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Addressing the challenge of modular architectural design, this study presents a novel approach through the implementation of a shape grammar system using functional and object-oriented programming principles from computer science. The focus lies on the modular generation of plates in the style of French Neoclassical architect Jean-Nicolas-Louis Durand, known for his modular rule-based method to architecture, demonstrating the system's capacity to articulate intricate architectural forms systematically. By leveraging computer programming principles, the proposed methodology allows for the creation of diverse designs while adhering to the inherent logic of Durand's original plates. The integration of Shape Machine allows a flexible framework for architects and designers, enabling the generation of complex structures in a modular fashion in existing CAD software. This research contributes to the exploration of computational tools in architectural design, offering a versatile solution for the synthesis of historically significant architectural elements.

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In the quest to build generative surrogate models as computationally efficient alternatives to rule-based simulations, the quality of the generated samples remains a crucial frontier. So far, normalizing flows have been among the models with the best fidelity. However, as the latent space in such models is required to have the same dimensionality as the data space, scaling up normalizing flows to high dimensional datasets is not straightforward. The prior L2LFlows approach successfully used a series of separate normalizing flows and sequence of conditioning steps to circumvent this problem. In this work, we extend L2LFlows to simulate showers with a 9-times larger profile in the lateral direction. To achieve this, we introduce convolutional layers and U-Net-type connections, move from masked autoregressive flows to coupling layers, and demonstrate the successful modelling of showers in the ILD Electromagnetic Calorimeter as well as Dataset 3 from the public CaloChallenge dataset.

Discrimination and calibration represent two important properties of survival analysis, with the former assessing the model's ability to accurately rank subjects and the latter evaluating the alignment of predicted outcomes with actual events. With their distinct nature, it is hard for survival models to simultaneously optimize both of them especially as many previous results found improving calibration tends to diminish discrimination performance. This paper introduces a novel approach utilizing conformal regression that can improve a model's calibration without degrading discrimination. We provide theoretical guarantees for the above claim, and rigorously validate the efficiency of our approach across 11 real-world datasets, showcasing its practical applicability and robustness in diverse scenarios.

Despite the strong performance of Transformers, their quadratic computation complexity presents challenges in applying them to vision tasks. Automatic pruning is one of effective methods for reducing computation complexity without heuristic approaches. However, directly applying it to multi-head attention is not straightforward due to channel misalignment. In this paper, we propose an automatic channel pruning method to take into account the multi-head attention mechanism. First, we incorporate channel similarity-based weights into the pruning indicator to preserve more informative channels in each head. Then, we adjust pruning indicator to enforce removal of channels in equal proportions across all heads, preventing the channel misalignment. We also add a reweight module to compensate for information loss resulting from channel removal, and an effective initialization step for pruning indicator based on difference of attention between original structure and each channel. Our proposed method can be used to not only original attention, but also linear attention, which is more efficient as linear complexity with respect to the number of tokens. On ImageNet-1K, applying our pruning method to the FLattenTransformer, which includes both attention mechanisms, shows outperformed accuracy for several MACs compared with previous state-of-the-art efficient models and pruned methods. Code will be available soon.

Advancements in model algorithms, the growth of foundational models, and access to high-quality datasets have propelled the evolution of Artificial Intelligence Generated Content (AIGC). Despite its notable successes, AIGC still faces hurdles such as updating knowledge, handling long-tail data, mitigating data leakage, and managing high training and inference costs. Retrieval-Augmented Generation (RAG) has recently emerged as a paradigm to address such challenges. In particular, RAG introduces the information retrieval process, which enhances the generation process by retrieving relevant objects from available data stores, leading to higher accuracy and better robustness. In this paper, we comprehensively review existing efforts that integrate RAG technique into AIGC scenarios. We first classify RAG foundations according to how the retriever augments the generator, distilling the fundamental abstractions of the augmentation methodologies for various retrievers and generators. This unified perspective encompasses all RAG scenarios, illuminating advancements and pivotal technologies that help with potential future progress. We also summarize additional enhancements methods for RAG, facilitating effective engineering and implementation of RAG systems. Then from another view, we survey on practical applications of RAG across different modalities and tasks, offering valuable references for researchers and practitioners. Furthermore, we introduce the benchmarks for RAG, discuss the limitations of current RAG systems, and suggest potential directions for future research. Github: //github.com/PKU-DAIR/RAG-Survey.

