High dynamic range (HDR) imaging is an important task in image processing that aims to generate well-exposed images in scenes with varying illumination. Although existing multi-exposure fusion methods have achieved impressive results, generating high-quality HDR images in dynamic scenes is still difficult. The primary challenges are ghosting artifacts caused by object motion between low dynamic range images and distorted content in under and overexposed regions. In this paper, we propose a deep progressive feature aggregation network for improving HDR imaging quality in dynamic scenes. To address the issues of object motion, our method implicitly samples high-correspondence features and aggregates them in a coarse-to-fine manner for alignment. In addition, our method adopts a densely connected network structure based on the discrete wavelet transform, which aims to decompose the input features into multiple frequency subbands and adaptively restore corrupted contents. Experiments show that our proposed method can achieve state-of-the-art performance under different scenes, compared to other promising HDR imaging methods. Specifically, the HDR images generated by our method contain cleaner and more detailed content, with fewer distortions, leading to better visual quality.
Lack of texture often causes ambiguity in matching, and handling this issue is an important challenge in optical flow estimation. Some methods insert stacked transformer modules that allow the network to use global information of cost volume for estimation. But the global information aggregation often incurs serious memory and time costs during training and inference, which hinders model deployment. We draw inspiration from the traditional local region constraint and design the local similarity aggregation (LSA) and the shifted local similarity aggregation (SLSA). The aggregation for cost volume is implemented with lightweight modules that act on the feature maps. Experiments on the final pass of Sintel show the lower cost required for our approach while maintaining competitive performance.
Diffusion-based graph generative models have recently obtained promising results for graph generation. However, existing diffusion-based graph generative models are mostly one-shot generative models that apply Gaussian diffusion in the dequantized adjacency matrix space. Such a strategy can suffer from difficulty in model training, slow sampling speed, and incapability of incorporating constraints. We propose an \emph{autoregressive diffusion} model for graph generation. Unlike existing methods, we define a node-absorbing diffusion process that operates directly in the discrete graph space. For forward diffusion, we design a \emph{diffusion ordering network}, which learns a data-dependent node absorbing ordering from graph topology. For reverse generation, we design a \emph{denoising network} that uses the reverse node ordering to efficiently reconstruct the graph by predicting the node type of the new node and its edges with previously denoised nodes at a time. Based on the permutation invariance of graph, we show that the two networks can be jointly trained by optimizing a simple lower bound of data likelihood. Our experiments on six diverse generic graph datasets and two molecule datasets show that our model achieves better or comparable generation performance with previous state-of-the-art, and meanwhile enjoys fast generation speed.
RGB-T semantic segmentation has been widely adopted to handle hard scenes with poor lighting conditions by fusing different modality features of RGB and thermal images. Existing methods try to find an optimal fusion feature for segmentation, resulting in sensitivity to modality noise, class-imbalance, and modality bias. To overcome the problems, this paper proposes a novel Variational Probabilistic Fusion Network (VPFNet), which regards fusion features as random variables and obtains robust segmentation by averaging segmentation results under multiple samples of fusion features. The random samples generation of fusion features in VPFNet is realized by a novel Variational Feature Fusion Module (VFFM) designed based on variation attention. To further avoid class-imbalance and modality bias, we employ the weighted cross-entropy loss and introduce prior information of illumination and category to control the proposed VFFM. Experimental results on MFNet and PST900 datasets demonstrate that the proposed VPFNet can achieve state-of-the-art segmentation performance.
Scattering networks yield powerful and robust hierarchical image descriptors which do not require lengthy training and which work well with very few training data. However, they rely on sampling the scale dimension. Hence, they become sensitive to scale variations and are unable to generalize to unseen scales. In this work, we define an alternative feature representation based on the Riesz transform. We detail and analyze the mathematical foundations behind this representation. In particular, it inherits scale equivariance from the Riesz transform and completely avoids sampling of the scale dimension. Additionally, the number of features in the representation is reduced by a factor four compared to scattering networks. Nevertheless, our representation performs comparably well for texture classification with an interesting addition: scale equivariance. Our method yields superior performance when dealing with scales outside of those covered by the training dataset. The usefulness of the equivariance property is demonstrated on the digit classification task, where accuracy remains stable even for scales four times larger than the one chosen for training. As a second example, we consider classification of textures.
