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The representation degeneration problem is a phenomenon that is widely observed among self-supervised learning methods based on Transformers. In NLP, it takes the form of anisotropy, a singular property of hidden representations which makes them unexpectedly close to each other in terms of angular distance (cosine-similarity). Some recent works tend to show that anisotropy is a consequence of optimizing the cross-entropy loss on long-tailed distributions of tokens. We show in this paper that anisotropy can also be observed empirically in language models with specific objectives that should not suffer directly from the same consequences. We also show that the anisotropy problem extends to Transformers trained on other modalities. Our observations suggest that anisotropy is actually inherent to Transformers-based models.

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The stability-plasticity dilemma is a major challenge in continual learning, as it involves balancing the conflicting objectives of maintaining performance on previous tasks while learning new tasks. In this paper, we propose the recall-oriented continual learning framework to address this challenge. Inspired by the human brain's ability to separate the mechanisms responsible for stability and plasticity, our framework consists of a two-level architecture where an inference network effectively acquires new knowledge and a generative network recalls past knowledge when necessary. In particular, to maximize the stability of past knowledge, we investigate the complexity of knowledge depending on different representations, and thereby introducing generative adversarial meta-model (GAMM) that incrementally learns task-specific parameters instead of input data samples of the task. Through our experiments, we show that our framework not only effectively learns new knowledge without any disruption but also achieves high stability of previous knowledge in both task-aware and task-agnostic learning scenarios. Our code is available at: //github.com/bigdata-inha/recall-oriented-cl-framework.

Rare object detection is a fundamental task in applied geospatial machine learning, however is often challenging due to large amounts of high-resolution satellite or aerial imagery and few or no labeled positive samples to start with. This paper addresses the problem of bootstrapping such a rare object detection task assuming there is no labeled data and no spatial prior over the area of interest. We propose novel offline and online cluster-based approaches for sampling patches that are significantly more efficient, in terms of exposing positive samples to a human annotator, than random sampling. We apply our methods for identifying bomas, or small enclosures for herd animals, in the Serengeti Mara region of Kenya and Tanzania. We demonstrate a significant enhancement in detection efficiency, achieving a positive sampling rate increase from 2% (random) to 30%. This advancement enables effective machine learning mapping even with minimal labeling budgets, exemplified by an F1 score on the boma detection task of 0.51 with a budget of 300 total patches.

The prevailing grasp prediction methods predominantly rely on offline learning, overlooking the dynamic grasp learning that occurs during real-time adaptation to novel picking scenarios. These scenarios may involve previously unseen objects, variations in camera perspectives, and bin configurations, among other factors. In this paper, we introduce a novel approach, SSL-ConvSAC, that combines semi-supervised learning and reinforcement learning for online grasp learning. By treating pixels with reward feedback as labeled data and others as unlabeled, it efficiently exploits unlabeled data to enhance learning. In addition, we address the imbalance between labeled and unlabeled data by proposing a contextual curriculum-based method. We ablate the proposed approach on real-world evaluation data and demonstrate promise for improving online grasp learning on bin picking tasks using a physical 7-DoF Franka Emika robot arm with a suction gripper. Video: //youtu.be/OAro5pg8I9U

One of the main challenges in imitation learning is determining what action an agent should take when outside the state distribution of the demonstrations. Inverse reinforcement learning (IRL) can enable generalization to new states by learning a parameterized reward function, but these approaches still face uncertainty over the true reward function and corresponding optimal policy. Existing safe imitation learning approaches based on IRL deal with this uncertainty using a maxmin framework that optimizes a policy under the assumption of an adversarial reward function, whereas risk-neutral IRL approaches either optimize a policy for the mean or MAP reward function. While completely ignoring risk can lead to overly aggressive and unsafe policies, optimizing in a fully adversarial sense is also problematic as it can lead to overly conservative policies that perform poorly in practice. To provide a bridge between these two extremes, we propose Bayesian Robust Optimization for Imitation Learning (BROIL). BROIL leverages Bayesian reward function inference and a user specific risk tolerance to efficiently optimize a robust policy that balances expected return and conditional value at risk. Our empirical results show that BROIL provides a natural way to interpolate between return-maximizing and risk-minimizing behaviors and outperforms existing risk-sensitive and risk-neutral inverse reinforcement learning algorithms. Code is available at //github.com/dsbrown1331/broil.

