Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on given datasets, practical applications reveal a common challenge: existing methods often overfit specific motion expressions in the training data, hindering their ability to generalize to novel descriptions like unseen combinations of motions. This limitation restricts their broader applicability. We argue that the aforementioned problem primarily arises from the scarcity of available motion-text pairs, given the many-to-many nature of text-driven motion generation. To tackle this problem, we formulate text-to-motion generation as a Markov decision process and present \textbf{InstructMotion}, which incorporate the trail and error paradigm in reinforcement learning for generalizable human motion generation. Leveraging contrastive pre-trained text and motion encoders, we delve into optimizing reward design to enable InstructMotion to operate effectively on both paired data, enhancing global semantic level text-motion alignment, and synthetic text-only data, facilitating better generalization to novel prompts without the need for ground-truth motion supervision. Extensive experiments on prevalent benchmarks and also our synthesized unpaired dataset demonstrate that the proposed InstructMotion achieves outstanding performance both quantitatively and qualitatively.
Video anomaly detection is to determine whether there are any abnormal events, behaviors or objects in a given video, which enables effective and intelligent public safety management. As video anomaly labeling is both time-consuming and expensive, most existing works employ unsupervised or weakly supervised learning methods. This paper focuses on weakly supervised video anomaly detection, in which the training videos are labeled whether or not they contain any anomalies, but there is no information about which frames the anomalies are located. However, the uncertainty of weakly labeled data and the large model size prevent existing methods from wide deployment in real scenarios, especially the resource-limit situations such as edge-computing. In this paper, we develop a lightweight video anomaly detection model. On the one hand, we propose an adaptive instance selection strategy, which is based on the model's current status to select confident instances, thereby mitigating the uncertainty of weakly labeled data and subsequently promoting the model's performance. On the other hand, we design a lightweight multi-level temporal correlation attention module and an hourglass-shaped fully connected layer to construct the model, which can reduce the model parameters to only 0.56\% of the existing methods (e.g. RTFM). Our extensive experiments on two public datasets UCF-Crime and ShanghaiTech show that our model can achieve comparable or even superior AUC score compared to the state-of-the-art methods, with a significantly reduced number of model parameters.
Recently, audio-visual separation approaches have taken advantage of the natural synchronization between the two modalities to boost audio source separation performance. They extracted high-level semantics from visual inputs as the guidance to help disentangle sound representation for individual sources. Can we directly learn to disentangle the individual semantics from the sound itself? The dilemma is that multiple sound sources are mixed together in the original space. To tackle the difficulty, in this paper, we present a novel Semantic Grouping Network, termed as SGN, that can directly disentangle sound representations and extract high-level semantic information for each source from input audio mixture. Specifically, SGN aggregates category-wise source features through learnable class tokens of sounds. Then, the aggregated semantic features can be used as the guidance to separate the corresponding audio sources from the mixture. We conducted extensive experiments on music-only and universal sound separation benchmarks: MUSIC, FUSS, MUSDB18, and VGG-Sound. The results demonstrate that our SGN significantly outperforms previous audio-only methods and audio-visual models without utilizing additional visual cues.
We propose an algorithm for next query recommendation in interactive data exploration settings, like knowledge discovery for information gathering. The state-of-the-art query recommendation algorithms are based on sequence-to-sequence learning approaches that exploit historical interaction data. Due to the supervision involved in the learning process, such approaches fail to adapt to immediate user feedback. We propose to augment the transformer-based causal language models for query recommendations to adapt to the immediate user feedback using multi-armed bandit (MAB) framework. We conduct a large-scale experimental study using log files from a popular online literature discovery service and demonstrate that our algorithm improves the per-round regret substantially, with respect to the state-of-the-art transformer-based query recommendation models, which do not make use of immediate user feedback. Our data model and source code are available at //github.com/shampp/exp3_ss
When LLMs are deployed in sensitive, human-facing settings, it is crucial that they do not output unsafe, biased, or privacy-violating outputs. For this reason, models are both trained and instructed to refuse to answer unsafe prompts such as "Tell me how to build a bomb." We find that, despite these safeguards, it is possible to break model defenses simply by appending a space to the end of a model's input. In a study of eight open-source models, we demonstrate that this acts as a strong enough attack to cause the majority of models to generate harmful outputs with very high success rates. We examine the causes of this behavior, finding that the contexts in which single spaces occur in tokenized training data encourage models to generate lists when prompted, overriding training signals to refuse to answer unsafe requests. Our findings underscore the fragile state of current model alignment and promote the importance of developing more robust alignment methods. Code and data will be available at //github.com/hannah-aught/space_attack.
With the emergence of the Software 3.0 era, there is a growing trend of compressing and integrating large models into software systems, with significant societal implications. Regrettably, in numerous instances, model compression techniques impact the fairness performance of these models and thus the ethical behavior of DNN-powered software. One of the most notable example is the Lottery Ticket Hypothesis (LTH), a prevailing model pruning approach. This paper demonstrates that fairness issue of LTHbased pruning arises from both its subnetwork selection and training procedures, highlighting the inadequacy of existing remedies. To address this, we propose a novel pruning framework, Ballot, which employs a novel conflict-detection-based subnetwork selection to find accurate and fair subnetworks, coupled with a refined training process to attain a high-performance model, thereby improving the fairness of DNN-powered software. By means of this procedure, Ballot improves the fairness of pruning by 38.00%, 33.91%, 17.96%, and 35.82% compared to state-of-the-art baselines, namely Magnitude Pruning, Standard LTH, SafeCompress, and FairScratch respectively, based on our evaluation of five popular datasets and three widely used models. Our code is available at //anonymous.4open.science/r/Ballot-506E.
