End-to-end differentiable learning for autonomous driving (AD) has recently become a prominent paradigm. One main bottleneck lies in its voracious appetite for high-quality labeled data e.g. 3D bounding boxes and semantic segmentation, which are notoriously expensive to manually annotate. The difficulty is further pronounced due to the prominent fact that the behaviors within samples in AD often suffer from long tailed distribution. In other words, a large part of collected data can be trivial (e.g. simply driving forward in a straight road) and only a few cases are safety-critical. In this paper, we explore a practically important yet under-explored problem about how to achieve sample and label efficiency for end-to-end AD. Specifically, we design a planning-oriented active learning method which progressively annotates part of collected raw data according to the proposed diversity and usefulness criteria for planning routes. Empirically, we show that our planning-oriented approach could outperform general active learning methods by a large margin. Notably, our method achieves comparable performance with state-of-the-art end-to-end AD methods - by using only 30% nuScenes data. We hope our work could inspire future works to explore end-to-end AD from a data-centric perspective in addition to methodology efforts.
One of the most widely used approaches in continual learning is referred to as replay. Replay methods support interleaved learning by storing past experiences in a replay buffer. Although there are methods for selectively constructing the buffer and reprocessing its contents, there is limited exploration of the problem of selectively retrieving samples from the buffer. Current solutions have been tested in limited settings and, more importantly, in isolation. Existing work has also not explored the impact of duplicate replays on performance. In this work, we propose a framework for evaluating selective retrieval strategies, categorized by simple, independent class- and sample-selective primitives. We evaluated several combinations of existing strategies for selective retrieval and present their performances. Furthermore, we propose a set of strategies to prevent duplicate replays and explore whether new samples with low loss values can be learned without replay. In an effort to match our problem setting to a realistic continual learning pipeline, we restrict our experiments to a setting involving a large, pre-trained, open vocabulary object detection model, which is fully fine-tuned on a sequence of 15 datasets.
Knowledge distillation (KD) has emerged as a promising technique in deep learning, typically employed to enhance a compact student network through learning from their high-performance but more complex teacher variant. When applied in the context of image super-resolution, most KD approaches are modified versions of methods developed for other computer vision tasks, which are based on training strategies with a single teacher and simple loss functions. In this paper, we propose a novel Multi-Teacher Knowledge Distillation (MTKD) framework specifically for image super-resolution. It exploits the advantages of multiple teachers by combining and enhancing the outputs of these teacher models, which then guides the learning process of the compact student network. To achieve more effective learning performance, we have also developed a new wavelet-based loss function for MTKD, which can better optimize the training process by observing differences in both the spatial and frequency domains. We fully evaluate the effectiveness of the proposed method by comparing it to five commonly used KD methods for image super-resolution based on three popular network architectures. The results show that the proposed MTKD method achieves evident improvements in super-resolution performance, up to 0.46dB (based on PSNR), over state-of-the-art KD approaches across different network structures. The source code of MTKD will be made available here for public evaluation.
Vehicle-to-everything-aided autonomous driving (V2X-AD) has a huge potential to provide a safer driving solution. Despite extensive researches in transportation and communication to support V2X-AD, the actual utilization of these infrastructures and communication resources in enhancing driving performances remains largely unexplored. This highlights the necessity of collaborative autonomous driving: a machine learning approach that optimizes the information sharing strategy to improve the driving performance of each vehicle. This effort necessitates two key foundations: a platform capable of generating data to facilitate the training and testing of V2X-AD, and a comprehensive system that integrates full driving-related functionalities with mechanisms for information sharing. From the platform perspective, we present V2Xverse, a comprehensive simulation platform for collaborative autonomous driving. This platform provides a complete pipeline for collaborative driving. From the system perspective, we introduce CoDriving, a novel end-to-end collaborative driving system that properly integrates V2X communication over the entire autonomous pipeline, promoting driving with shared perceptual information. The core idea is a novel driving-oriented communication strategy. Leveraging this strategy, CoDriving improves driving performance while optimizing communication efficiency. We make comprehensive benchmarks with V2Xverse, analyzing both modular performance and closed-loop driving performance. Experimental results show that CoDriving: i) significantly improves the driving score by 62.49% and drastically reduces the pedestrian collision rate by 53.50% compared to the SOTA end-to-end driving method, and ii) achieves sustaining driving performance superiority over dynamic constraint communication conditions.
Programming instructors often conduct collaborative learning activities, like Peer Instruction, to foster a deeper understanding in students and enhance their engagement with learning. These activities, however, may not always yield productive outcomes due to the diversity of student mental models and their ineffective collaboration. In this work, we introduce VizGroup, an AI-assisted system that enables programming instructors to easily oversee students' real-time collaborative learning behaviors during large programming courses. VizGroup leverages Large Language Models (LLMs) to recommend event specifications for instructors so that they can simultaneously track and receive alerts about key correlation patterns between various collaboration metrics and ongoing coding tasks. We evaluated VizGroup with 12 instructors using a dataset collected from a Peer Instruction activity that was conducted in a large programming lecture. The results showed that compared to a version of VizGroup without the suggested units, VizGroup with suggested units helped instructors create additional monitoring units on previously undetected patterns on their own, covered a more diverse range of metrics, and influenced the participants' following notification creation strategies.
