The goal of the Acoustic Question Answering (AQA) task is to answer a free-form text question about the content of an acoustic scene. It was inspired by the Visual Question Answering (VQA) task. In this paper, based on the previously introduced CLEAR dataset, we propose a new benchmark for AQA, namely CLEAR2, that emphasizes the specific challenges of acoustic inputs. These include handling of variable duration scenes, and scenes built with elementary sounds that differ between training and test set. We also introduce NAAQA, a neural architecture that leverages specific properties of acoustic inputs. The use of 1D convolutions in time and frequency to process 2D spectro-temporal representations of acoustic content shows promising results and enables reductions in model complexity. We show that time coordinate maps augment temporal localization capabilities which enhance performance of the network by ~17 percentage points. On the other hand, frequency coordinate maps have little influence on this task. NAAQA achieves 79.5% of accuracy on the AQA task with ~4 times fewer parameters than the previously explored VQA model. We evaluate the perfomance of NAAQA on an independent data set reconstructed from DAQA. We also test the addition of a MALiMo module in our model on both CLEAR2 and DAQA. We provide a detailed analysis of the results for the different question types. We release the code to produce CLEAR2 as well as NAAQA to foster research in this newly emerging machine learning task.
Evaluation plays a significant role in modern natural language processing. Most modern NLP benchmarks consist of arbitrary sets of tasks that neither guarantee any generalization potential for the model once applied outside the test set nor try to minimize the resource consumption needed for model evaluation. This paper presents a theoretical instrument and a practical algorithm to calculate similarity between benchmark tasks, we call this similarity measure "Vygotsky distance". The core idea of this similarity measure is that it is based on relative performance of the "students" on a given task, rather that on the properties of the task itself. If two tasks are close to each other in terms of Vygotsky distance the models tend to have similar relative performance on them. Thus knowing Vygotsky distance between tasks one can significantly reduce the number of evaluation tasks while maintaining a high validation quality. Experiments on various benchmarks, including GLUE, SuperGLUE, CLUE, and RussianSuperGLUE, demonstrate that a vast majority of NLP benchmarks could be at least 40% smaller in terms of the tasks included. Most importantly, Vygotsky distance could also be used for the validation of new tasks thus increasing the generalization potential of the future NLP models.
We introduce mEdIT, a multi-lingual extension to CoEdIT -- the recent state-of-the-art text editing models for writing assistance. mEdIT models are trained by fine-tuning multi-lingual large, pre-trained language models (LLMs) via instruction tuning. They are designed to take instructions from the user specifying the attributes of the desired text in the form of natural language instructions, such as Grammatik korrigieren (German) or Parafrasee la oraci\'on (Spanish). We build mEdIT by curating data from multiple publicly available human-annotated text editing datasets for three text editing tasks (Grammatical Error Correction (GEC), Text Simplification, and Paraphrasing) across diverse languages belonging to six different language families. We detail the design and training of mEdIT models and demonstrate their strong performance on many multi-lingual text editing benchmarks against other multilingual LLMs. We also find that mEdIT generalizes effectively to new languages over multilingual baselines. We publicly release our data, code, and trained models at //github.com/vipulraheja/medit.
Generic Object Tracking (GOT) is the problem of tracking target objects, specified by bounding boxes in the first frame of a video. While the task has received much attention in the last decades, researchers have almost exclusively focused on the single object setting. Multi-object GOT benefits from a wider applicability, rendering it more attractive in real-world applications. We attribute the lack of research interest into this problem to the absence of suitable benchmarks. In this work, we introduce a new large-scale GOT benchmark, LaGOT, containing multiple annotated target objects per sequence. Our benchmark allows users to tackle key remaining challenges in GOT, aiming to increase robustness and reduce computation through joint tracking of multiple objects simultaneously. In addition, we propose a transformer-based GOT tracker baseline capable of joint processing of multiple objects through shared computation. Our approach achieves a 4x faster run-time in case of 10 concurrent objects compared to tracking each object independently and outperforms existing single object trackers on our new benchmark. In addition, our approach achieves highly competitive results on single-object GOT datasets, setting a new state of the art on TrackingNet with a success rate AUC of 84.4%. Our benchmark, code, and trained models will be made publicly available.