As autonomous driving systems being deployed to millions of vehicles, there is a pressing need of improving the system's scalability, safety and reducing the engineering cost. A realistic, scalable, and practical simulator of the driving world is highly desired. In this paper, we present an efficient solution based on generative models which learns the dynamics of the driving scenes. With this model, we can not only simulate the diverse futures of a given driving scenario but also generate a variety of driving scenarios conditioned on various prompts. Our innovative design allows the model to operate in both full-Autoregressive and partial-Autoregressive modes, significantly improving inference and training speed without sacrificing generative capability. This efficiency makes it ideal for being used as an online reactive environment for reinforcement learning, an evaluator for planning policies, and a high-fidelity simulator for testing. We evaluated our model against two real-world datasets: the Waymo motion dataset and the nuPlan dataset. On the simulation realism and scene generation benchmark, our model achieves the state-of-the-art performance. And in the planning benchmarks, our planner outperforms the prior arts. We conclude that the proposed generative model may serve as a foundation for a variety of motion planning tasks, including data generation, simulation, planning, and online training. Source code is public at //github.com/HorizonRobotics/GUMP/
This work proposes a novel adaptive linearized alternating direction multiplier method (LADMM) to convex optimization, which improves the convergence rate of the LADMM-based algorithm by adjusting step-size iteratively.The innovation of this method is to utilize the information of the current iteration point to adaptively select the appropriate parameters, thus expanding the selection of the subproblem step size and improving the convergence rate of the algorithm while ensuring convergence.The advantage of this method is that it can improve the convergence rate of the algorithm as much as possible without compromising the convergence. This is very beneficial for the solution of optimization problems because the traditional linearized alternating direction multiplier method has a trade-off in the selection of the regular term coefficients: larger coefficients ensure convergence but tend to lead to small step sizes, while smaller coefficients allow for an increase in the iterative step size but tend to lead to the algorithm's non-convergence. This balance can be better handled by adaptively selecting the parameters, thus improving the efficiency of the algorithm.
The real-world data tends to be heavily imbalanced and severely skew the data-driven deep neural networks, which makes Long-Tailed Recognition (LTR) a massive challenging task. Existing LTR methods seldom train Vision Transformers (ViTs) with Long-Tailed (LT) data, while the off-the-shelf pretrain weight of ViTs always leads to unfair comparisons. In this paper, we systematically investigate the ViTs' performance in LTR and propose LiVT to train ViTs from scratch only with LT data. With the observation that ViTs suffer more severe LTR problems, we conduct Masked Generative Pretraining (MGP) to learn generalized features. With ample and solid evidence, we show that MGP is more robust than supervised manners. In addition, Binary Cross Entropy (BCE) loss, which shows conspicuous performance with ViTs, encounters predicaments in LTR. We further propose the balanced BCE to ameliorate it with strong theoretical groundings. Specially, we derive the unbiased extension of Sigmoid and compensate extra logit margins to deploy it. Our Bal-BCE contributes to the quick convergence of ViTs in just a few epochs. Extensive experiments demonstrate that with MGP and Bal-BCE, LiVT successfully trains ViTs well without any additional data and outperforms comparable state-of-the-art methods significantly, e.g., our ViT-B achieves 81.0% Top-1 accuracy in iNaturalist 2018 without bells and whistles. Code is available at //github.com/XuZhengzhuo/LiVT.
Translational distance-based knowledge graph embedding has shown progressive improvements on the link prediction task, from TransE to the latest state-of-the-art RotatE. However, N-1, 1-N and N-N predictions still remain challenging. In this work, we propose a novel translational distance-based approach for knowledge graph link prediction. The proposed method includes two-folds, first we extend the RotatE from 2D complex domain to high dimension space with orthogonal transforms to model relations for better modeling capacity. Second, the graph context is explicitly modeled via two directed context representations. These context representations are used as part of the distance scoring function to measure the plausibility of the triples during training and inference. The proposed approach effectively improves prediction accuracy on the difficult N-1, 1-N and N-N cases for knowledge graph link prediction task. The experimental results show that it achieves better performance on two benchmark data sets compared to the baseline RotatE, especially on data set (FB15k-237) with many high in-degree connection nodes.
Deep neural networks (DNNs) have been found to be vulnerable to adversarial examples resulting from adding small-magnitude perturbations to inputs. Such adversarial examples can mislead DNNs to produce adversary-selected results. Different attack strategies have been proposed to generate adversarial examples, but how to produce them with high perceptual quality and more efficiently requires more research efforts. In this paper, we propose AdvGAN to generate adversarial examples with generative adversarial networks (GANs), which can learn and approximate the distribution of original instances. For AdvGAN, once the generator is trained, it can generate adversarial perturbations efficiently for any instance, so as to potentially accelerate adversarial training as defenses. We apply AdvGAN in both semi-whitebox and black-box attack settings. In semi-whitebox attacks, there is no need to access the original target model after the generator is trained, in contrast to traditional white-box attacks. In black-box attacks, we dynamically train a distilled model for the black-box model and optimize the generator accordingly. Adversarial examples generated by AdvGAN on different target models have high attack success rate under state-of-the-art defenses compared to other attacks. Our attack has placed the first with 92.76% accuracy on a public MNIST black-box attack challenge.