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In recent years, badminton analytics has drawn attention due to the advancement of artificial intelligence and the efficiency of data collection. While there is a line of effective applications to improve and investigate player performance, there are only a few public badminton datasets that can be used by researchers outside the badminton domain. Existing badminton singles datasets focus on specific matchups; however, they cannot provide comprehensive studies on different players and various matchups. In this paper, we provide a badminton singles dataset, ShuttleSet22, which is collected from high-ranking matches in 2022. ShuttleSet22 consists of 30,172 strokes in 2,888 rallies in the training set, 1,400 strokes in 450 rallies in the validation set, and 2,040 strokes in 654 rallies in the testing set, with detailed stroke-level metadata within a rally. To benchmark existing work with ShuttleSet22, we hold a challenge, Track 2: Forecasting Future Turn-Based Strokes in Badminton Rallies, at CoachAI Badminton Challenge @ IJCAI 2023, to encourage researchers to tackle this real-world problem through innovative approaches and to summarize insights between the state-of-the-art baseline and improved techniques, exchanging inspiring ideas. The baseline codes and the dataset are made available at //github.com/wywyWang/CoachAI-Projects/tree/main/CoachAI-Challenge-IJCAI2023.

相關內容

數據集,又稱為資料集、數據集合或資料集合,是一種由數據所組成的集合。
Data set(或dataset)是一個數據的集合,通常以表格形式出現。每一列代表一個特定變量。每一行都對應于某一成員的數據集的問題。它列出的價值觀為每一個變量,如身高和體重的一個物體或價值的隨機數。每個數值被稱為數據資料。對應于行數,該數據集的數據可能包括一個或多個成員。

In recent years, work has gone into developing deep interpretable methods for image classification that clearly attributes a model's output to specific features of the data. One such of these methods is the Prototypical Part Network (ProtoPNet), which attempts to classify images based on meaningful parts of the input. While this architecture is able to produce visually interpretable classifications, it often learns to classify based on parts of the image that are not semantically meaningful. To address this problem, we propose the Reward Reweighing, Reselecting, and Retraining (R3) post-processing framework, which performs three additional corrective updates to a pretrained ProtoPNet in an offline and efficient manner. The first two steps involve learning a reward model based on collected human feedback and then aligning the prototypes with human preferences. The final step is retraining, which realigns the base features and the classifier layer of the original model with the updated prototypes. We find that our R3 framework consistently improves both the interpretability and the predictive accuracy of ProtoPNet and its variants.

In recent years, work has gone into developing deep interpretable methods for image classification that clearly attributes a model's output to specific features of the data. One such of these methods is the Prototypical Part Network (ProtoPNet), which attempts to classify images based on meaningful parts of the input. While this architecture is able to produce visually interpretable classifications, it often learns to classify based on parts of the image that are not semantically meaningful. To address this problem, we propose the Reward Reweighing, Reselecting, and Retraining (R3) post-processing framework, which performs three additional corrective updates to a pretrained ProtoPNet in an offline and efficient manner. The first two steps involve learning a reward model based on collected human feedback and then aligning the prototypes with human preferences. The final step is retraining, which realigns the base features and the classifier layer of the original model with the updated prototypes. We find that our R3 framework consistently improves both the interpretability and the predictive accuracy of ProtoPNet and its variants.

Until recently, the field of speaker diarization was dominated by cascaded systems. Due to their limitations, mainly regarding overlapped speech and cumbersome pipelines, end-to-end models have gained great popularity lately. One of the most successful models is end-to-end neural diarization with encoder-decoder based attractors (EEND-EDA). In this work, we replace the EDA module with a Perceiver-based one and show its advantages over EEND-EDA; namely obtaining better performance on the largely studied Callhome dataset, finding the quantity of speakers in a conversation more accurately, and faster inference time. Furthermore, when exhaustively compared with other methods, our model, DiaPer, reaches remarkable performance with a very lightweight design. Besides, we perform comparisons with other works and a cascaded baseline across more than ten public wide-band datasets. Together with this publication, we release the code of DiaPer as well as models trained on public and free data.

Despite the strong performance of Transformers, their quadratic computation complexity presents challenges in applying them to vision tasks. Automatic pruning is one of effective methods for reducing computation complexity without heuristic approaches. However, directly applying it to multi-head attention is not straightforward due to channel misalignment. In this paper, we propose an automatic channel pruning method to take into account the multi-head attention mechanism. First, we incorporate channel similarity-based weights into the pruning indicator to preserve more informative channels in each head. Then, we adjust pruning indicator to enforce removal of channels in equal proportions across all heads, preventing the channel misalignment. We also add a reweight module to compensate for information loss resulting from channel removal, and an effective initialization step for pruning indicator based on difference of attention between original structure and each channel. Our proposed method can be used to not only original attention, but also linear attention, which is more efficient as linear complexity with respect to the number of tokens. On ImageNet-1K, applying our pruning method to the FLattenTransformer, which includes both attention mechanisms, shows outperformed accuracy for several MACs compared with previous state-of-the-art efficient models and pruned methods. Code will be available soon.

