Video object segmentation (VOS) aims at pixel-level object tracking given only the annotations in the first frame. Due to the large visual variations of objects in video and the lack of training samples, it remains a difficult task despite the upsurging development of deep learning. Toward solving the VOS problem, we bring in several new insights by the proposed unified framework consisting of object proposal, tracking and segmentation components. The object proposal network transfers objectness information as generic knowledge into VOS; the tracking network identifies the target object from the proposals; and the segmentation network is performed based on the tracking results with a novel dynamic-reference based model adaptation scheme. Extensive experiments have been conducted on the DAVIS'17 dataset and the YouTube-VOS dataset, our method achieves the state-of-the-art performance on several video object segmentation benchmarks. We make the code publicly available at //github.com/sydney0zq/PTSNet.
Existing Earth Vision datasets are either suitable for semantic segmentation or object detection. In this work, we introduce the first benchmark dataset for instance segmentation in aerial imagery that combines instance-level object detection and pixel-level segmentation tasks. In comparison to instance segmentation in natural scenes, aerial images present unique challenges e.g., a huge number of instances per image, large object-scale variations and abundant tiny objects. Our large-scale and densely annotated Instance Segmentation in Aerial Images Dataset (iSAID) comes with 655,451 object instances for 15 categories across 2,806 high-resolution images. Such precise per-pixel annotations for each instance ensure accurate localization that is essential for detailed scene analysis. Compared to existing small-scale aerial image based instance segmentation datasets, iSAID contains 15$\times$ the number of object categories and 5$\times$ the number of instances. We benchmark our dataset using two popular instance segmentation approaches for natural images, namely Mask R-CNN and PANet. In our experiments we show that direct application of off-the-shelf Mask R-CNN and PANet on aerial images provide suboptimal instance segmentation results, thus requiring specialized solutions from the research community. The dataset is publicly available at: //captain-whu.github.io/iSAID/index.html
We present an end-to-end CNN architecture for fine-grained visual recognition called Collaborative Convolutional Network (CoCoNet). The network uses a collaborative filter after the convolutional layers to represent an image as an optimal weighted collaboration of features learned from training samples as a whole rather than one at a time. This gives CoCoNet more power to encode the fine-grained nature of the data with limited samples in an end-to-end fashion. We perform a detailed study of the performance with 1-stage and 2-stage transfer learning and different configurations with benchmark architectures like AlexNet and VggNet. The ablation study shows that the proposed method outperforms its constituent parts considerably and consistently. CoCoNet also outperforms the baseline popular deep learning based fine-grained recognition method, namely Bilinear-CNN (BCNN) with statistical significance. Experiments have been performed on the fine-grained species recognition problem, but the method is general enough to be applied to other similar tasks. Lastly, we also introduce a new public dataset for fine-grained species recognition, that of Indian endemic birds and have reported initial results on it. The training metadata and new dataset are available through the corresponding author.
Safety and decline of road traffic accidents remain important issues of autonomous driving. Statistics show that unintended lane departure is a leading cause of worldwide motor vehicle collisions, making lane detection the most promising and challenge task for self-driving. Today, numerous groups are combining deep learning techniques with computer vision problems to solve self-driving problems. In this paper, a Global Convolution Networks (GCN) model is used to address both classification and localization issues for semantic segmentation of lane. We are using color-based segmentation is presented and the usability of the model is evaluated. A residual-based boundary refinement and Adam optimization is also used to achieve state-of-art performance. As normal cars could not afford GPUs on the car, and training session for a particular road could be shared by several cars. We propose a framework to get it work in real world. We build a real time video transfer system to get video from the car, get the model trained in edge server (which is equipped with GPUs), and send the trained model back to the car.
Accurate detection and tracking of objects is vital for effective video understanding. In previous work, the two tasks have been combined in a way that tracking is based heavily on detection, but the detection benefits marginally from the tracking. To increase synergy, we propose to more tightly integrate the tasks by conditioning the object detection in the current frame on tracklets computed in prior frames. With this approach, the object detection results not only have high detection responses, but also improved coherence with the existing tracklets. This greater coherence leads to estimated object trajectories that are smoother and more stable than the jittered paths obtained without tracklet-conditioned detection. Over extensive experiments, this approach is shown to achieve state-of-the-art performance in terms of both detection and tracking accuracy, as well as noticeable improvements in tracking stability.