Video Compressed Sensing (VCS) aims to reconstruct multiple frames from one single captured measurement, thus achieving high-speed scene recording with a low-frame-rate sensor. Although there have been impressive advances in VCS recently, those state-of-the-art (SOTA) methods also significantly increase model complexity and suffer from poor generality and robustness, which means that those networks need to be retrained to accommodate the new system. Such limitations hinder the real-time imaging and practical deployment of models. In this work, we propose a Sampling-Priors-Augmented Deep Unfolding Network (SPA-DUN) for efficient and robust VCS reconstruction. Under the optimization-inspired deep unfolding framework, a lightweight and efficient U-net is exploited to downsize the model while improving overall performance. Moreover, the prior knowledge from the sampling model is utilized to dynamically modulate the network features to enable single SPA-DUN to handle arbitrary sampling settings, augmenting interpretability and generality. Extensive experiments on both simulation and real datasets demonstrate that SPA-DUN is not only applicable for various sampling settings with one single model but also achieves SOTA performance with incredible efficiency.
The rapid advances in Vision Transformer (ViT) refresh the state-of-the-art performances in various vision tasks, overshadowing the conventional CNN-based models. This ignites a few recent striking-back research in the CNN world showing that pure CNN models can achieve as good performance as ViT models when carefully tuned. While encouraging, designing such high-performance CNN models is challenging, requiring non-trivial prior knowledge of network design. To this end, a novel framework termed Mathematical Architecture Design for Deep CNN (DeepMAD) is proposed to design high-performance CNN models in a principled way. In DeepMAD, a CNN network is modeled as an information processing system whose expressiveness and effectiveness can be analytically formulated by their structural parameters. Then a constrained mathematical programming (MP) problem is proposed to optimize these structural parameters. The MP problem can be easily solved by off-the-shelf MP solvers on CPUs with a small memory footprint. In addition, DeepMAD is a pure mathematical framework: no GPU or training data is required during network design. The superiority of DeepMAD is validated on multiple large-scale computer vision benchmark datasets. Notably on ImageNet-1k, only using conventional convolutional layers, DeepMAD achieves 0.7% and 1.5% higher top-1 accuracy than ConvNeXt and Swin on Tiny level, and 0.8% and 0.9% higher on Small level.
Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.
Existing few-shot learning (FSL) methods assume that there exist sufficient training samples from source classes for knowledge transfer to target classes with few training samples. However, this assumption is often invalid, especially when it comes to fine-grained recognition. In this work, we define a new FSL setting termed few-shot fewshot learning (FSFSL), under which both the source and target classes have limited training samples. To overcome the source class data scarcity problem, a natural option is to crawl images from the web with class names as search keywords. However, the crawled images are inevitably corrupted by large amount of noise (irrelevant images) and thus may harm the performance. To address this problem, we propose a graph convolutional network (GCN)-based label denoising (LDN) method to remove the irrelevant images. Further, with the cleaned web images as well as the original clean training images, we propose a GCN-based FSL method. For both the LDN and FSL tasks, a novel adaptive aggregation GCN (AdarGCN) model is proposed, which differs from existing GCN models in that adaptive aggregation is performed based on a multi-head multi-level aggregation module. With AdarGCN, how much and how far information carried by each graph node is propagated in the graph structure can be determined automatically, therefore alleviating the effects of both noisy and outlying training samples. Extensive experiments show the superior performance of our AdarGCN under both the new FSFSL and the conventional FSL settings.
Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.