Data augmentation, the artificial creation of training data for machine learning by transformations, is a widely studied research field across machine learning disciplines. While it is useful for increasing the generalization capabilities of a model, it can also address many other challenges and problems, from overcoming a limited amount of training data over regularizing the objective to limiting the amount data used to protect privacy. Based on a precise description of the goals and applications of data augmentation (C1) and a taxonomy for existing works (C2), this survey is concerned with data augmentation methods for textual classification and aims to achieve a concise and comprehensive overview for researchers and practitioners (C3). Derived from the taxonomy, we divided more than 100 methods into 12 different groupings and provide state-of-the-art references expounding which methods are highly promising (C4). Finally, research perspectives that may constitute a building block for future work are given (C5).

Multi-Task Learning (MTL) is a learning paradigm in machine learning and its aim is to leverage useful information contained in multiple related tasks to help improve the generalization performance of all the tasks. In this paper, we give a survey for MTL from the perspective of algorithmic modeling, applications and theoretical analyses. For algorithmic modeling, we give a definition of MTL and then classify different MTL algorithms into five categories, including feature learning approach, low-rank approach, task clustering approach, task relation learning approach and decomposition approach as well as discussing the characteristics of each approach. In order to improve the performance of learning tasks further, MTL can be combined with other learning paradigms including semi-supervised learning, active learning, unsupervised learning, reinforcement learning, multi-view learning and graphical models. When the number of tasks is large or the data dimensionality is high, we review online, parallel and distributed MTL models as well as dimensionality reduction and feature hashing to reveal their computational and storage advantages. Many real-world applications use MTL to boost their performance and we review representative works in this paper. Finally, we present theoretical analyses and discuss several future directions for MTL.

Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.

The notion of uncertainty is of major importance in machine learning and constitutes a key element of machine learning methodology. In line with the statistical tradition, uncertainty has long been perceived as almost synonymous with standard probability and probabilistic predictions. Yet, due to the steadily increasing relevance of machine learning for practical applications and related issues such as safety requirements, new problems and challenges have recently been identified by machine learning scholars, and these problems may call for new methodological developments. In particular, this includes the importance of distinguishing between (at least) two different types of uncertainty, often refereed to as aleatoric and epistemic. In this paper, we provide an introduction to the topic of uncertainty in machine learning as well as an overview of hitherto attempts at handling uncertainty in general and formalizing this distinction in particular.

Meta-learning extracts the common knowledge acquired from learning different tasks and uses it for unseen tasks. It demonstrates a clear advantage on tasks that have insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related via the shared model or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve the performance of few-shot learning. This type of graph is usually free or cheap to obtain but has rarely been explored in previous works. We study the prototype based few-shot classification, in which a prototype is generated for each class, such that the nearest neighbor search between the prototypes produces an accurate classification. We introduce "Gated Propagation Network (GPN)", which learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes. In GPN, an attention mechanism is used for the aggregation of messages from neighboring classes, and a gate is deployed to choose between the aggregated messages and the message from the class itself. GPN is trained on a sequence of tasks from many-shot to few-shot generated by subgraph sampling. During training, it is able to reuse and update previously achieved prototypes from the memory in a life-long learning cycle. In experiments, we change the training-test discrepancy and test task generation settings for thorough evaluations. GPN outperforms recent meta-learning methods on two benchmark datasets in all studied cases.

Graph-based semi-supervised learning (SSL) is an important learning problem where the goal is to assign labels to initially unlabeled nodes in a graph. Graph Convolutional Networks (GCNs) have recently been shown to be effective for graph-based SSL problems. GCNs inherently assume existence of pairwise relationships in the graph-structured data. However, in many real-world problems, relationships go beyond pairwise connections and hence are more complex. Hypergraphs provide a natural modeling tool to capture such complex relationships. In this work, we explore the use of GCNs for hypergraph-based SSL. In particular, we propose HyperGCN, an SSL method which uses a layer-wise propagation rule for convolutional neural networks operating directly on hypergraphs. To the best of our knowledge, this is the first principled adaptation of GCNs to hypergraphs. HyperGCN is able to encode both the hypergraph structure and hypernode features in an effective manner. Through detailed experimentation, we demonstrate HyperGCN's effectiveness at hypergraph-based SSL.

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