions that closely match measured data. The formulation is powerful and widely used in many sciences and engineering fields. However, one crucial assumption is that the unknown parameter must be deterministic. In reality, however, many problems are stochastic in nature, and the unknown parameter is random. The challenge then becomes recovering the full distribution of this unknown random parameter. It is a much more complex task. In this paper, we examine this problem in a general setting. In particular, we conceptualize the PDE solver as a push-forward map that pushes the parameter distribution to the generated data distribution. This way, the SDE-constrained optimization translates to minimizing the distance between the generated distribution and the measurement distribution. We then formulate a gradient-flow equation to seek the ground-truth parameter probability distribution. This opens up a new paradigm for extending many techniques in PDE-constrained optimization to that for systems with stochasticity.

This paper investigates the problem of efficient constrained global optimization of composite functions (hybrid models) whose input is an expensive black-box function with vector-valued outputs and noisy observations, which often arises in real-world science, engineering, manufacturing, and control applications. We propose a novel algorithm, Constrained Upper Quantile Bound (CUQB), to solve such problems that directly exploits the composite structure of the objective and constraint functions that we show leads substantially improved sampling efficiency. CUQB is conceptually simple and avoids the constraint approximations used by previous methods. Although the CUQB acquisition function is not available in closed form, we propose a novel differentiable stochastic approximation that enables it to be efficiently maximized. We further derive bounds on the cumulative regret and constraint violation. Since these bounds depend sublinearly on the number of iterations under some regularity assumptions, we establish explicit bounds on the convergence rate to the optimal solution of the original constrained problem. In contrast to existing methods, CUQB further incorporates a simple infeasibility detection scheme, which we prove triggers in a finite number of iterations (with high probability) when the original problem is infeasible. Numerical experiments on several test problems, including environmental model calibration and real-time reactor optimization, show that CUQB significantly outperforms traditional Bayesian optimization in both constrained and unconstrained cases. Furthermore, compared to other state-of-the-art methods that exploit composite structure, CUQB achieves competitive empirical performance while also providing substantially improved theoretical guarantees.

In this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve properties thought to be desirable, such as orthogonality and sparsity. In contrast, the idea behind deep reinforcement learning methods is that the agent designer should not encode representational properties, but rather that the data stream should determine the properties of the representation -- good representations emerge under appropriate training schemes. In this paper we bring these two perspectives together, empirically investigating the properties of representations that support transfer in reinforcement learning. We introduce and measure six representational properties over more than 25 thousand agent-task settings. We consider Deep Q-learning agents with different auxiliary losses in a pixel-based navigation environment, with source and transfer tasks corresponding to different goal locations. We develop a method to better understand why some representations work better for transfer, through a systematic approach varying task similarity and measuring and correlating representation properties with transfer performance. We demonstrate the generality of the methodology by investigating representations learned by a Rainbow agent that successfully transfer across games modes in Atari 2600.

Recently, graph neural networks (GNNs) have been widely used for document classification. However, most existing methods are based on static word co-occurrence graphs without sentence-level information, which poses three challenges:(1) word ambiguity, (2) word synonymity, and (3) dynamic contextual dependency. To address these challenges, we propose a novel GNN-based sparse structure learning model for inductive document classification. Specifically, a document-level graph is initially generated by a disjoint union of sentence-level word co-occurrence graphs. Our model collects a set of trainable edges connecting disjoint words between sentences and employs structure learning to sparsely select edges with dynamic contextual dependencies. Graphs with sparse structures can jointly exploit local and global contextual information in documents through GNNs. For inductive learning, the refined document graph is further fed into a general readout function for graph-level classification and optimization in an end-to-end manner. Extensive experiments on several real-world datasets demonstrate that the proposed model outperforms most state-of-the-art results, and reveal the necessity to learn sparse structures for each document.

Link prediction is a very fundamental task on graphs. Inspired by traditional path-based methods, in this paper we propose a general and flexible representation learning framework based on paths for link prediction. Specifically, we define the representation of a pair of nodes as the generalized sum of all path representations, with each path representation as the generalized product of the edge representations in the path. Motivated by the Bellman-Ford algorithm for solving the shortest path problem, we show that the proposed path formulation can be efficiently solved by the generalized Bellman-Ford algorithm. To further improve the capacity of the path formulation, we propose the Neural Bellman-Ford Network (NBFNet), a general graph neural network framework that solves the path formulation with learned operators in the generalized Bellman-Ford algorithm. The NBFNet parameterizes the generalized Bellman-Ford algorithm with 3 neural components, namely INDICATOR, MESSAGE and AGGREGATE functions, which corresponds to the boundary condition, multiplication operator, and summation operator respectively. The NBFNet is very general, covers many traditional path-based methods, and can be applied to both homogeneous graphs and multi-relational graphs (e.g., knowledge graphs) in both transductive and inductive settings. Experiments on both homogeneous graphs and knowledge graphs show that the proposed NBFNet outperforms existing methods by a large margin in both transductive and inductive settings, achieving new state-of-the-art results.

The Q-learning algorithm is known to be affected by the maximization bias, i.e. the systematic overestimation of action values, an important issue that has recently received renewed attention. Double Q-learning has been proposed as an efficient algorithm to mitigate this bias. However, this comes at the price of an underestimation of action values, in addition to increased memory requirements and a slower convergence. In this paper, we introduce a new way to address the maximization bias in the form of a "self-correcting algorithm" for approximating the maximum of an expected value. Our method balances the overestimation of the single estimator used in conventional Q-learning and the underestimation of the double estimator used in Double Q-learning. Applying this strategy to Q-learning results in Self-correcting Q-learning. We show theoretically that this new algorithm enjoys the same convergence guarantees as Q-learning while being more accurate. Empirically, it performs better than Double Q-learning in domains with rewards of high variance, and it even attains faster convergence than Q-learning in domains with rewards of zero or low variance. These advantages transfer to a Deep Q Network implementation that we call Self-correcting DQN and which outperforms regular DQN and Double DQN on several tasks in the Atari 2600 domain.

Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.

Graph neural networks (GNNs) are a popular class of machine learning models whose major advantage is their ability to incorporate a sparse and discrete dependency structure between data points. Unfortunately, GNNs can only be used when such a graph-structure is available. In practice, however, real-world graphs are often noisy and incomplete or might not be available at all. With this work, we propose to jointly learn the graph structure and the parameters of graph convolutional networks (GCNs) by approximately solving a bilevel program that learns a discrete probability distribution on the edges of the graph. This allows one to apply GCNs not only in scenarios where the given graph is incomplete or corrupted but also in those where a graph is not available. We conduct a series of experiments that analyze the behavior of the proposed method and demonstrate that it outperforms related methods by a significant margin.

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