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We consider the problem of learning an episodic safe control policy that minimizes an objective function, while satisfying necessary safety constraints -- both during learning and deployment. We formulate this safety constrained reinforcement learning (RL) problem using the framework of a finite-horizon Constrained Markov Decision Process (CMDP) with an unknown transition probability function. Here, we model the safety requirements as constraints on the expected cumulative costs that must be satisfied during all episodes of learning. We propose a model-based safe RL algorithm that we call the Optimistic-Pessimistic Safe Reinforcement Learning (OPSRL) algorithm, and show that it achieves an $\tilde{\mathcal{O}}(S^{2}\sqrt{A H^{7}K}/ (\bar{C} - \bar{C}_{b}))$ cumulative regret without violating the safety constraints during learning, where $S$ is the number of states, $A$ is the number of actions, $H$ is the horizon length, $K$ is the number of learning episodes, and $(\bar{C} - \bar{C}_{b})$ is the safety gap, i.e., the difference between the constraint value and the cost of a known safe baseline policy. The scaling as $\tilde{\mathcal{O}}(\sqrt{K})$ is the same as the traditional approach where constraints may be violated during learning, which means that our algorithm suffers no additional regret in spite of providing a safety guarantee. Our key idea is to use an optimistic exploration approach with pessimistic constraint enforcement for learning the policy. This approach simultaneously incentivizes the exploration of unknown states while imposing a penalty for visiting states that are likely to cause violation of safety constraints. We validate our algorithm by evaluating its performance on benchmark problems against conventional approaches.

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In this work we provide provable regret guarantees for an online meta-learning control algorithm in an iterative control setting, where in each iteration the system to be controlled is a linear deterministic system that is different and unknown, the cost for the controller in an iteration is a general additive cost function and the control input is required to be constrained, which if violated incurs an additional cost. We prove (i) that the algorithm achieves a regret for the controller cost and constraint violation that are $O(T^{3/4})$ for an episode of duration $T$ with respect to the best policy that satisfies the control input control constraints and (ii) that the average of the regret for the controller cost and constraint violation with respect to the same policy vary as $O((1+\log(N)/N)T^{3/4})$ with the number of iterations $N$, showing that the worst regret for the learning within an iteration continuously improves with experience of more iterations.

We address the problem of finding the optimal policy of a constrained Markov decision process (CMDP) using a gradient descent-based algorithm. Previous results have shown that a primal-dual approach can achieve an $\mathcal{O}(1/\sqrt{T})$ global convergence rate for both the optimality gap and the constraint violation. We propose a new algorithm called policy mirror descent-primal dual (PMD-PD) algorithm that can provably achieve a faster $\mathcal{O}(\log(T)/T)$ convergence rate for both the optimality gap and the constraint violation. For the primal (policy) update, the PMD-PD algorithm utilizes a modified value function and performs natural policy gradient steps, which is equivalent to a mirror descent step with appropriate regularization. For the dual update, the PMD-PD algorithm uses modified Lagrange multipliers to ensure a faster convergence rate. We also present two extensions of this approach to the settings with zero constraint violation and sample-based estimation. Experimental results demonstrate the faster convergence rate and the better performance of the PMD-PD algorithm compared with existing policy gradient-based algorithms.

We study constrained reinforcement learning (CRL) from a novel perspective by setting constraints directly on state density functions, rather than the value functions considered by previous works. State density has a clear physical and mathematical interpretation, and is able to express a wide variety of constraints such as resource limits and safety requirements. Density constraints can also avoid the time-consuming process of designing and tuning cost functions required by value function-based constraints to encode system specifications. We leverage the duality between density functions and Q functions to develop an effective algorithm to solve the density constrained RL problem optimally and the constrains are guaranteed to be satisfied. We prove that the proposed algorithm converges to a near-optimal solution with a bounded error even when the policy update is imperfect. We use a set of comprehensive experiments to demonstrate the advantages of our approach over state-of-the-art CRL methods, with a wide range of density constrained tasks as well as standard CRL benchmarks such as Safety-Gym.

