How can one visually characterize people in a decade? In this work, we assemble the Faces Through Time dataset, which contains over a thousand portrait images from each decade, spanning the 1880s to the present day. Using our new dataset, we present a framework for resynthesizing portrait images across time, imagining how a portrait taken during a particular decade might have looked like, had it been taken in other decades. Our framework optimizes a family of per-decade generators that reveal subtle changes that differentiate decade--such as different hairstyles or makeup--while maintaining the identity of the input portrait. Experiments show that our method is more effective in resynthesizing portraits across time compared to state-of-the-art image-to-image translation methods, as well as attribute-based and language-guided portrait editing models. Our code and data will be available at //facesthroughtime.github.io
Category-level 6D pose estimation aims to predict the poses and sizes of unseen objects from a specific category. Thanks to prior deformation, which explicitly adapts a category-specific 3D prior (i.e., a 3D template) to a given object instance, prior-based methods attained great success and have become a major research stream. However, obtaining category-specific priors requires collecting a large amount of 3D models, which is labor-consuming and often not accessible in practice. This motivates us to investigate whether priors are necessary to make prior-based methods effective. Our empirical study shows that the 3D prior itself is not the credit to the high performance. The keypoint actually is the explicit deformation process, which aligns camera and world coordinates supervised by world-space 3D models (also called canonical space). Inspired by these observation, we introduce a simple prior-free implicit space transformation network, namely IST-Net, to transform camera-space features to world-space counterparts and build correspondence between them in an implicit manner without relying on 3D priors. Besides, we design camera- and world-space enhancers to enrich the features with pose-sensitive information and geometrical constraints, respectively. Albeit simple, IST-Net becomes the first prior-free method that achieves state-of-the-art performance, with top inference speed on the REAL275 dataset. Our code and models will be publicly available.
Novel class discovery (NCD) aims at learning a model that transfers the common knowledge from a class-disjoint labelled dataset to another unlabelled dataset and discovers new classes (clusters) within it. Many methods, as well as elaborate training pipelines and appropriate objectives, have been proposed and considerably boosted performance on NCD tasks. Despite all this, we find that the existing methods do not sufficiently take advantage of the essence of the NCD setting. To this end, in this paper, we propose to model both inter-class and intra-class constraints in NCD based on the symmetric Kullback-Leibler divergence (sKLD). Specifically, we propose an inter-class sKLD constraint to effectively exploit the disjoint relationship between labelled and unlabelled classes, enforcing the separability for different classes in the embedding space. In addition, we present an intra-class sKLD constraint to explicitly constrain the intra-relationship between a sample and its augmentations and ensure the stability of the training process at the same time. We conduct extensive experiments on the popular CIFAR10, CIFAR100 and ImageNet benchmarks and successfully demonstrate that our method can establish a new state of the art and can achieve significant performance improvements, e.g., 3.5%/3.7% clustering accuracy improvements on CIFAR100-50 dataset split under the task-aware/-agnostic evaluation protocol, over previous state-of-the-art methods. Code is available at //github.com/FanZhichen/NCD-IIC.
The performance of convolutional neural networks has continued to improve over the last decade. At the same time, as model complexity grows, it becomes increasingly more difficult to explain model decisions. Such explanations may be of critical importance for reliable operation of human-machine pairing setups, or for model selection when the "best" model among many equally-accurate models must be established. Saliency maps represent one popular way of explaining model decisions by highlighting image regions models deem important when making a prediction. However, examining salience maps at scale is not practical. In this paper, we propose five novel methods of leveraging model salience to explain a model behavior at scale. These methods ask: (a) what is the average entropy for a model's salience maps, (b) how does model salience change when fed out-of-set samples, (c) how closely does model salience follow geometrical transformations, (d) what is the stability of model salience across independent training runs, and (e) how does model salience react to salience-guided image degradations. To assess the proposed measures on a concrete and topical problem, we conducted a series of experiments for the task of synthetic face detection with two types of models: those trained traditionally with cross-entropy loss, and those guided by human salience when training to increase model generalizability. These two types of models are characterized by different, interpretable properties of their salience maps, which allows for the evaluation of the correctness of the proposed measures. We offer source codes for each measure along with this paper.
Interactive image segmentation aims at obtaining a segmentation mask for an image using simple user annotations. During each round of interaction, the segmentation result from the previous round serves as feedback to guide the user's annotation and provides dense prior information for the segmentation model, effectively acting as a bridge between interactions. Existing methods overlook the importance of feedback or simply concatenate it with the original input, leading to underutilization of feedback and an increase in the number of required annotations. To address this, we propose an approach called Focused and Collaborative Feedback Integration (FCFI) to fully exploit the feedback for click-based interactive image segmentation. FCFI first focuses on a local area around the new click and corrects the feedback based on the similarities of high-level features. It then alternately and collaboratively updates the feedback and deep features to integrate the feedback into the features. The efficacy and efficiency of FCFI were validated on four benchmarks, namely GrabCut, Berkeley, SBD, and DAVIS. Experimental results show that FCFI achieved new state-of-the-art performance with less computational overhead than previous methods. The source code is available at //github.com/veizgyauzgyauz/FCFI.
