Goal-conditioned rearrangement of deformable objects (e.g. straightening a rope and folding a cloth) is one of the most common deformable manipulation tasks, where the robot needs to rearrange a deformable object into a prescribed goal configuration with only visual observations. These tasks are typically confronted with two main challenges: the high dimensionality of deformable configuration space and the underlying complexity, nonlinearity and uncertainty inherent in deformable dynamics. To address these challenges, we propose a novel representation strategy that can efficiently model the deformable object states with a set of keypoints and their interactions. We further propose local-graph neural network (GNN), a light local GNN learning to jointly model the deformable rearrangement dynamics and infer the optimal manipulation actions (e.g. pick and place) by constructing and updating two dynamic graphs. Both simulated and real experiments have been conducted to demonstrate that the proposed dynamic graph representation shows superior expressiveness in modeling deformable rearrangement dynamics. Our method reaches much higher success rates on a variety of deformable rearrangement tasks (96.3% on average) than state-of-the-art method in simulation experiments. Besides, our method is much more lighter and has a 60% shorter inference time than state-of-the-art methods. We also demonstrate that our method performs well in the multi-task learning scenario and can be transferred to real-world applications with an average success rate of 95% by solely fine tuning a keypoint detector.
A prompt is a sequence of symbol or tokens, selected from a vocabulary according to some rule, which is prepended/concatenated to a textual query. A key problem is how to select the sequence of tokens: in this paper we formulate it as a combinatorial optimization problem. The high dimensionality of the token space com-pounded by the length of the prompt sequence requires a very efficient solution. In this paper we propose a Bayesian optimization method, executed in a continuous em-bedding of the combinatorial space. In this paper we focus on hard prompt tuning (HPT) which directly searches for discrete tokens to be added to the text input with-out requiring access to the large language model (LLM) and can be used also when LLM is available only as a black-box. This is critically important if LLMs are made available in the Model as a Service (MaaS) manner as in GPT-4. The current manu-script is focused on the optimization of discrete prompts for classification tasks. The discrete prompts give rise to difficult combinatorial optimization problem which easily become intractable given the dimension of the token space in realistic applications. The optimization method considered in this paper is Bayesian optimization (BO) which has become the dominant approach in black-box optimization for its sample efficiency along with its modular structure and versatility. In this paper we use BoTorch, a library for Bayesian optimization research built on top of pyTorch. Albeit preliminary and obtained using a 'vanilla' version of BO, the experiments on RoB-ERTa on six benchmarks, show a good performance across a variety of tasks and enable an analysis of the tradeoff between size of the search space, accuracy and wall clock time.
Inspired by the success of WaveNet in multi-subject speech synthesis, we propose a novel neural network based on causal convolutions for multi-subject motion modeling and generation. The network can capture the intrinsic characteristics of the motion of different subjects, such as the influence of skeleton scale variation on motion style. Moreover, after fine-tuning the network using a small motion dataset for a novel skeleton that is not included in the training dataset, it is able to synthesize high-quality motions with a personalized style for the novel skeleton. The experimental results demonstrate that our network can model the intrinsic characteristics of motions well and can be applied to various motion modeling and synthesis tasks.
The aim of the work presented in this paper is to develop and evaluate an integrated system that provides automated lecture style evaluation, allowing teachers to get instant feedback related to the goodness of their lecturing style. The proposed system aims to promote improvement of lecture quality, that could upgrade the overall student learning experience. The proposed application utilizes specific measurable biometric characteristics, such as facial expressions, body activity, speech rate and intonation, hand movement, and facial pose, extracted from a video showing the lecturer from the audience point of view. Measurable biometric features extracted during a lecture are combined to provide teachers with a score reflecting lecture style quality both at frame rate and by providing lecture quality metrics for the whole lecture. The acceptance of the proposed lecture style evaluation system was evaluated by chief education officers, teachers and students regarding the functionality, usefulness of the application, and possible improvements. The results indicate that participants found the application novel and useful in providing automated feedback regarding lecture quality. Furthermore, the performance evaluation of the proposed system was compared with the performance of humans in the task of lecture style evaluation. Results indicate that the proposed system not only achieves similar performance to human observers, but in some cases, it outperforms them.
In many practical control applications, the performance level of a closed-loop system degrades over time due to the change of plant characteristics. Thus, there is a strong need for redesigning a controller without going through the system modeling process, which is often difficult for closed-loop systems. Reinforcement learning (RL) is one of the promising approaches that enable model-free redesign of optimal controllers for nonlinear dynamical systems based only on the measurement of the closed-loop system. However, the learning process of RL usually requires a considerable number of trial-and-error experiments using the poorly controlled system that may accumulate wear on the plant. To overcome this limitation, we propose a model-free two-step design approach that improves the transient learning performance of RL in an optimal regulator redesign problem for unknown nonlinear systems. Specifically, we first design a linear control law that attains some degree of control performance in a model-free manner, and then, train the nonlinear optimal control law with online RL by using the designed linear control law in parallel. We introduce an offline RL algorithm for the design of the linear control law and theoretically guarantee its convergence to the LQR controller under mild assumptions. Numerical simulations show that the proposed approach improves the transient learning performance and efficiency in hyperparameter tuning of RL.