In real world settings, numerous constraints are present which are hard to specify mathematically. However, for the real world deployment of reinforcement learning (RL), it is critical that RL agents are aware of these constraints, so that they can act safely. In this work, we consider the problem of learning constraints from demonstrations of a constraint-abiding agent's behavior. We experimentally validate our approach and show that our framework can successfully learn the most likely constraints that the agent respects. We further show that these learned constraints are \textit{transferable} to new agents that may have different morphologies and/or reward functions. Previous works in this regard have either mainly been restricted to tabular (discrete) settings, specific types of constraints or assume the environment's transition dynamics. In contrast, our framework is able to learn arbitrary \textit{Markovian} constraints in high-dimensions in a completely model-free setting. The code can be found it: \url{//github.com/shehryar-malik/icrl}.

Discovering causal structure among a set of variables is a fundamental problem in many empirical sciences. Traditional score-based casual discovery methods rely on various local heuristics to search for a Directed Acyclic Graph (DAG) according to a predefined score function. While these methods, e.g., greedy equivalence search, may have attractive results with infinite samples and certain model assumptions, they are usually less satisfactory in practice due to finite data and possible violation of assumptions. Motivated by recent advances in neural combinatorial optimization, we propose to use Reinforcement Learning (RL) to search for the DAG with the best scoring. Our encoder-decoder model takes observable data as input and generates graph adjacency matrices that are used to compute rewards. The reward incorporates both the predefined score function and two penalty terms for enforcing acyclicity. In contrast with typical RL applications where the goal is to learn a policy, we use RL as a search strategy and our final output would be the graph, among all graphs generated during training, that achieves the best reward. We conduct experiments on both synthetic and real datasets, and show that the proposed approach not only has an improved search ability but also allows a flexible score function under the acyclicity constraint.

This paper proposes a model-free Reinforcement Learning (RL) algorithm to synthesise policies for an unknown Markov Decision Process (MDP), such that a linear time property is satisfied. We convert the given property into a Limit Deterministic Buchi Automaton (LDBA), then construct a synchronized MDP between the automaton and the original MDP. According to the resulting LDBA, a reward function is then defined over the state-action pairs of the product MDP. With this reward function, our algorithm synthesises a policy whose traces satisfies the linear time property: as such, the policy synthesis procedure is "constrained" by the given specification. Additionally, we show that the RL procedure sets up an online value iteration method to calculate the maximum probability of satisfying the given property, at any given state of the MDP - a convergence proof for the procedure is provided. Finally, the performance of the algorithm is evaluated via a set of numerical examples. We observe an improvement of one order of magnitude in the number of iterations required for the synthesis compared to existing approaches.

Recent studies have shown the vulnerability of reinforcement learning (RL) models in noisy settings. The sources of noises differ across scenarios. For instance, in practice, the observed reward channel is often subject to noise (e.g., when observed rewards are collected through sensors), and thus observed rewards may not be credible as a result. Also, in applications such as robotics, a deep reinforcement learning (DRL) algorithm can be manipulated to produce arbitrary errors. In this paper, we consider noisy RL problems where observed rewards by RL agents are generated with a reward confusion matrix. We call such observed rewards as perturbed rewards. We develop an unbiased reward estimator aided robust RL framework that enables RL agents to learn in noisy environments while observing only perturbed rewards. Our framework draws upon approaches for supervised learning with noisy data. The core ideas of our solution include estimating a reward confusion matrix and defining a set of unbiased surrogate rewards. We prove the convergence and sample complexity of our approach. Extensive experiments on different DRL platforms show that policies based on our estimated surrogate reward can achieve higher expected rewards, and converge faster than existing baselines. For instance, the state-of-the-art PPO algorithm is able to obtain 67.5% and 46.7% improvements in average on five Atari games, when the error rates are 10% and 30% respectively.

