Recently, there has been a growing interest in constructing deep learning schemes for Low-Light Vision (LLV). Existing techniques primarily focus on designing task-specific and data-dependent vision models on the standard RGB domain, which inherently contain latent data associations. In this study, we propose a generic low-light vision solution by introducing a generative block to convert data from the RAW to the RGB domain. This novel approach connects diverse vision problems by explicitly depicting data generation, which is the first in the field. To precisely characterize the latent correspondence between the generative procedure and the vision task, we establish a bilevel model with the parameters of the generative block defined as the upper level and the parameters of the vision task defined as the lower level. We further develop two types of learning strategies targeting different goals, namely low cost and high accuracy, to acquire a new bilevel generative learning paradigm. The generative blocks embrace a strong generalization ability in other low-light vision tasks through the bilevel optimization on enhancement tasks. Extensive experimental evaluations on three representative low-light vision tasks, namely enhancement, detection, and segmentation, fully demonstrate the superiority of our proposed approach. The code will be available at //github.com/Yingchi1998/BGL.
We propose a simple pairwise Sigmoid loss for Language-Image Pre-training (SigLIP). Unlike standard contrastive learning with softmax normalization, the sigmoid loss operates solely on image-text pairs and does not require a global view of the pairwise similarities for normalization. The sigmoid loss simultaneously allows further scaling up the batch size, while also performing better at smaller batch sizes. Combined with Locked-image Tuning, with only four TPUv4 chips, we train a SigLiT model that achieves 84.5% ImageNet zero-shot accuracy in two days. The disentanglement of the batch size from the loss further allows us to study the impact of examples vs pairs and negative to positive ratio. Finally, we push the batch size to the extreme, up to one million, and find that the benefits of growing batch size quickly diminish, with a more reasonable batch size of 32k being sufficient. We release our models at //github.com/google-research/big_vision and hope our research motivates further explorations in improving the quality and efficiency of language-image pre-training.
Reinforcement learning (RL) for bipedal locomotion has recently demonstrated robust gaits over moderate terrains using only proprioceptive sensing. However, such blind controllers will fail in environments where robots must anticipate and adapt to local terrain, which requires visual perception. In this paper, we propose a fully-learned system that allows bipedal robots to react to local terrain while maintaining commanded travel speed and direction. Our approach first trains a controller in simulation using a heightmap expressed in the robot's local frame. Next, data is collected in simulation to train a heightmap predictor, whose input is the history of depth images and robot states. We demonstrate that with appropriate domain randomization, this approach allows for successful sim-to-real transfer with no explicit pose estimation and no fine-tuning using real-world data. To the best of our knowledge, this is the first example of sim-to-real learning for vision-based bipedal locomotion over challenging terrains.
We present the Fast Chebyshev Transform (FCT), a fast, randomized algorithm to compute a Chebyshev approximation of functions in high-dimensions from the knowledge of the location of its nonzero Chebyshev coefficients. Rather than sampling a full-resolution Chebyshev grid in each dimension, we randomly sample several grids with varied resolutions and solve a least-squares problem in coefficient space in order to compute a polynomial approximating the function of interest across all grids simultaneously. We theoretically and empirically show that the FCT exhibits quasi-linear scaling and high numerical accuracy on challenging and complex high-dimensional problems. We demonstrate the effectiveness of our approach compared to alternative Chebyshev approximation schemes. In particular, we highlight our algorithm's effectiveness in high dimensions, demonstrating significant speedups over commonly-used alternative techniques.
Knowledge distillation (KD) emerges as a challenging yet promising technique for compressing deep learning models, characterized by the transmission of extensive learning representations from proficient and computationally intensive teacher models to compact student models. However, only a handful of studies have endeavored to compress the models for single image super-resolution (SISR) through KD, with their effects on student model enhancement remaining marginal. In this paper, we put forth an approach from the perspective of efficient data utilization, namely, the Data Upcycling Knowledge Distillation (DUKD) which facilitates the student model by the prior knowledge teacher provided via upcycled in-domain data derived from their inputs. This upcycling process is realized through two efficient image zooming operations and invertible data augmentations which introduce the label consistency regularization to the field of KD for SISR and substantially boosts student model's generalization. The DUKD, due to its versatility, can be applied across a broad spectrum of teacher-student architectures. Comprehensive experiments across diverse benchmarks demonstrate that our proposed DUKD method significantly outperforms previous art, exemplified by an increase of up to 0.5dB in PSNR over baselines methods, and a 67% parameters reduced RCAN model's performance remaining on par with that of the RCAN teacher model.
