We present GenN2N, a unified NeRF-to-NeRF translation framework for various NeRF translation tasks such as text-driven NeRF editing, colorization, super-resolution, inpainting, etc. Unlike previous methods designed for individual translation tasks with task-specific schemes, GenN2N achieves all these NeRF editing tasks by employing a plug-and-play image-to-image translator to perform editing in the 2D domain and lifting 2D edits into the 3D NeRF space. Since the 3D consistency of 2D edits may not be assured, we propose to model the distribution of the underlying 3D edits through a generative model that can cover all possible edited NeRFs. To model the distribution of 3D edited NeRFs from 2D edited images, we carefully design a VAE-GAN that encodes images while decoding NeRFs. The latent space is trained to align with a Gaussian distribution and the NeRFs are supervised through an adversarial loss on its renderings. To ensure the latent code does not depend on 2D viewpoints but truly reflects the 3D edits, we also regularize the latent code through a contrastive learning scheme. Extensive experiments on various editing tasks show GenN2N, as a universal framework, performs as well or better than task-specific specialists while possessing flexible generative power. More results on our project page: //xiangyueliu.github.io/GenN2N/
The Spatial Pattern Matching (SPM) query allows for the retrieval of Points of Interest (POIs) based on spatial patterns defined by keywords and distance criteria. However, it does not consider the connectivity between POIs. In this study, we introduce the Qualitative and Quantitative Spatial Pattern Matching (QQ-SPM) query, an extension of the SPM query that incorporates qualitative connectivity constraints. To answer the proposed query type, we propose the QQESPM algorithm, which adapts the state-of-the-art ESPM algorithm to handle connectivity constraints. Performance tests comparing QQESPM to a baseline approach demonstrate QQESPM's superiority in addressing the proposed query type.
This paper introduces StreamV2V, a diffusion model that achieves real-time streaming video-to-video (V2V) translation with user prompts. Unlike prior V2V methods using batches to process limited frames, we opt to process frames in a streaming fashion, to support unlimited frames. At the heart of StreamV2V lies a backward-looking principle that relates the present to the past. This is realized by maintaining a feature bank, which archives information from past frames. For incoming frames, StreamV2V extends self-attention to include banked keys and values and directly fuses similar past features into the output. The feature bank is continually updated by merging stored and new features, making it compact but informative. StreamV2V stands out for its adaptability and efficiency, seamlessly integrating with image diffusion models without fine-tuning. It can run 20 FPS on one A100 GPU, being 15x, 46x, 108x, and 158x faster than FlowVid, CoDeF, Rerender, and TokenFlow, respectively. Quantitative metrics and user studies confirm StreamV2V's exceptional ability to maintain temporal consistency.
Open-vocabulary 3D scene understanding presents a significant challenge in the field. Recent advancements have sought to transfer knowledge embedded in vision language models from the 2D domain to 3D domain. However, these approaches often require learning prior knowledge from specific 3D scene datasets, which limits their applicability in open-world scenarios. The Segment Anything Model (SAM) has demonstrated remarkable zero-shot segmentation capabilities, prompting us to investigate its potential for comprehending 3D scenes without the need for training. In this paper, we introduce OV-SAM3D, a universal framework for open-vocabulary 3D scene understanding. This framework is designed to perform understanding tasks for any 3D scene without requiring prior knowledge of the scene. Specifically, our method is composed of two key sub-modules: First, we initiate the process by generating superpoints as the initial 3D prompts and refine these prompts using segment masks derived from SAM. Moreover, we then integrate a specially designed overlapping score table with open tags from the Recognize Anything Model (RAM) to produce final 3D instances with open-world label. Empirical evaluations conducted on the ScanNet200 and nuScenes datasets demonstrate that our approach surpasses existing open-vocabulary methods in unknown open-world environments.
We present SoundLoCD, a novel text-to-sound generation framework, which incorporates a LoRA-based conditional discrete contrastive latent diffusion model. Unlike recent large-scale sound generation models, our model can be efficiently trained under limited computational resources. The integration of a contrastive learning strategy further enhances the connection between text conditions and the generated outputs, resulting in coherent and high-fidelity performance. Our experiments demonstrate that SoundLoCD outperforms the baseline with greatly reduced computational resources. A comprehensive ablation study further validates the contribution of each component within SoundLoCD. Demo page: \url{//XinleiNIU.github.io/demo-SoundLoCD/}.
The purpose of these notes is to give a categorical semantics for the transpension type (Nuyts and Devriese, Transpension: The Right Adjoint to the Pi-type, Accepted at LMCS, 2024), which is right adjoint to a potentially substructural dependent function type. In section 2 we discuss some prerequisites. In section 3, we define multipliers and discuss their properties. In section 4, we study how multipliers lift from base categories to presheaf categories. In section 5, we explain how typical presheaf modalities can be used in the presence of the transpension type. In section 6, we study commutation properties of prior modalities, substitution modalities and multiplier modalities.
Large language models (LLMs) have achieved superior performance in powering text-based AI agents, endowing them with decision-making and reasoning abilities akin to humans. Concurrently, there is an emerging research trend focused on extending these LLM-powered AI agents into the multimodal domain. This extension enables AI agents to interpret and respond to diverse multimodal user queries, thereby handling more intricate and nuanced tasks. In this paper, we conduct a systematic review of LLM-driven multimodal agents, which we refer to as large multimodal agents ( LMAs for short). First, we introduce the essential components involved in developing LMAs and categorize the current body of research into four distinct types. Subsequently, we review the collaborative frameworks integrating multiple LMAs , enhancing collective efficacy. One of the critical challenges in this field is the diverse evaluation methods used across existing studies, hindering effective comparison among different LMAs . Therefore, we compile these evaluation methodologies and establish a comprehensive framework to bridge the gaps. This framework aims to standardize evaluations, facilitating more meaningful comparisons. Concluding our review, we highlight the extensive applications of LMAs and propose possible future research directions. Our discussion aims to provide valuable insights and guidelines for future research in this rapidly evolving field. An up-to-date resource list is available at //github.com/jun0wanan/awesome-large-multimodal-agents.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.
We present Generative Adversarial Capsule Network (CapsuleGAN), a framework that uses capsule networks (CapsNets) instead of the standard convolutional neural networks (CNNs) as discriminators within the generative adversarial network (GAN) setting, while modeling image data. We provide guidelines for designing CapsNet discriminators and the updated GAN objective function, which incorporates the CapsNet margin loss, for training CapsuleGAN models. We show that CapsuleGAN outperforms convolutional-GAN at modeling image data distribution on the MNIST dataset of handwritten digits, evaluated on the generative adversarial metric and at semi-supervised image classification.