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We develop two new algorithms, called, FedDR and asyncFedDR, for solving a fundamental nonconvex composite optimization problem in federated learning. Our algorithms rely on a novel combination between a nonconvex Douglas-Rachford splitting method, randomized block-coordinate strategies, and asynchronous implementation. They can also handle convex regularizers. Unlike recent methods in the literature, e.g., FedSplit and FedPD, our algorithms update only a subset of users at each communication round, and possibly in an asynchronous manner, making them more practical. These new algorithms can handle statistical and system heterogeneity, which are the two main challenges in federated learning, while achieving the best known communication complexity. In fact, our new algorithms match the communication complexity lower bound up to a constant factor under standard assumptions. Our numerical experiments illustrate the advantages of our methods over existing algorithms on synthetic and real datasets.

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Motivated by the problem of online canonical correlation analysis, we propose the \emph{Stochastic Scaled-Gradient Descent} (SSGD) algorithm for minimizing the expectation of a stochastic function over a generic Riemannian manifold. SSGD generalizes the idea of projected stochastic gradient descent and allows the use of scaled stochastic gradients instead of stochastic gradients. In the special case of a spherical constraint, which arises in generalized eigenvector problems, we establish a nonasymptotic finite-sample bound of $\sqrt{1/T}$, and show that this rate is minimax optimal, up to a polylogarithmic factor of relevant parameters. On the asymptotic side, a novel trajectory-averaging argument allows us to achieve local asymptotic normality with a rate that matches that of Ruppert-Polyak-Juditsky averaging. We bring these ideas together in an application to online canonical correlation analysis, deriving, for the first time in the literature, an optimal one-time-scale algorithm with an explicit rate of local asymptotic convergence to normality. Numerical studies of canonical correlation analysis are also provided for synthetic data.

Training a machine learning model with federated edge learning (FEEL) is typically time-consuming due to the constrained computation power of edge devices and limited wireless resources in edge networks. In this paper, the training time minimization problem is investigated in a quantized FEEL system, where the heterogeneous edge devices send quantized gradients to the edge server via orthogonal channels. In particular, a stochastic quantization scheme is adopted for compression of uploaded gradients, which can reduce the burden of per-round communication but may come at the cost of increasing number of communication rounds. The training time is modeled by taking into account the communication time, computation time and the number of communication rounds. Based on the proposed training time model, the intrinsic trade-off between the number of communication rounds and per-round latency is characterized. Specifically, we analyze the convergence behavior of the quantized FEEL in terms of the optimality gap. Further, a joint data-and-model-driven fitting method is proposed to obtain the exact optimality gap, based on which the closed-form expressions for the number of communication rounds and the total training time are obtained. Constrained by total bandwidth, the training time minimization problem is formulated as a joint quantization level and bandwidth allocation optimization problem. To this end, an algorithm based on alternating optimization is proposed, which alternatively solves the subproblem of quantization optimization via successive convex approximation and the subproblem of bandwidth allocation via bisection search. With different learning tasks and models, the validation of our analysis and the near-optimal performance of the proposed optimization algorithm are demonstrated by the experimental results.

In federated learning (FL) problems, client sampling plays a key role in the convergence speed of training algorithm. However, while being an important problem in FL, client sampling is lack of study. In this paper, we propose an online learning with bandit feedback framework to understand the client sampling problem in FL. By adapting an Online Stochastic Mirror Descent algorithm to minimize the variance of gradient estimation, we propose a new adaptive client sampling algorithm. Besides, we use online ensemble method and doubling trick to automatically choose the tuning parameters in the algorithm. Theoretically, we show dynamic regret bound with comparator as the theoretically optimal sampling sequence; we also include the total variation of this sequence in our upper bound, which is a natural measure of the intrinsic difficulty of the problem. To the best of our knowledge, these theoretical contributions are novel to existing literature. Moreover, by implementing both synthetic and real data experiments, we show empirical evidence of the advantages of our proposed algorithms over widely-used uniform sampling and also other online learning based sampling strategies in previous studies. We also examine its robustness to the choice of tuning parameters. Finally, we discuss its possible extension to sampling without replacement and personalized FL objective. While the original goal is to solve client sampling problem, this work has more general applications on stochastic gradient descent and stochastic coordinate descent methods.