We consider the exploration-exploitation trade-off in reinforcement learning and we show that an agent imbued with a risk-seeking utility function is able to explore efficiently, as measured by regret. The parameter that controls how risk-seeking the agent is can be optimized exactly, or annealed according to a schedule. We call the resulting algorithm K-learning and show that the corresponding K-values are optimistic for the expected Q-values at each state-action pair. The K-values induce a natural Boltzmann exploration policy for which the `temperature' parameter is equal to the risk-seeking parameter. This policy achieves an expected regret bound of $\tilde O(L^{3/2} \sqrt{S A T})$, where $L$ is the time horizon, $S$ is the number of states, $A$ is the number of actions, and $T$ is the total number of elapsed time-steps. This bound is only a factor of $L$ larger than the established lower bound. K-learning can be interpreted as mirror descent in the policy space, and it is similar to other well-known methods in the literature, including Q-learning, soft-Q-learning, and maximum entropy policy gradient, and is closely related to optimism and count based exploration methods. K-learning is simple to implement, as it only requires adding a bonus to the reward at each state-action and then solving a Bellman equation. We conclude with a numerical example demonstrating that K-learning is competitive with other state-of-the-art algorithms in practice.

This work considers the problem of provably optimal reinforcement learning for episodic finite horizon MDPs, i.e. how an agent learns to maximize his/her long term reward in an uncertain environment. The main contribution is in providing a novel algorithm --- Variance-reduced Upper Confidence Q-learning (vUCQ) --- which enjoys a regret bound of $\widetilde{O}(\sqrt{HSAT} + H^5SA)$, where the $T$ is the number of time steps the agent acts in the MDP, $S$ is the number of states, $A$ is the number of actions, and $H$ is the (episodic) horizon time. This is the first regret bound that is both sub-linear in the model size and asymptotically optimal. The algorithm is sub-linear in that the time to achieve $\epsilon$-average regret for any constant $\epsilon$ is $O(SA)$, which is a number of samples that is far less than that required to learn any non-trivial estimate of the transition model (the transition model is specified by $O(S^2A)$ parameters). The importance of sub-linear algorithms is largely the motivation for algorithms such as $Q$-learning and other "model free" approaches. vUCQ algorithm also enjoys minimax optimal regret in the long run, matching the $\Omega(\sqrt{HSAT})$ lower bound. Variance-reduced Upper Confidence Q-learning (vUCQ) is a successive refinement method in which the algorithm reduces the variance in $Q$-value estimates and couples this estimation scheme with an upper confidence based algorithm. Technically, the coupling of both of these techniques is what leads to the algorithm enjoying both the sub-linear regret property and the asymptotically optimal regret.

One of the most significant bottleneck in training large scale machine learning models on parameter server (PS) is the communication overhead, because it needs to frequently exchange the model gradients between the workers and servers during the training iterations. Gradient quantization has been proposed as an effective approach to reducing the communication volume. One key issue in gradient quantization is setting the number of bits for quantizing the gradients. Small number of bits can significantly reduce the communication overhead while hurts the gradient accuracies, and vise versa. An ideal quantization method would dynamically balance the communication overhead and model accuracy, through adjusting the number bits according to the knowledge learned from the immediate past training iterations. Existing methods, however, quantize the gradients either with fixed number of bits, or with predefined heuristic rules. In this paper we propose a novel adaptive quantization method within the framework of reinforcement learning. The method, referred to as MQGrad, formalizes the selection of quantization bits as actions in a Markov decision process (MDP) where the MDP states records the information collected from the past optimization iterations (e.g., the sequence of the loss function values). During the training iterations of a machine learning algorithm, MQGrad continuously updates the MDP state according to the changes of the loss function. Based on the information, MDP learns to select the optimal actions (number of bits) to quantize the gradients. Experimental results based on a benchmark dataset showed that MQGrad can accelerate the learning of a large scale deep neural network while keeping its prediction accuracies.

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