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Machine learning (ML) is a powerful tool to model the complexity of communication networks. As networks evolve, we cannot only train once and deploy. Retraining models, known as continual learning, is necessary. Yet, to date, there is no established methodology to answer the key questions: With which samples to retrain? When should we retrain? We address these questions with the sample selection system Memento, which maintains a training set with the "most useful" samples to maximize sample space coverage. Memento particularly benefits rare patterns -- the notoriously long "tail" in networking -- and allows assessing rationally when retraining may help, i.e., when the coverage changes. We deployed Memento on Puffer, the live-TV streaming project, and achieved a 14% reduction of stall time, 3.5x the improvement of random sample selection. Finally, Memento does not depend on a specific model architecture; it is likely to yield benefits in other ML-based networking applications.

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Reinforcement learning (RL) is a powerful approach to enhance task-oriented dialogue (TOD) systems. However, existing RL methods tend to mainly focus on generation tasks, such as dialogue policy learning (DPL) or response generation (RG), while neglecting dialogue state tracking (DST) for understanding. This narrow focus limits the systems to achieve globally optimal performance by overlooking the interdependence between understanding and generation. Additionally, RL methods face challenges with sparse and delayed rewards, which complicates training and optimization. To address these issues, we extend RL into both understanding and generation tasks by introducing step-by-step rewards throughout the token generation. The understanding reward increases as more slots are correctly filled in DST, while the generation reward grows with the accurate inclusion of user requests. Our approach provides a balanced optimization aligned with task completion. Experimental results demonstrate that our approach effectively enhances the performance of TOD systems and achieves new state-of-the-art results on three widely used datasets, including MultiWOZ2.0, MultiWOZ2.1, and In-Car. Our approach also shows superior few-shot ability in low-resource settings compared to current models.

In this work, we will investigate a Bayesian approach to estimating the parameters of long memory models. Long memory, characterized by the phenomenon of hyperbolic autocorrelation decay in time series, has garnered significant attention. This is because, in many situations, the assumption of short memory, such as the Markovianity assumption, can be deemed too restrictive. Applications for long memory models can be readily found in fields such as astronomy, finance, and environmental sciences. However, current parametric and semiparametric approaches to modeling long memory present challenges, particularly in the estimation process. In this study, we will introduce various methods applied to this problem from a Bayesian perspective, along with a novel semiparametric approach for deriving the posterior distribution of the long memory parameter. Additionally, we will establish the asymptotic properties of the model. An advantage of this approach is that it allows to implement state-of-the-art efficient algorithms for nonparametric Bayesian models.

Fair graph learning plays a pivotal role in numerous practical applications. Recently, many fair graph learning methods have been proposed; however, their evaluation often relies on poorly constructed semi-synthetic datasets or substandard real-world datasets. In such cases, even a basic Multilayer Perceptron (MLP) can outperform Graph Neural Networks (GNNs) in both utility and fairness. In this work, we illustrate that many datasets fail to provide meaningful information in the edges, which may challenge the necessity of using graph structures in these problems. To address these issues, we develop and introduce a collection of synthetic, semi-synthetic, and real-world datasets that fulfill a broad spectrum of requirements. These datasets are thoughtfully designed to include relevant graph structures and bias information crucial for the fair evaluation of models. The proposed synthetic and semi-synthetic datasets offer the flexibility to create data with controllable bias parameters, thereby enabling the generation of desired datasets with user-defined bias values with ease. Moreover, we conduct systematic evaluations of these proposed datasets and establish a unified evaluation approach for fair graph learning models. Our extensive experimental results with fair graph learning methods across our datasets demonstrate their effectiveness in benchmarking the performance of these methods. Our datasets and the code for reproducing our experiments are available at //github.com/XweiQ/Benchmark-GraphFairness.

Ontologies provide formal representation of knowledge shared within Semantic Web applications. Ontology learning involves the construction of ontologies from a given corpus. In the past years, ontology learning has traversed through shallow learning and deep learning methodologies, each offering distinct advantages and limitations in the quest for knowledge extraction and representation. A new trend of these approaches is relying on large language models (LLMs) to enhance ontology learning. This paper gives a review in approaches and challenges of ontology learning. It analyzes the methodologies and limitations of shallow-learning-based and deep-learning-based techniques for ontology learning, and provides comprehensive knowledge for the frontier work of using LLMs to enhance ontology learning. In addition, it proposes several noteworthy future directions for further exploration into the integration of LLMs with ontology learning tasks.