With the rapid development of deep learning, training Big Models (BMs) for multiple downstream tasks becomes a popular paradigm. Researchers have achieved various outcomes in the construction of BMs and the BM application in many fields. At present, there is a lack of research work that sorts out the overall progress of BMs and guides the follow-up research. In this paper, we cover not only the BM technologies themselves but also the prerequisites for BM training and applications with BMs, dividing the BM review into four parts: Resource, Models, Key Technologies and Application. We introduce 16 specific BM-related topics in those four parts, they are Data, Knowledge, Computing System, Parallel Training System, Language Model, Vision Model, Multi-modal Model, Theory&Interpretability, Commonsense Reasoning, Reliability&Security, Governance, Evaluation, Machine Translation, Text Generation, Dialogue and Protein Research. In each topic, we summarize clearly the current studies and propose some future research directions. At the end of this paper, we conclude the further development of BMs in a more general view.
Deep learning has become the dominant approach in coping with various tasks in Natural LanguageProcessing (NLP). Although text inputs are typically represented as a sequence of tokens, there isa rich variety of NLP problems that can be best expressed with a graph structure. As a result, thereis a surge of interests in developing new deep learning techniques on graphs for a large numberof NLP tasks. In this survey, we present a comprehensive overview onGraph Neural Networks(GNNs) for Natural Language Processing. We propose a new taxonomy of GNNs for NLP, whichsystematically organizes existing research of GNNs for NLP along three axes: graph construction,graph representation learning, and graph based encoder-decoder models. We further introducea large number of NLP applications that are exploiting the power of GNNs and summarize thecorresponding benchmark datasets, evaluation metrics, and open-source codes. Finally, we discussvarious outstanding challenges for making the full use of GNNs for NLP as well as future researchdirections. To the best of our knowledge, this is the first comprehensive overview of Graph NeuralNetworks for Natural Language Processing.
When learning tasks over time, artificial neural networks suffer from a problem known as Catastrophic Forgetting (CF). This happens when the weights of a network are overwritten during the training of a new task causing forgetting of old information. To address this issue, we propose MetA Reusable Knowledge or MARK, a new method that fosters weight reusability instead of overwriting when learning a new task. Specifically, MARK keeps a set of shared weights among tasks. We envision these shared weights as a common Knowledge Base (KB) that is not only used to learn new tasks, but also enriched with new knowledge as the model learns new tasks. Key components behind MARK are two-fold. On the one hand, a metalearning approach provides the key mechanism to incrementally enrich the KB with new knowledge and to foster weight reusability among tasks. On the other hand, a set of trainable masks provides the key mechanism to selectively choose from the KB relevant weights to solve each task. By using MARK, we achieve state of the art results in several popular benchmarks, surpassing the best performing methods in terms of average accuracy by over 10% on the 20-Split-MiniImageNet dataset, while achieving almost zero forgetfulness using 55% of the number of parameters. Furthermore, an ablation study provides evidence that, indeed, MARK is learning reusable knowledge that is selectively used by each task.
Graph Neural Networks (GNN) is an emerging field for learning on non-Euclidean data. Recently, there has been increased interest in designing GNN that scales to large graphs. Most existing methods use "graph sampling" or "layer-wise sampling" techniques to reduce training time. However, these methods still suffer from degrading performance and scalability problems when applying to graphs with billions of edges. This paper presents GBP, a scalable GNN that utilizes a localized bidirectional propagation process from both the feature vectors and the training/testing nodes. Theoretical analysis shows that GBP is the first method that achieves sub-linear time complexity for both the precomputation and the training phases. An extensive empirical study demonstrates that GBP achieves state-of-the-art performance with significantly less training/testing time. Most notably, GBP can deliver superior performance on a graph with over 60 million nodes and 1.8 billion edges in less than half an hour on a single machine.
Interest in the field of Explainable Artificial Intelligence has been growing for decades and has accelerated recently. As Artificial Intelligence models have become more complex, and often more opaque, with the incorporation of complex machine learning techniques, explainability has become more critical. Recently, researchers have been investigating and tackling explainability with a user-centric focus, looking for explanations to consider trustworthiness, comprehensibility, explicit provenance, and context-awareness. In this chapter, we leverage our survey of explanation literature in Artificial Intelligence and closely related fields and use these past efforts to generate a set of explanation types that we feel reflect the expanded needs of explanation for today's artificial intelligence applications. We define each type and provide an example question that would motivate the need for this style of explanation. We believe this set of explanation types will help future system designers in their generation and prioritization of requirements and further help generate explanations that are better aligned to users' and situational needs.
The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.