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We study the application of iterative first-order methods to the problem of computing equilibria of large-scale two-player extensive-form games. First-order methods must typically be instantiated with a regularizer that serves as a distance-generating function for the decision sets of the players. For the case of two-player zero-sum games, the state-of-the-art theoretical convergence rate for Nash equilibrium is achieved by using the dilated entropy function. In this paper, we introduce a new entropy-based distance-generating function for two-player zero-sum games, and show that this function achieves significantly better strong convexity properties than the dilated entropy, while maintaining the same easily-implemented closed-form proximal mapping. Extensive numerical simulations show that these superior theoretical properties translate into better numerical performance as well. We then generalize our new entropy distance function, as well as general dilated distance functions, to the scaled extension operator. The scaled extension operator is a way to recursively construct convex sets, which generalizes the decision polytope of extensive-form games, as well as the convex polytopes corresponding to correlated and team equilibria. By instantiating first-order methods with our regularizers, we develop the first accelerated first-order methods for computing correlated equilibra and ex-ante coordinated team equilibria. Our methods have a guaranteed $1/T$ rate of convergence, along with linear-time proximal updates.

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We propose in this work to employ the Box-LASSO, a variation of the popular LASSO method, as a low-complexity decoder in a massive multiple-input multiple-output (MIMO) wireless communication system. The Box-LASSO is mainly useful for detecting simultaneously structured signals such as signals that are known to be sparse and bounded. One modulation technique that generates essentially sparse and bounded constellation points is the so-called generalized space-shift keying (GSSK) modulation. In this direction, we derive high dimensional sharp characterizations of various performance measures of the Box-LASSO such as the mean square error, probability of support recovery, and the element error rate, under independent and identically distributed (i.i.d.) Gaussian channels that are not perfectly known. In particular, the analytical characterizations can be used to demonstrate performance improvements of the Box-LASSO as compared to the widely used standard LASSO. Then, we can use these measures to optimally tune the involved hyper-parameters of Box-LASSO such as the regularization parameter. In addition, we derive optimum power allocation and training duration schemes in a training-based massive MIMO system. Monte Carlo simulations are used to validate these premises and to show the sharpness of the derived analytical results.

In recent years, generative adversarial networks (GANs) have demonstrated impressive experimental results while there are only a few works that foster statistical learning theory for GANs. In this work, we propose an infinite dimensional theoretical framework for generative adversarial learning. Assuming the class of uniformly bounded $k$-times $\alpha$-H\"older differentiable and uniformly positive densities, we show that the Rosenblatt transformation induces an optimal generator, which is realizable in the hypothesis space of $\alpha$-H\"older differentiable generators. With a consistent definition of the hypothesis space of discriminators, we further show that in our framework the Jensen-Shannon divergence between the distribution induced by the generator from the adversarial learning procedure and the data generating distribution converges to zero. Under sufficiently strict regularity assumptions on the density of the data generating process, we also provide rates of convergence based on concentration and chaining.

Multiple antenna arrays play a key role in wireless networks for communications but also localization and sensing. The use of large antenna arrays pushes towards a propagation regime in which the wavefront is no longer plane but spherical. This allows to infer the position and orientation of an arbitrary source from the received signal without the need of using multiple anchor nodes. To understand the fundamental limits of large antenna arrays for localization, this paper fusions wave propagation theory with estimation theory, and computes the Cram{\'e}r-Rao Bound (CRB) for the estimation of the three Cartesian coordinates of the source on the basis of the electromagnetic vector field, observed over a rectangular surface area. To simplify the analysis, we assume that the source is a dipole, whose center is located on the line perpendicular to the surface center, with an orientation a priori known. Numerical and asymptotic results are given to quantify the CRBs, and to gain insights into the effect of various system parameters on the ultimate estimation accuracy. It turns out that surfaces of practical size may guarantee a centimeter-level accuracy in the mmWave bands.

Stochastic gradient descent with momentum (SGDM) is the dominant algorithm in many optimization scenarios, including convex optimization instances and non-convex neural network training. Yet, in the stochastic setting, momentum interferes with gradient noise, often leading to specific step size and momentum choices in order to guarantee convergence, set aside acceleration. Proximal point methods, on the other hand, have gained much attention due to their numerical stability and elasticity against imperfect tuning. Their stochastic accelerated variants though have received limited attention: how momentum interacts with the stability of (stochastic) proximal point methods remains largely unstudied. To address this, we focus on the convergence and stability of the stochastic proximal point algorithm with momentum (SPPAM), and show that SPPAM allows a faster linear convergence rate compared to stochastic proximal point algorithm (SPPA) with a better contraction factor, under proper hyperparameter tuning. In terms of stability, we show that SPPAM depends on problem constants more favorably than SGDM, allowing a wider range of step size and momentum that lead to convergence.