Feature learning is thought to be one of the fundamental reasons for the success of deep neural networks. It is rigorously known that in two-layer fully-connected neural networks under certain conditions, one step of gradient descent on the first layer can lead to feature learning; characterized by the appearance of a separated rank-one component -- spike -- in the spectrum of the feature matrix. However, with a constant gradient descent step size, this spike only carries information from the linear component of the target function and therefore learning non-linear components is impossible. We show that with a learning rate that grows with the sample size, such training in fact introduces multiple rank-one components, each corresponding to a specific polynomial feature. We further prove that the limiting large-dimensional and large sample training and test errors of the updated neural networks are fully characterized by these spikes. By precisely analyzing the improvement in the training and test errors, we demonstrate that these non-linear features can enhance learning.

Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: //github.com/tencent-ailab/mini-hok.

Deep learning has been the mainstream technique in natural language processing (NLP) area. However, the techniques require many labeled data and are less generalizable across domains. Meta-learning is an arising field in machine learning studying approaches to learn better learning algorithms. Approaches aim at improving algorithms in various aspects, including data efficiency and generalizability. Efficacy of approaches has been shown in many NLP tasks, but there is no systematic survey of these approaches in NLP, which hinders more researchers from joining the field. Our goal with this survey paper is to offer researchers pointers to relevant meta-learning works in NLP and attract more attention from the NLP community to drive future innovation. This paper first introduces the general concepts of meta-learning and the common approaches. Then we summarize task construction settings and application of meta-learning for various NLP problems and review the development of meta-learning in NLP community.

Deep neural networks (DNNs) have become a proven and indispensable machine learning tool. As a black-box model, it remains difficult to diagnose what aspects of the model's input drive the decisions of a DNN. In countless real-world domains, from legislation and law enforcement to healthcare, such diagnosis is essential to ensure that DNN decisions are driven by aspects appropriate in the context of its use. The development of methods and studies enabling the explanation of a DNN's decisions has thus blossomed into an active, broad area of research. A practitioner wanting to study explainable deep learning may be intimidated by the plethora of orthogonal directions the field has taken. This complexity is further exacerbated by competing definitions of what it means ``to explain'' the actions of a DNN and to evaluate an approach's ``ability to explain''. This article offers a field guide to explore the space of explainable deep learning aimed at those uninitiated in the field. The field guide: i) Introduces three simple dimensions defining the space of foundational methods that contribute to explainable deep learning, ii) discusses the evaluations for model explanations, iii) places explainability in the context of other related deep learning research areas, and iv) finally elaborates on user-oriented explanation designing and potential future directions on explainable deep learning. We hope the guide is used as an easy-to-digest starting point for those just embarking on research in this field.

Spectral clustering (SC) is a popular clustering technique to find strongly connected communities on a graph. SC can be used in Graph Neural Networks (GNNs) to implement pooling operations that aggregate nodes belonging to the same cluster. However, the eigendecomposition of the Laplacian is expensive and, since clustering results are graph-specific, pooling methods based on SC must perform a new optimization for each new sample. In this paper, we propose a graph clustering approach that addresses these limitations of SC. We formulate a continuous relaxation of the normalized minCUT problem and train a GNN to compute cluster assignments that minimize this objective. Our GNN-based implementation is differentiable, does not require to compute the spectral decomposition, and learns a clustering function that can be quickly evaluated on out-of-sample graphs. From the proposed clustering method, we design a graph pooling operator that overcomes some important limitations of state-of-the-art graph pooling techniques and achieves the best performance in several supervised and unsupervised tasks.

Machine learning techniques have deeply rooted in our everyday life. However, since it is knowledge- and labor-intensive to pursue good learning performance, human experts are heavily involved in every aspect of machine learning. In order to make machine learning techniques easier to apply and reduce the demand for experienced human experts, automated machine learning (AutoML) has emerged as a hot topic with both industrial and academic interest. In this paper, we provide an up to date survey on AutoML. First, we introduce and define the AutoML problem, with inspiration from both realms of automation and machine learning. Then, we propose a general AutoML framework that not only covers most existing approaches to date but also can guide the design for new methods. Subsequently, we categorize and review the existing works from two aspects, i.e., the problem setup and the employed techniques. Finally, we provide a detailed analysis of AutoML approaches and explain the reasons underneath their successful applications. We hope this survey can serve as not only an insightful guideline for AutoML beginners but also an inspiration for future research.

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