In this work, we propose a novel method for modeling numerous speakers, which enables expressing the overall characteristics of speakers in detail like a trained multi-speaker model without additional training on the target speaker's dataset. Although various works with similar purposes have been actively studied, their performance has not yet reached that of trained multi-speaker models due to their fundamental limitations. To overcome previous limitations, we propose effective methods for feature learning and representing target speakers' speech characteristics by discretizing the features and conditioning them to a speech synthesis model. Our method obtained a significantly higher similarity mean opinion score (SMOS) in subjective similarity evaluation than seen speakers of a high-performance multi-speaker model, even with unseen speakers. The proposed method also outperforms a zero-shot method by significant margins. Furthermore, our method shows remarkable performance in generating new artificial speakers. In addition, we demonstrate that the encoded latent features are sufficiently informative to reconstruct an original speaker's speech completely. It implies that our method can be used as a general methodology to encode and reconstruct speakers' characteristics in various tasks.

This paper surveys research works in the quickly advancing field of instruction tuning (IT), a crucial technique to enhance the capabilities and controllability of large language models (LLMs). Instruction tuning refers to the process of further training LLMs on a dataset consisting of \textsc{(instruction, output)} pairs in a supervised fashion, which bridges the gap between the next-word prediction objective of LLMs and the users' objective of having LLMs adhere to human instructions. In this work, we make a systematic review of the literature, including the general methodology of IT, the construction of IT datasets, the training of IT models, and applications to different modalities, domains and applications, along with an analysis on aspects that influence the outcome of IT (e.g., generation of instruction outputs, size of the instruction dataset, etc). We also review the potential pitfalls of IT along with criticism against it, along with efforts pointing out current deficiencies of existing strategies and suggest some avenues for fruitful research.

Transformer architectures have facilitated the development of large-scale and general-purpose sequence models for prediction tasks in natural language processing and computer vision, e.g., GPT-3 and Swin Transformer. Although originally designed for prediction problems, it is natural to inquire about their suitability for sequential decision-making and reinforcement learning problems, which are typically beset by long-standing issues involving sample efficiency, credit assignment, and partial observability. In recent years, sequence models, especially the Transformer, have attracted increasing interest in the RL communities, spawning numerous approaches with notable effectiveness and generalizability. This survey presents a comprehensive overview of recent works aimed at solving sequential decision-making tasks with sequence models such as the Transformer, by discussing the connection between sequential decision-making and sequence modeling, and categorizing them based on the way they utilize the Transformer. Moreover, this paper puts forth various potential avenues for future research intending to improve the effectiveness of large sequence models for sequential decision-making, encompassing theoretical foundations, network architectures, algorithms, and efficient training systems. As this article has been accepted by the Frontiers of Computer Science, here is an early version, and the most up-to-date version can be found at //journal.hep.com.cn/fcs/EN/10.1007/s11704-023-2689-5

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning hard to be practical in a wide range of areas. Plenty of methods have been developed for sample efficient deep reinforcement learning, such as environment modeling, experience transfer, and distributed modifications, amongst which, distributed deep reinforcement learning has shown its potential in various applications, such as human-computer gaming, and intelligent transportation. In this paper, we conclude the state of this exciting field, by comparing the classical distributed deep reinforcement learning methods, and studying important components to achieve efficient distributed learning, covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning. Furthermore, we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions. By analyzing their strengths and weaknesses, a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released, which is further validated on Wargame, a complex environment, showing usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games. Finally, we try to point out challenges and future trends, hoping this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.

Link prediction is a very fundamental task on graphs. Inspired by traditional path-based methods, in this paper we propose a general and flexible representation learning framework based on paths for link prediction. Specifically, we define the representation of a pair of nodes as the generalized sum of all path representations, with each path representation as the generalized product of the edge representations in the path. Motivated by the Bellman-Ford algorithm for solving the shortest path problem, we show that the proposed path formulation can be efficiently solved by the generalized Bellman-Ford algorithm. To further improve the capacity of the path formulation, we propose the Neural Bellman-Ford Network (NBFNet), a general graph neural network framework that solves the path formulation with learned operators in the generalized Bellman-Ford algorithm. The NBFNet parameterizes the generalized Bellman-Ford algorithm with 3 neural components, namely INDICATOR, MESSAGE and AGGREGATE functions, which corresponds to the boundary condition, multiplication operator, and summation operator respectively. The NBFNet is very general, covers many traditional path-based methods, and can be applied to both homogeneous graphs and multi-relational graphs (e.g., knowledge graphs) in both transductive and inductive settings. Experiments on both homogeneous graphs and knowledge graphs show that the proposed NBFNet outperforms existing methods by a large margin in both transductive and inductive settings, achieving new state-of-the-art results.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

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