We present an approach for building an active agent that learns to segment its visual observations into individual objects by interacting with its environment in a completely self-supervised manner. The agent uses its current segmentation model to infer pixels that constitute objects and refines the segmentation model by interacting with these pixels. The model learned from over 50K interactions generalizes to novel objects and backgrounds. To deal with noisy training signal for segmenting objects obtained by self-supervised interactions, we propose robust set loss. A dataset of robot's interactions along-with a few human labeled examples is provided as a benchmark for future research. We test the utility of the learned segmentation model by providing results on a downstream vision-based control task of rearranging multiple objects into target configurations from visual inputs alone. Videos, code, and robotic interaction dataset are available at //pathak22.github.io/seg-by-interaction/
Model initialisation is an important component of object tracking. Tracking algorithms are generally provided with the first frame of a sequence and a bounding box (BB) indicating the location of the object. This BB may contain a large number of background pixels in addition to the object and can lead to parts-based tracking algorithms initialising their object models in background regions of the BB. In this paper, we tackle this as a missing labels problem, marking pixels sufficiently away from the BB as belonging to the background and learning the labels of the unknown pixels. Three techniques, One-Class SVM (OC-SVM), Sampled-Based Background Model (SBBM) (a novel background model based on pixel samples), and Learning Based Digital Matting (LBDM), are adapted to the problem. These are evaluated with leave-one-video-out cross-validation on the VOT2016 tracking benchmark. Our evaluation shows both OC-SVMs and SBBM are capable of providing a good level of segmentation accuracy but are too parameter-dependent to be used in real-world scenarios. We show that LBDM achieves significantly increased performance with parameters selected by cross validation and we show that it is robust to parameter variation.
This paper tackles the problem of video object segmentation, given some user annotation which indicates the object of interest. The problem is formulated as pixel-wise retrieval in a learned embedding space: we embed pixels of the same object instance into the vicinity of each other, using a fully convolutional network trained by a modified triplet loss as the embedding model. Then the annotated pixels are set as reference and the rest of the pixels are classified using a nearest-neighbor approach. The proposed method supports different kinds of user input such as segmentation mask in the first frame (semi-supervised scenario), or a sparse set of clicked points (interactive scenario). In the semi-supervised scenario, we achieve results competitive with the state of the art but at a fraction of computation cost (275 milliseconds per frame). In the interactive scenario where the user is able to refine their input iteratively, the proposed method provides instant response to each input, and reaches comparable quality to competing methods with much less interaction.
Weakly supervised instance segmentation with image-level labels, instead of expensive pixel-level masks, remains unexplored. In this paper, we tackle this challenging problem by exploiting class peak responses to enable a classification network for instance mask extraction. With image labels supervision only, CNN classifiers in a fully convolutional manner can produce class response maps, which specify classification confidence at each image location. We observed that local maximums, i.e., peaks, in a class response map typically correspond to strong visual cues residing inside each instance. Motivated by this, we first design a process to stimulate peaks to emerge from a class response map. The emerged peaks are then back-propagated and effectively mapped to highly informative regions of each object instance, such as instance boundaries. We refer to the above maps generated from class peak responses as Peak Response Maps (PRMs). PRMs provide a fine-detailed instance-level representation, which allows instance masks to be extracted even with some off-the-shelf methods. To the best of our knowledge, we for the first time report results for the challenging image-level supervised instance segmentation task. Extensive experiments show that our method also boosts weakly supervised pointwise localization as well as semantic segmentation performance, and reports state-of-the-art results on popular benchmarks, including PASCAL VOC 2012 and MS COCO.
Despite the numerous developments in object tracking, further development of current tracking algorithms is limited by small and mostly saturated datasets. As a matter of fact, data-hungry trackers based on deep-learning currently rely on object detection datasets due to the scarcity of dedicated large-scale tracking datasets. In this work, we present TrackingNet, the first large-scale dataset and benchmark for object tracking in the wild. We provide more than 30K videos with more than 14 million dense bounding box annotations. Our dataset covers a wide selection of object classes in broad and diverse context. By releasing such a large-scale dataset, we expect deep trackers to further improve and generalize. In addition, we introduce a new benchmark composed of 500 novel videos, modeled with a distribution similar to our training dataset. By sequestering the annotation of the test set and providing an online evaluation server, we provide a fair benchmark for future development of object trackers. Deep trackers fine-tuned on a fraction of our dataset improve their performance by up to 1.6% on OTB100 and up to 1.7% on TrackingNet Test. We provide an extensive benchmark on TrackingNet by evaluating more than 20 trackers. Our results suggest that object tracking in the wild is far from being solved.
In the same vein of discriminative one-shot learning, Siamese networks allow recognizing an object from a single exemplar with the same class label. However, they do not take advantage of the underlying structure of the data and the relationship among the multitude of samples as they only rely on pairs of instances for training. In this paper, we propose a new quadruplet deep network to examine the potential connections among the training instances, aiming to achieve a more powerful representation. We design four shared networks that receive multi-tuple of instances as inputs and are connected by a novel loss function consisting of pair-loss and triplet-loss. According to the similarity metric, we select the most similar and the most dissimilar instances as the positive and negative inputs of triplet loss from each multi-tuple. We show that this scheme improves the training performance. Furthermore, we introduce a new weight layer to automatically select suitable combination weights, which will avoid the conflict between triplet and pair loss leading to worse performance. We evaluate our quadruplet framework by model-free tracking-by-detection of objects from a single initial exemplar in several Visual Object Tracking benchmarks. Our extensive experimental analysis demonstrates that our tracker achieves superior performance with a real-time processing speed of 78 frames-per-second (fps).