The article discusses an algorithm for recognizing the contour of fragments of a honeycomb block. The inapplicability of ready-made functions of the OpenCV library is shown. Two proposed algorithms are considered. The direct scanning algorithm finds the extreme white pixels in the binarized image, it works adequately on convex shapes of products, but does not find a contour on concave areas and in cavities of products. To solve this problem, a scanning algorithm using a sliding matrix is proposed, which works correctly on products of any shape.

We derive information-theoretic generalization bounds for supervised learning algorithms based on the information contained in predictions rather than in the output of the training algorithm. These bounds improve over the existing information-theoretic bounds, are applicable to a wider range of algorithms, and solve two key challenges: (a) they give meaningful results for deterministic algorithms and (b) they are significantly easier to estimate. We show experimentally that the proposed bounds closely follow the generalization gap in practical scenarios for deep learning.

Non-convex optimization is ubiquitous in modern machine learning. Researchers devise non-convex objective functions and optimize them using off-the-shelf optimizers such as stochastic gradient descent and its variants, which leverage the local geometry and update iteratively. Even though solving non-convex functions is NP-hard in the worst case, the optimization quality in practice is often not an issue -- optimizers are largely believed to find approximate global minima. Researchers hypothesize a unified explanation for this intriguing phenomenon: most of the local minima of the practically-used objectives are approximately global minima. We rigorously formalize it for concrete instances of machine learning problems.

We propose accelerated randomized coordinate descent algorithms for stochastic optimization and online learning. Our algorithms have significantly less per-iteration complexity than the known accelerated gradient algorithms. The proposed algorithms for online learning have better regret performance than the known randomized online coordinate descent algorithms. Furthermore, the proposed algorithms for stochastic optimization exhibit as good convergence rates as the best known randomized coordinate descent algorithms. We also show simulation results to demonstrate performance of the proposed algorithms.

In this work, we consider the distributed optimization of non-smooth convex functions using a network of computing units. We investigate this problem under two regularity assumptions: (1) the Lipschitz continuity of the global objective function, and (2) the Lipschitz continuity of local individual functions. Under the local regularity assumption, we provide the first optimal first-order decentralized algorithm called multi-step primal-dual (MSPD) and its corresponding optimal convergence rate. A notable aspect of this result is that, for non-smooth functions, while the dominant term of the error is in $O(1/\sqrt{t})$, the structure of the communication network only impacts a second-order term in $O(1/t)$, where $t$ is time. In other words, the error due to limits in communication resources decreases at a fast rate even in the case of non-strongly-convex objective functions. Under the global regularity assumption, we provide a simple yet efficient algorithm called distributed randomized smoothing (DRS) based on a local smoothing of the objective function, and show that DRS is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension.

Many resource allocation problems in the cloud can be described as a basic Virtual Network Embedding Problem (VNEP): finding mappings of request graphs (describing the workloads) onto a substrate graph (describing the physical infrastructure). In the offline setting, the two natural objectives are profit maximization, i.e., embedding a maximal number of request graphs subject to the resource constraints, and cost minimization, i.e., embedding all requests at minimal overall cost. The VNEP can be seen as a generalization of classic routing and call admission problems, in which requests are arbitrary graphs whose communication endpoints are not fixed. Due to its applications, the problem has been studied intensively in the networking community. However, the underlying algorithmic problem is hardly understood. This paper presents the first fixed-parameter tractable approximation algorithms for the VNEP. Our algorithms are based on randomized rounding. Due to the flexible mapping options and the arbitrary request graph topologies, we show that a novel linear program formulation is required. Only using this novel formulation the computation of convex combinations of valid mappings is enabled, as the formulation needs to account for the structure of the request graphs. Accordingly, to capture the structure of request graphs, we introduce the graph-theoretic notion of extraction orders and extraction width and show that our algorithms have exponential runtime in the request graphs' maximal width. Hence, for request graphs of fixed extraction width, we obtain the first polynomial-time approximations. Studying the new notion of extraction orders we show that (i) computing extraction orders of minimal width is NP-hard and (ii) that computing decomposable LP solutions is in general NP-hard, even when restricting request graphs to planar ones.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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