End-to-End paradigms use a unified framework to implement multi-tasks in an autonomous driving system. Despite simplicity and clarity, the performance of end-to-end autonomous driving methods on sub-tasks is still far behind the single-task methods. Meanwhile, the widely used dense BEV features in previous end-to-end methods make it costly to extend to more modalities or tasks. In this paper, we propose a Sparse query-centric paradigm for end-to-end Autonomous Driving (SparseAD), where the sparse queries completely represent the whole driving scenario across space, time and tasks without any dense BEV representation. Concretely, we design a unified sparse architecture for perception tasks including detection, tracking, and online mapping. Moreover, we revisit motion prediction and planning, and devise a more justifiable motion planner framework. On the challenging nuScenes dataset, SparseAD achieves SOTA full-task performance among end-to-end methods and significantly narrows the performance gap between end-to-end paradigms and single-task methods. Codes will be released soon.
Unsupervised object-centric learning aims to decompose scenes into interpretable object entities, termed slots. Slot-based auto-encoders stand out as a prominent method for this task. Within them, crucial aspects include guiding the encoder to generate object-specific slots and ensuring the decoder utilizes them during reconstruction. This work introduces two novel techniques, (i) an attention-based self-training approach, which distills superior slot-based attention masks from the decoder to the encoder, enhancing object segmentation, and (ii) an innovative patch-order permutation strategy for autoregressive transformers that strengthens the role of slot vectors in reconstruction. The effectiveness of these strategies is showcased experimentally. The combined approach significantly surpasses prior slot-based autoencoder methods in unsupervised object segmentation, especially with complex real-world images. We provide the implementation code at //github.com/gkakogeorgiou/spot .
Existing prompt learning methods have shown certain capabilities in Out-of-Distribution (OOD) detection, but the lack of OOD images in the target dataset in their training can lead to mismatches between OOD images and In-Distribution (ID) categories, resulting in a high false positive rate. To address this issue, we introduce a novel OOD detection method, named 'NegPrompt', to learn a set of negative prompts, each representing a negative connotation of a given class label, for delineating the boundaries between ID and OOD images. It learns such negative prompts with ID data only, without any reliance on external outlier data. Further, current methods assume the availability of samples of all ID classes, rendering them ineffective in open-vocabulary learning scenarios where the inference stage can contain novel ID classes not present during training. In contrast, our learned negative prompts are transferable to novel class labels. Experiments on various ImageNet benchmarks show that NegPrompt surpasses state-of-the-art prompt-learning-based OOD detection methods and maintains a consistent lead in hard OOD detection in closed- and open-vocabulary classification scenarios. Code is available at //github.com/mala-lab/negprompt.
Semi-supervised learning on class-imbalanced data, although a realistic problem, has been under studied. While existing semi-supervised learning (SSL) methods are known to perform poorly on minority classes, we find that they still generate high precision pseudo-labels on minority classes. By exploiting this property, in this work, we propose Class-Rebalancing Self-Training (CReST), a simple yet effective framework to improve existing SSL methods on class-imbalanced data. CReST iteratively retrains a baseline SSL model with a labeled set expanded by adding pseudo-labeled samples from an unlabeled set, where pseudo-labeled samples from minority classes are selected more frequently according to an estimated class distribution. We also propose a progressive distribution alignment to adaptively adjust the rebalancing strength dubbed CReST+. We show that CReST and CReST+ improve state-of-the-art SSL algorithms on various class-imbalanced datasets and consistently outperform other popular rebalancing methods.
Graph representation learning resurges as a trending research subject owing to the widespread use of deep learning for Euclidean data, which inspire various creative designs of neural networks in the non-Euclidean domain, particularly graphs. With the success of these graph neural networks (GNN) in the static setting, we approach further practical scenarios where the graph dynamically evolves. Existing approaches typically resort to node embeddings and use a recurrent neural network (RNN, broadly speaking) to regulate the embeddings and learn the temporal dynamics. These methods require the knowledge of a node in the full time span (including both training and testing) and are less applicable to the frequent change of the node set. In some extreme scenarios, the node sets at different time steps may completely differ. To resolve this challenge, we propose EvolveGCN, which adapts the graph convolutional network (GCN) model along the temporal dimension without resorting to node embeddings. The proposed approach captures the dynamism of the graph sequence through using an RNN to evolve the GCN parameters. Two architectures are considered for the parameter evolution. We evaluate the proposed approach on tasks including link prediction, edge classification, and node classification. The experimental results indicate a generally higher performance of EvolveGCN compared with related approaches. The code is available at \url{//github.com/IBM/EvolveGCN}.
Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.