We study differentially private (DP) mean estimation in the case where each person holds multiple samples. Commonly referred to as the "user-level" setting, DP here requires the usual notion of distributional stability when all of a person's datapoints can be modified. Informally, if $n$ people each have $m$ samples from an unknown $d$-dimensional distribution with bounded $k$-th moments, we show that \[n = \tilde \Theta\left(\frac{d}{\alpha^2 m} + \frac{d }{ \alpha m^{1/2} \varepsilon} + \frac{d}{\alpha^{k/(k-1)} m \varepsilon} + \frac{d}{\varepsilon}\right)\] people are necessary and sufficient to estimate the mean up to distance $\alpha$ in $\ell_2$-norm under $\varepsilon$-differential privacy (and its common relaxations). In the multivariate setting, we give computationally efficient algorithms under approximate DP (with slightly degraded sample complexity) and computationally inefficient algorithms under pure DP, and our nearly matching lower bounds hold for the most permissive case of approximate DP. Our computationally efficient estimators are based on the well known noisy-clipped-mean approach, but the analysis for our setting requires new bounds on the tails of sums of independent, vector-valued, bounded-moments random variables, and a new argument for bounding the bias introduced by clipping.

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining diversity and constructing diversity-aware learning dynamics. In this work, we offer a geometric interpretation of behavioural diversity in games and introduce a novel diversity metric based on \emph{determinantal point processes} (DPP). By incorporating the diversity metric into best-response dynamics, we develop \emph{diverse fictitious play} and \emph{diverse policy-space response oracle} for solving normal-form games and open-ended games. We prove the uniqueness of the diverse best response and the convergence of our algorithms on two-player games. Importantly, we show that maximising the DPP-based diversity metric guarantees to enlarge the \emph{gamescape} -- convex polytopes spanned by agents' mixtures of strategies. To validate our diversity-aware solvers, we test on tens of games that show strong non-transitivity. Results suggest that our methods achieve much lower exploitability than state-of-the-art solvers by finding effective and diverse strategies.

The accurate and interpretable prediction of future events in time-series data often requires the capturing of representative patterns (or referred to as states) underpinning the observed data. To this end, most existing studies focus on the representation and recognition of states, but ignore the changing transitional relations among them. In this paper, we present evolutionary state graph, a dynamic graph structure designed to systematically represent the evolving relations (edges) among states (nodes) along time. We conduct analysis on the dynamic graphs constructed from the time-series data and show that changes on the graph structures (e.g., edges connecting certain state nodes) can inform the occurrences of events (i.e., time-series fluctuation). Inspired by this, we propose a novel graph neural network model, Evolutionary State Graph Network (EvoNet), to encode the evolutionary state graph for accurate and interpretable time-series event prediction. Specifically, Evolutionary State Graph Network models both the node-level (state-to-state) and graph-level (segment-to-segment) propagation, and captures the node-graph (state-to-segment) interactions over time. Experimental results based on five real-world datasets show that our approach not only achieves clear improvements compared with 11 baselines, but also provides more insights towards explaining the results of event predictions.

Learning with limited data is a key challenge for visual recognition. Few-shot learning methods address this challenge by learning an instance embedding function from seen classes and apply the function to instances from unseen classes with limited labels. This style of transfer learning is task-agnostic: the embedding function is not learned optimally discriminative with respect to the unseen classes, where discerning among them is the target task. In this paper, we propose a novel approach to adapt the embedding model to the target classification task, yielding embeddings that are task-specific and are discriminative. To this end, we employ a type of self-attention mechanism called Transformer to transform the embeddings from task-agnostic to task-specific by focusing on relating instances from the test instances to the training instances in both seen and unseen classes. Our approach also extends to both transductive and generalized few-shot classification, two important settings that have essential use cases. We verify the effectiveness of our model on two standard benchmark few-shot classification datasets --- MiniImageNet and CUB, where our approach demonstrates state-of-the-art empirical performance.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis.

Most previous event extraction studies have relied heavily on features derived from annotated event mentions, thus cannot be applied to new event types without annotation effort. In this work, we take a fresh look at event extraction and model it as a grounding problem. We design a transferable neural architecture, mapping event mentions and types jointly into a shared semantic space using structural and compositional neural networks, where the type of each event mention can be determined by the closest of all candidate types . By leveraging (1)~available manual annotations for a small set of existing event types and (2)~existing event ontologies, our framework applies to new event types without requiring additional annotation. Experiments on both existing event types (e.g., ACE, ERE) and new event types (e.g., FrameNet) demonstrate the effectiveness of our approach. \textit{Without any manual annotations} for 23 new event types, our zero-shot framework achieved performance comparable to a state-of-the-art supervised model which is trained from the annotations of 500 event mentions.

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