We analyze the orthogonal greedy algorithm when applied to dictionaries $\mathbb{D}$ whose convex hull has small entropy. We show that if the metric entropy of the convex hull of $\mathbb{D}$ decays at a rate of $O(n^{-\frac{1}{2}-\alpha})$ for $\alpha > 0$, then the orthogonal greedy algorithm converges at the same rate on the variation space of $\mathbb{D}$. This improves upon the well-known $O(n^{-\frac{1}{2}})$ convergence rate of the orthogonal greedy algorithm in many cases, most notably for dictionaries corresponding to shallow neural networks. These results hold under no additional assumptions on the dictionary beyond the decay rate of the entropy of its convex hull. In addition, they are robust to noise in the target function and can be extended to convergence rates on the interpolation spaces of the variation norm. Finally, we show that these improved rates are sharp and prove a negative result showing that the iterates generated by the orthogonal greedy algorithm cannot in general be bounded in the variation norm of $\mathbb{D}$.

Recently, RobustBench (Croce et al. 2020) has become a widely recognized benchmark for the adversarial robustness of image classification networks. In its most commonly reported sub-task, RobustBench evaluates and ranks the adversarial robustness of trained neural networks on CIFAR10 under AutoAttack (Croce and Hein 2020b) with l-inf perturbations limited to eps = 8/255. With leading scores of the currently best performing models of around 60% of the baseline, it is fair to characterize this benchmark to be quite challenging. Despite its general acceptance in recent literature, we aim to foster discussion about the suitability of RobustBench as a key indicator for robustness which could be generalized to practical applications. Our line of argumentation against this is two-fold and supported by excessive experiments presented in this paper: We argue that I) the alternation of data by AutoAttack with l-inf, eps = 8/255 is unrealistically strong, resulting in close to perfect detection rates of adversarial samples even by simple detection algorithms and human observers. We also show that other attack methods are much harder to detect while achieving similar success rates. II) That results on low-resolution data sets like CIFAR10 do not generalize well to higher resolution images as gradient-based attacks appear to become even more detectable with increasing resolutions.

The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form (that is, tree-form) games generalize normal-form games by modeling both sequential and simultaneous moves, as well as private information. Because of the sequential nature and presence of partial information in the game, extensive-form correlation has significantly different properties than the normal-form counterpart, many of which are still open research directions. Extensive-form correlated equilibrium (EFCE) has been proposed as the natural extensive-form counterpart to normal-form correlated equilibrium. However, it was currently unknown whether EFCE emerges as the result of uncoupled agent dynamics. In this paper, we give the first uncoupled no-regret dynamics that converge to the set of EFCEs in $n$-player general-sum extensive-form games with perfect recall. First, we introduce a notion of trigger regret in extensive-form games, which extends that of internal regret in normal-form games. When each player has low trigger regret, the empirical frequency of play is close to an EFCE. Then, we give an efficient no-trigger-regret algorithm. Our algorithm decomposes trigger regret into local subproblems at each decision point for the player, and constructs a global strategy of the player from the local solutions at each decision point.

Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm grounded in game theory that is guaranteed to converge to an approximate Nash equilibrium. However, PSRO requires training a reinforcement learning policy at each iteration, making it too slow for large games. We show through counterexamples and experiments that DCH and Rectified PSRO, two existing approaches to scaling up PSRO, fail to converge even in small games. We introduce Pipeline PSRO (P2SRO), the first scalable general method for finding approximate Nash equilibria in large zero-sum imperfect-information games. P2SRO is able to parallelize PSRO with convergence guarantees by maintaining a hierarchical pipeline of reinforcement learning workers, each training against the policies generated by lower levels in the hierarchy. We show that unlike existing methods, P2SRO converges to an approximate Nash equilibrium, and does so faster as the number of parallel workers increases, across a variety of imperfect information games. We also introduce an open-source environment for Barrage Stratego, a variant of Stratego with an approximate game tree complexity of $10^{50}$. P2SRO is able to achieve state-of-the-art performance on Barrage Stratego and beats all existing bots.

This paper addresses the problem of formally verifying desirable properties of neural networks, i.e., obtaining provable guarantees that neural networks satisfy specifications relating their inputs and outputs (robustness to bounded norm adversarial perturbations, for example). Most previous work on this topic was limited in its applicability by the size of the network, network architecture and the complexity of properties to be verified. In contrast, our framework applies to a general class of activation functions and specifications on neural network inputs and outputs. We formulate verification as an optimization problem (seeking to find the largest violation of the specification) and solve a Lagrangian relaxation of the optimization problem to obtain an upper bound on the worst case violation of the specification being verified. Our approach is anytime i.e. it can be stopped at any time and a valid bound on the maximum violation can be obtained. We develop specialized verification algorithms with provable tightness guarantees under special assumptions and demonstrate the practical significance of our general verification approach on a variety of verification tasks.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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