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This paper presents HandFi, which constructs hand skeletons with practical WiFi devices. Unlike previous WiFi hand sensing systems that primarily employ predefined gestures for pattern matching, by constructing the hand skeleton, HandFi can enable a variety of downstream WiFi-based hand sensing applications in gaming, healthcare, and smart homes. Deriving the skeleton from WiFi signals is challenging, especially because the palm is a dominant reflector compared with fingers. HandFi develops a novel multi-task learning neural network with a series of customized loss functions to capture the low-level hand information from WiFi signals. During offline training, HandFi takes raw WiFi signals as input and uses the leap motion to provide supervision. During online use, only with commercial WiFi, HandFi is capable of producing 2D hand masks as well as 3D hand poses. We demonstrate that HandFi can serve as a foundation model to enable developers to build various applications such as finger tracking and sign language recognition, and outperform existing WiFi-based solutions. Artifacts can be found: //github.com/SIJIEJI/HandFi

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This paper describes Meta's TestGen-LLM tool, which uses LLMs to automatically improve existing human-written tests. TestGen-LLM verifies that its generated test classes successfully clear a set of filters that assure measurable improvement over the original test suite, thereby eliminating problems due to LLM hallucination. We describe the deployment of TestGen-LLM at Meta test-a-thons for the Instagram and Facebook platforms. In an evaluation on Reels and Stories products for Instagram, 75% of TestGen-LLM's test cases built correctly, 57% passed reliably, and 25% increased coverage. During Meta's Instagram and Facebook test-a-thons, it improved 11.5% of all classes to which it was applied, with 73% of its recommendations being accepted for production deployment by Meta software engineers. We believe this is the first report on industrial scale deployment of LLM-generated code backed by such assurances of code improvement.

Current LLM alignment methods are readily broken through specifically crafted adversarial prompts. While crafting adversarial prompts using discrete optimization is highly effective, such attacks typically use more than 100,000 LLM calls. This high computational cost makes them unsuitable for, e.g., quantitative analyses and adversarial training. To remedy this, we revisit Projected Gradient Descent (PGD) on the continuously relaxed input prompt. Although previous attempts with ordinary gradient-based attacks largely failed, we show that carefully controlling the error introduced by the continuous relaxation tremendously boosts their efficacy. Our PGD for LLMs is up to one order of magnitude faster than state-of-the-art discrete optimization to achieve the same devastating attack results.

We present a new methodology for handling AI errors by introducing weakly supervised AI error correctors with a priori performance guarantees. These AI correctors are auxiliary maps whose role is to moderate the decisions of some previously constructed underlying classifier by either approving or rejecting its decisions. The rejection of a decision can be used as a signal to suggest abstaining from making a decision. A key technical focus of the work is in providing performance guarantees for these new AI correctors through bounds on the probabilities of incorrect decisions. These bounds are distribution agnostic and do not rely on assumptions on the data dimension. Our empirical example illustrates how the framework can be applied to improve the performance of an image classifier in a challenging real-world task where training data are scarce.

This paper considers opportunistic scheduler (OS) design using statistical channel state information~(CSI). We apply max-weight schedulers (MWSs) to maximize a utility function of users' average data rates. MWSs schedule the user with the highest weighted instantaneous data rate every time slot. Existing methods require hundreds of time slots to adjust the MWS's weights according to the instantaneous CSI before finding the optimal weights that maximize the utility function. In contrast, our MWS design requires few slots for estimating the statistical CSI. Specifically, we formulate a weight optimization problem using the mean and variance of users' signal-to-noise ratios (SNRs) to construct constraints bounding users' feasible average rates. Here, the utility function is the formulated objective, and the MWS's weights are optimization variables. We develop an iterative solver for the problem and prove that it finds the optimal weights. We also design an online architecture where the solver adaptively generates optimal weights for networks with varying mean and variance of the SNRs. Simulations show that our methods effectively require $4\sim10$ times fewer slots to find the optimal weights and achieve $5\sim15\%$ better average rates than the existing methods.

Existing methods for controlling language models, such as RLHF and Constitutional AI, involve determining which LLM behaviors are desirable and training them into a language model. However, in many cases, it is desirable for LLMs to be controllable \textit{at inference time}, so that they can be used in multiple contexts with diverse needs. We illustrate this with the \textbf{Pink Elephant Problem}: instructing an LLM to avoid discussing a certain entity (a ``Pink Elephant''), and instead discuss a preferred entity (``Grey Elephant''). We apply a novel simplification of Constitutional AI, \textbf{Direct Principle Feedback}, which skips the ranking of responses and uses DPO directly on critiques and revisions. Our results show that after DPF fine-tuning on our synthetic Pink Elephants dataset, our 13B fine-tuned LLaMA 2 model significantly outperforms Llama-2-13B-Chat and a prompted baseline, and performs as well as GPT-4 in on our curated test set assessing the Pink Elephant Problem.

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.

This paper presents a new approach for assembling graph neural networks based on framelet transforms. The latter provides a multi-scale representation for graph-structured data. With the framelet system, we can decompose the graph feature into low-pass and high-pass frequencies as extracted features for network training, which then defines a framelet-based graph convolution. The framelet decomposition naturally induces a graph pooling strategy by aggregating the graph feature into low-pass and high-pass spectra, which considers both the feature values and geometry of the graph data and conserves the total information. The graph neural networks with the proposed framelet convolution and pooling achieve state-of-the-art performance in many types of node and graph prediction tasks. Moreover, we propose shrinkage as a new activation for the framelet convolution, which thresholds the high-frequency information at different scales. Compared to ReLU, shrinkage in framelet convolution improves the graph neural network model in terms of denoising and signal compression: noises in both node and structure can be significantly reduced by accurately cutting off the high-pass coefficients from framelet decomposition, and the signal can be compressed to less than half its original size with the prediction performance well preserved.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

In this paper, we introduce the Reinforced Mnemonic Reader for machine reading comprehension tasks, which enhances previous attentive readers in two aspects. First, a reattention mechanism is proposed to refine current attentions by directly accessing to past attentions that are temporally memorized in a multi-round alignment architecture, so as to avoid the problems of attention redundancy and attention deficiency. Second, a new optimization approach, called dynamic-critical reinforcement learning, is introduced to extend the standard supervised method. It always encourages to predict a more acceptable answer so as to address the convergence suppression problem occurred in traditional reinforcement learning algorithms. Extensive experiments on the Stanford Question Answering Dataset (SQuAD) show that our model achieves state-of-the-art results. Meanwhile, our model outperforms previous systems by over 6% in terms of both Exact Match and F1 metrics on two adversarial SQuAD datasets.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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