Recent research indicates that most post-secondary students in North America "felt overwhelming anxiety" in the past few years, negatively affecting well-being and academic performance. Further research revealed that other emotions, biases, perceptions, and negative thoughts, can similarly affect student academic performance. To address this problem, we classify these counterproductive mindsets, including anxiety, into Scarcity Mindset, a self-limiting perspective that appropriates cognitive bandwidth required for essential processes like learning in favour of addressing more critical needs or perceived insufficiencies. Through a multi-disciplinary literature analysis of ideas in cognitive science, learning theories and mindsets, and current technology approaches that are suited to address the limitations of scarcity thinking, we identify strategies to help transition students to a more positive Abundance Mindsets. We demonstrate that these priming intervention strategies can transfer to leading-edge digital environments, particularly Virtual Reality (VR). Offering further insights into the findings of our two previously presented studies, we argue that priming interventions related to preparatory activities and the context priming are transferable to virtual reality environments. As such, building on our multidisciplinary research insights, we propose a comprehensive priming model that exploits priming techniques in an iterative process called Cyclical Priming Methodology (CPM). These intervention strategies can focus on student preparation, motivation, reflection, the context of the learning environment, and other aspects of the learning process. Building on CPM, we further propose a technology implementation within VR called Virtual Reality Experience Priming (VREP) and discuss the process to embed CPM/VREP activities within the Experiential Learning Theory (ELT) cycle.
When conducting user studies to ascertain the usefulness of model explanations in aiding human decision-making, it is important to use real-world use cases, data, and users. However, this process can be resource-intensive, allowing only a limited number of explanation methods to be evaluated. Simulated user evaluations (SimEvals), which use machine learning models as a proxy for human users, have been proposed as an intermediate step to select promising explanation methods. In this work, we conduct the first SimEvals on a real-world use case to evaluate whether explanations can better support ML-assisted decision-making in e-commerce fraud detection. We study whether SimEvals can corroborate findings from a user study conducted in this fraud detection context. In particular, we find that SimEvals suggest that all considered explainers are equally performant, and none beat a baseline without explanations -- this matches the conclusions of the original user study. Such correspondences between our results and the original user study provide initial evidence in favor of using SimEvals before running user studies. We also explore the use of SimEvals as a cheap proxy to explore an alternative user study set-up. We hope that this work motivates further study of when and how SimEvals should be used to aid in the design of real-world evaluations.
We hypothesize that due to the greedy nature of learning in multi-modal deep neural networks, these models tend to rely on just one modality while under-fitting the other modalities. Such behavior is counter-intuitive and hurts the models' generalization, as we observe empirically. To estimate the model's dependence on each modality, we compute the gain on the accuracy when the model has access to it in addition to another modality. We refer to this gain as the conditional utilization rate. In the experiments, we consistently observe an imbalance in conditional utilization rates between modalities, across multiple tasks and architectures. Since conditional utilization rate cannot be computed efficiently during training, we introduce a proxy for it based on the pace at which the model learns from each modality, which we refer to as the conditional learning speed. We propose an algorithm to balance the conditional learning speeds between modalities during training and demonstrate that it indeed addresses the issue of greedy learning. The proposed algorithm improves the model's generalization on three datasets: Colored MNIST, Princeton ModelNet40, and NVIDIA Dynamic Hand Gesture.
Machine learning is completely changing the trends in the fashion industry. From big to small every brand is using machine learning techniques in order to improve their revenue, increase customers and stay ahead of the trend. People are into fashion and they want to know what looks best and how they can improve their style and elevate their personality. Using Deep learning technology and infusing it with Computer Vision techniques one can do so by utilizing Brain-inspired Deep Networks, and engaging into Neuroaesthetics, working with GANs and Training them, playing around with Unstructured Data,and infusing the transformer architecture are just some highlights which can be touched with the Fashion domain. Its all about designing a system that can tell us information regarding the fashion aspect that can come in handy with the ever growing demand. Personalization is a big factor that impacts the spending choices of customers.The survey also shows remarkable approaches that encroach the subject of achieving that by divulging deep into how visual data can be interpreted and leveraged into different models and approaches. Aesthetics play a vital role in clothing recommendation as users' decision depends largely on whether the clothing is in line with their aesthetics, however the conventional image features cannot portray this directly. For that the survey also highlights remarkable models like tensor factorization model, conditional random field model among others to cater the need to acknowledge aesthetics as an important factor in Apparel recommendation.These AI inspired deep models can pinpoint exactly which certain style resonates best with their customers and they can have an understanding of how the new designs will set in with the community. With AI and machine learning your businesses can stay ahead of the fashion trends.
A variety of deep neural networks have been applied in medical image segmentation and achieve good performance. Unlike natural images, medical images of the same imaging modality are characterized by the same pattern, which indicates that same normal organs or tissues locate at similar positions in the images. Thus, in this paper we try to incorporate the prior knowledge of medical images into the structure of neural networks such that the prior knowledge can be utilized for accurate segmentation. Based on this idea, we propose a novel deep network called knowledge-based fully convolutional network (KFCN) for medical image segmentation. The segmentation function and corresponding error is analyzed. We show the existence of an asymptotically stable region for KFCN which traditional FCN doesn't possess. Experiments validate our knowledge assumption about the incorporation of prior knowledge into the convolution kernels of KFCN and show that KFCN can achieve a reasonable segmentation and a satisfactory accuracy.
To address the sparsity and cold start problem of collaborative filtering, researchers usually make use of side information, such as social networks or item attributes, to improve recommendation performance. This paper considers the knowledge graph as the source of side information. To address the limitations of existing embedding-based and path-based methods for knowledge-graph-aware recommendation, we propose Ripple Network, an end-to-end framework that naturally incorporates the knowledge graph into recommender systems. Similar to actual ripples propagating on the surface of water, Ripple Network stimulates the propagation of user preferences over the set of knowledge entities by automatically and iteratively extending a user's potential interests along links in the knowledge graph. The multiple "ripples" activated by a user's historically clicked items are thus superposed to form the preference distribution of the user with respect to a candidate item, which could be used for predicting the final clicking probability. Through extensive experiments on real-world datasets, we demonstrate that Ripple Network achieves substantial gains in a variety of scenarios, including movie, book and news recommendation, over several state-of-the-art baselines.