Informationization is a prevailing trend in today's world. The increasing demand for information in decision-making processes poses significant challenges for investigation activities, particularly in terms of effectively allocating limited resources to plan investigation programs. This paper addresses the investigation path planning problem by formulating it as a multi-traveling salesman problem (MTSP). Our objective is to minimize costs, and to achieve this, we propose a chaotic artificial fish swarm algorithm based on multiple population differential evolution (DE-CAFSA). To overcome the limitations of the artificial fish swarm algorithm, such as low optimization accuracy and the inability to consider global and local information, we incorporate adaptive field of view and step size adjustments, replace random behavior with the 2-opt operation, and introduce chaos theory and sub-optimal solutions to enhance optimization accuracy and search performance. Additionally, we integrate the differential evolution algorithm to create a hybrid algorithm that leverages the complementary advantages of both approaches. Experimental results demonstrate that DE-CAFSA outperforms other algorithms on various public datasets of different sizes, as well as showcasing excellent performance on the examples proposed in this study.
The following is a technical report to test the validity of the proposed Subspace Pyramid Fusion Module (SPFM) to capture multi-scale feature representations, which is more useful for semantic segmentation. In this investigation, we have proposed the Efficient Shuffle Attention Module(ESAM) to reconstruct the skip-connections paths by fusing multi-level global context features. Experimental results on two well-known semantic segmentation datasets, including Camvid and Cityscapes, show the effectiveness of our proposed method.
Building a generalist agent that can interact with the world is the intriguing target of AI systems, thus spurring the research for embodied navigation, where an agent is required to navigate according to instructions or respond to queries. Despite the major progress attained, previous works primarily focus on task-specific agents and lack generalizability to unseen scenarios. Recently, LLMs have presented remarkable capabilities across various fields, and provided a promising opportunity for embodied navigation. Drawing on this, we propose the first generalist model for embodied navigation, NaviLLM. It adapts LLMs to embodied navigation by introducing schema-based instruction. The schema-based instruction flexibly casts various tasks into generation problems, thereby unifying a wide range of tasks. This approach allows us to integrate diverse data sources from various datasets into the training, equipping NaviLLM with a wide range of capabilities required by embodied navigation. We conduct extensive experiments to evaluate the performance and generalizability of our model. The experimental results demonstrate that our unified model achieves state-of-the-art performance on CVDN, SOON, and ScanQA. Specifically, it surpasses the previous stats-of-the-art method by a significant margin of 29% in goal progress on CVDN. Moreover, our model also demonstrates strong generalizability and presents impressive results on unseen tasks, e.g., embodied question answering and 3D captioning.
Quantum programs are notoriously difficult to code and verify due to unintuitive quantum knowledge associated with quantum programming. Automated tools relieving the tedium and errors associated with low-level quantum details would hence be highly desirable. In this paper, we initiate the study of program synthesis for quantum unitary programs that recursively define a family of unitary circuits for different input sizes, which are widely used in existing quantum programming languages. Specifically, we present QSynth, the first quantum program synthesis framework, including a new inductive quantum programming language, its specification, a sound logic for reasoning, and an encoding of the reasoning procedure into SMT instances. By leveraging existing SMT solvers, QSynth successfully synthesizes ten quantum unitary programs including quantum adder circuits, quantum eigenvalue inversion circuits and Quantum Fourier Transformation, which can be readily transpiled to executable programs on major quantum platforms, e.g., Q#, IBM Qiskit, and AWS Braket.