Many approaches have been proposed to use diffusion models to augment training datasets for downstream tasks, such as classification. However, diffusion models are themselves trained on large datasets, often with noisy annotations, and it remains an open question to which extent these models contribute to downstream classification performance. In particular, it remains unclear if they generalize enough to improve over directly using the additional data of their pre-training process for augmentation. We systematically evaluate a range of existing methods to generate images from diffusion models and study new extensions to assess their benefit for data augmentation. Personalizing diffusion models towards the target data outperforms simpler prompting strategies. However, using the pre-training data of the diffusion model alone, via a simple nearest-neighbor retrieval procedure, leads to even stronger downstream performance. Our study explores the potential of diffusion models in generating new training data, and surprisingly finds that these sophisticated models are not yet able to beat a simple and strong image retrieval baseline on simple downstream vision tasks.
Regularization of inverse problems is of paramount importance in computational imaging. The ability of neural networks to learn efficient image representations has been recently exploited to design powerful data-driven regularizers. While state-of-the-art plug-and-play methods rely on an implicit regularization provided by neural denoisers, alternative Bayesian approaches consider Maximum A Posteriori (MAP) estimation in the latent space of a generative model, thus with an explicit regularization. However, state-of-the-art deep generative models require a huge amount of training data compared to denoisers. Besides, their complexity hampers the optimization of the latent MAP. In this work, we propose to use compressive autoencoders for latent estimation. These networks, which can be seen as variational autoencoders with a flexible latent prior, are smaller and easier to train than state-of-the-art generative models. We then introduce the Variational Bayes Latent Estimation (VBLE) algorithm, which performs this estimation within the framework of variational inference. This allows for fast and easy (approximate) posterior sampling. Experimental results on image datasets BSD and FFHQ demonstrate that VBLE reaches similar performance than state-of-the-art plug-and-play methods, while being able to quantify uncertainties faster than other existing posterior sampling techniques.
Embedding graphs in continous spaces is a key factor in designing and developing algorithms for automatic information extraction to be applied in diverse tasks (e.g., learning, inferring, predicting). The reliability of graph embeddings directly depends on how much the geometry of the continuous space matches the graph structure. Manifolds are mathematical structure that can enable to incorporate in their topological spaces the graph characteristics, and in particular nodes distances. State-of-the-art of manifold-based graph embedding algorithms take advantage of the assumption that the projection on a tangential space of each point in the manifold (corresponding to a node in the graph) would locally resemble a Euclidean space. Although this condition helps in achieving efficient analytical solutions to the embedding problem, it does not represent an adequate set-up to work with modern real life graphs, that are characterized by weighted connections across nodes often computed over sparse datasets with missing records. In this work, we introduce a new class of manifold, named soft manifold, that can solve this situation. In particular, soft manifolds are mathematical structures with spherical symmetry where the tangent spaces to each point are hypocycloids whose shape is defined according to the velocity of information propagation across the data points. Using soft manifolds for graph embedding, we can provide continuous spaces to pursue any task in data analysis over complex datasets. Experimental results on reconstruction tasks on synthetic and real datasets show how the proposed approach enable more accurate and reliable characterization of graphs in continuous spaces with respect to the state-of-the-art.
Regression with random data objects is becoming increasingly common in modern data analysis. Unfortunately, like the traditional regression setting with Euclidean data, random response regression is not immune to the trouble caused by unusual observations. A metric Cook's distance extending the classical Cook's distances of Cook (1977) to general metric-valued response objects is proposed. The performance of the metric Cook's distance in both Euclidean and non-Euclidean response regression with Euclidean predictors is demonstrated in an extensive experimental study. A real data analysis of county-level COVID-19 transmission in the United States also illustrates the usefulness of this method in practice.
We hypothesize that due to the greedy nature of learning in multi-modal deep neural networks, these models tend to rely on just one modality while under-fitting the other modalities. Such behavior is counter-intuitive and hurts the models' generalization, as we observe empirically. To estimate the model's dependence on each modality, we compute the gain on the accuracy when the model has access to it in addition to another modality. We refer to this gain as the conditional utilization rate. In the experiments, we consistently observe an imbalance in conditional utilization rates between modalities, across multiple tasks and architectures. Since conditional utilization rate cannot be computed efficiently during training, we introduce a proxy for it based on the pace at which the model learns from each modality, which we refer to as the conditional learning speed. We propose an algorithm to balance the conditional learning speeds between modalities during training and demonstrate that it indeed addresses the issue of greedy learning. The proposed algorithm improves the model's generalization on three datasets: Colored MNIST, Princeton ModelNet40, and NVIDIA Dynamic Hand Gesture.
Graph representation learning for hypergraphs can be used to extract patterns among higher-order interactions that are critically important in many real world problems. Current approaches designed for hypergraphs, however, are unable to handle different types of hypergraphs and are typically not generic for various learning tasks. Indeed, models that can predict variable-sized heterogeneous hyperedges have not been available. Here we develop a new self-attention based graph neural network called Hyper-SAGNN applicable to homogeneous and heterogeneous hypergraphs with variable hyperedge sizes. We perform extensive evaluations on multiple datasets, including four benchmark network datasets and two single-cell Hi-C datasets in genomics. We demonstrate that Hyper-SAGNN significantly outperforms the state-of-the-art methods on traditional tasks while also achieving great performance on a new task called outsider identification. Hyper-SAGNN will be useful for graph representation learning to uncover complex higher-order interactions in different applications.