Vehicular networks use Decentralized Congestion Control (DCC) mechanisms to operate effectively, but this mechanism may introduce queuing delays. Freshness of Cooperative Awareness Messages (CAMs) is critical for their usefulness. In this letter we explore how the presence of other types of traffic additional to CAMs, even with lower priorities, has an impact on the freshness of CAM messages due to DCC queuing. Finally, we propose Generate-on-Time (GoT), which is a simple mechanism that reduces DCC queuing delays for CAM messages without introducing any downside in other performance metrics.
In pursuit of more inclusive Vision-Language Models (VLMs), this study introduces a Large Multilingual Multimodal Model called \textsc{Palo}. \textsc{Palo} offers visual reasoning capabilities in 10 major languages, including English, Chinese, Hindi, Spanish, French, Arabic, Bengali, Russian, Urdu, and Japanese, that span a total of $\sim$5B people (65\% of the world population). Our approach involves a semi-automated translation approach to adapt the multimodal instruction dataset from English to the target languages using a fine-tuned Large Language Model, thereby ensuring high linguistic fidelity while allowing scalability due to minimal manual effort. The incorporation of diverse instruction sets helps us boost overall performance across multiple languages especially those that are underrepresented like Hindi, Arabic, Bengali, and Urdu. The resulting models are trained across three scales (1.7B, 7B and 13B parameters) to show the generalization and scalability where we observe substantial improvements compared to strong baselines. We also propose the first multilingual multimodal benchmark for the forthcoming approaches to evaluate their vision-language reasoning capabilities across languages. Code: //github.com/mbzuai-oryx/PALO.
Text Classification is the most essential and fundamental problem in Natural Language Processing. While numerous recent text classification models applied the sequential deep learning technique, graph neural network-based models can directly deal with complex structured text data and exploit global information. Many real text classification applications can be naturally cast into a graph, which captures words, documents, and corpus global features. In this survey, we bring the coverage of methods up to 2023, including corpus-level and document-level graph neural networks. We discuss each of these methods in detail, dealing with the graph construction mechanisms and the graph-based learning process. As well as the technological survey, we look at issues behind and future directions addressed in text classification using graph neural networks. We also cover datasets, evaluation metrics, and experiment design and present a summary of published performance on the publicly available benchmarks. Note that we present a comprehensive comparison between different techniques and identify the pros and cons of various evaluation metrics in this survey.
The rapid advances in Vision Transformer (ViT) refresh the state-of-the-art performances in various vision tasks, overshadowing the conventional CNN-based models. This ignites a few recent striking-back research in the CNN world showing that pure CNN models can achieve as good performance as ViT models when carefully tuned. While encouraging, designing such high-performance CNN models is challenging, requiring non-trivial prior knowledge of network design. To this end, a novel framework termed Mathematical Architecture Design for Deep CNN (DeepMAD) is proposed to design high-performance CNN models in a principled way. In DeepMAD, a CNN network is modeled as an information processing system whose expressiveness and effectiveness can be analytically formulated by their structural parameters. Then a constrained mathematical programming (MP) problem is proposed to optimize these structural parameters. The MP problem can be easily solved by off-the-shelf MP solvers on CPUs with a small memory footprint. In addition, DeepMAD is a pure mathematical framework: no GPU or training data is required during network design. The superiority of DeepMAD is validated on multiple large-scale computer vision benchmark datasets. Notably on ImageNet-1k, only using conventional convolutional layers, DeepMAD achieves 0.7% and 1.5% higher top-1 accuracy than ConvNeXt and Swin on Tiny level, and 0.8% and 0.9% higher on Small level.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.