The problem of Novel Class Discovery (NCD) consists in extracting knowledge from a labeled set of known classes to accurately partition an unlabeled set of novel classes. While NCD has recently received a lot of attention from the community, it is often solved on computer vision problems and under unrealistic conditions. In particular, the number of novel classes is usually assumed to be known in advance, and their labels are sometimes used to tune hyperparameters. Methods that rely on these assumptions are not applicable in real-world scenarios. In this work, we focus on solving NCD in tabular data when no prior knowledge of the novel classes is available. To this end, we propose to tune the hyperparameters of NCD methods by adapting the $k$-fold cross-validation process and hiding some of the known classes in each fold. Since we have found that methods with too many hyperparameters are likely to overfit these hidden classes, we define a simple deep NCD model. This method is composed of only the essential elements necessary for the NCD problem and performs impressively well under realistic conditions. Furthermore, we find that the latent space of this method can be used to reliably estimate the number of novel classes. Additionally, we adapt two unsupervised clustering algorithms ($k$-means and Spectral Clustering) to leverage the knowledge of the known classes. Extensive experiments are conducted on 7 tabular datasets and demonstrate the effectiveness of the proposed method and hyperparameter tuning process, and show that the NCD problem can be solved without relying on knowledge from the novel classes.
SOTA multiagent reinforcement algorithms distinguish themselves in many ways from their single-agent equivalences. However, most of them still totally inherit the single-agent exploration-exploitation strategy. Naively inheriting this strategy from single-agent algorithms causes potential collaboration failures, in which the agents blindly follow mainstream behaviors and reject taking minority responsibility. We name this problem the Responsibility Diffusion (RD) as it shares similarities with a same-name social psychology effect. In this work, we start by theoretically analyzing the cause of this RD problem, which can be traced back to the exploration-exploitation dilemma of multiagent systems (especially large-scale multiagent systems). We address this RD problem by proposing a Policy Resonance (PR) approach which modifies the collaborative exploration strategy of agents by refactoring the joint agent policy while keeping individual policies approximately invariant. Next, we show that SOTA algorithms can equip this approach to promote the collaborative performance of agents in complex cooperative tasks. Experiments are performed in multiple test benchmark tasks to illustrate the effectiveness of this approach.
Mapping ongoing news headlines to event-related classes in a rich knowledge base can be an important component in a knowledge-based event analysis and forecasting solution. In this paper, we present a methodology for creating a benchmark dataset of news headlines mapped to event classes in Wikidata, and resources for the evaluation of methods that perform the mapping. We use the dataset to study two classes of unsupervised methods for this task: 1) adaptations of classic entity linking methods, and 2) methods that treat the problem as a zero-shot text classification problem. For the first approach, we evaluate off-the-shelf entity linking systems. For the second approach, we explore a) pre-trained natural language inference (NLI) models, and b) pre-trained large generative language models. We present the results of our evaluation, lessons learned, and directions for future work. The dataset and scripts for evaluation are made publicly available.
The advent of large language models marks a revolutionary breakthrough in artificial intelligence. With the unprecedented scale of training and model parameters, the capability of large language models has been dramatically improved, leading to human-like performances in understanding, language synthesizing, and common-sense reasoning, etc. Such a major leap-forward in general AI capacity will change the pattern of how personalization is conducted. For one thing, it will reform the way of interaction between humans and personalization systems. Instead of being a passive medium of information filtering, large language models present the foundation for active user engagement. On top of such a new foundation, user requests can be proactively explored, and user's required information can be delivered in a natural and explainable way. For another thing, it will also considerably expand the scope of personalization, making it grow from the sole function of collecting personalized information to the compound function of providing personalized services. By leveraging large language models as general-purpose interface, the personalization systems may compile user requests into plans, calls the functions of external tools to execute the plans, and integrate the tools' outputs to complete the end-to-end personalization tasks. Today, large language models are still being developed, whereas the application in personalization is largely unexplored. Therefore, we consider it to be the right time to review the challenges in personalization and the opportunities to address them with LLMs. In particular, we dedicate this perspective paper to the discussion of the following aspects: the development and challenges for the existing personalization system, the newly emerged capabilities of large language models, and the potential ways of making use of large language models for personalization.
Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.
While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on the ImageNet classification task has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new Full Reference Image Quality Assessment (FR-IQA) dataset of perceptual human judgments, orders of magnitude larger than previous datasets. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by huge margins. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.
Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.