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In the realm of mobile edge computing (MEC), efficient computation task offloading plays a pivotal role in ensuring a seamless quality of experience (QoE) for users. Maintaining a high QoE is paramount in today's interconnected world, where users demand responsive and reliable services. This challenge stands as one of the most primary key factors contributing to handling dynamic and uncertain mobile environment. In this study, we delve into computation offloading in MEC systems, where strict task processing deadlines and energy constraints can adversely affect the system performance. We formulate the computation task offloading problem as a Markov decision process (MDP) to maximize the long-term QoE of each user individually. We propose a decentralized QoE-oriented computation offloading (QOCO) algorithm based on deep reinforcement learning (DRL) that empowers mobile devices to make their offloading decisions without requiring knowledge of decisions made by other devices. Through numerical studies, we evaluate the performance of QOCO. Simulation results validate that the QOCO algorithm efficiently exploits the computational resources of edge nodes. Consequently, it can complete 14% more tasks and reduce task delay and energy consumption by 9% and 6%, respectively. These together contribute to a significant improvement of at least 37% in average QoE compared to an existing algorithm.

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The heightened emphasis on the regulation of deep generative models, propelled by escalating concerns pertaining to privacy and compliance with regulatory frameworks, underscores the imperative need for precise control mechanisms over these models. This urgency is particularly underscored by instances in which generative models generate outputs that encompass objectionable, offensive, or potentially injurious content. In response, machine unlearning has emerged to selectively forget specific knowledge or remove the influence of undesirable data subsets from pre-trained models. However, modern machine unlearning approaches typically assume access to model parameters and architectural details during unlearning, which is not always feasible. In multitude of downstream tasks, these models function as black-box systems, with inaccessible pre-trained parameters, architectures, and training data. In such scenarios, the possibility of filtering undesired outputs becomes a practical alternative. The primary goal of this study is twofold: first, to elucidate the relationship between filtering and unlearning processes, and second, to formulate a methodology aimed at mitigating the display of undesirable outputs generated from models characterized as black-box systems. Theoretical analysis in this study demonstrates that, in the context of black-box models, filtering can be seen as a form of weak unlearning. Our proposed \textbf{\textit{Feature Aware Similarity Thresholding(FAST)}} method effectively suppresses undesired outputs by systematically encoding the representation of unwanted features in the latent space.

In the rapidly advancing field of conditional image generation research, challenges such as limited explainability lie in effectively evaluating the performance and capabilities of various models. This paper introduces VIESCORE, a Visual Instruction-guided Explainable metric for evaluating any conditional image generation tasks. VIESCORE leverages general knowledge from Multimodal Large Language Models (MLLMs) as the backbone and does not require training or fine-tuning. We evaluate VIESCORE on seven prominent tasks in conditional image tasks and found: (1) VIESCORE (GPT4-v) achieves a high Spearman correlation of 0.3 with human evaluations, while the human-to-human correlation is 0.45. (2) VIESCORE (with open-source MLLM) is significantly weaker than GPT-4v in evaluating synthetic images. (3) VIESCORE achieves a correlation on par with human ratings in the generation tasks but struggles in editing tasks. With these results, we believe VIESCORE shows its great potential to replace human judges in evaluating image synthesis tasks.

We present DiffPortrait3D, a conditional diffusion model that is capable of synthesizing 3D-consistent photo-realistic novel views from as few as a single in-the-wild portrait. Specifically, given a single RGB input, we aim to synthesize plausible but consistent facial details rendered from novel camera views with retained both identity and facial expression. In lieu of time-consuming optimization and fine-tuning, our zero-shot method generalizes well to arbitrary face portraits with unposed camera views, extreme facial expressions, and diverse artistic depictions. At its core, we leverage the generative prior of 2D diffusion models pre-trained on large-scale image datasets as our rendering backbone, while the denoising is guided with disentangled attentive control of appearance and camera pose. To achieve this, we first inject the appearance context from the reference image into the self-attention layers of the frozen UNets. The rendering view is then manipulated with a novel conditional control module that interprets the camera pose by watching a condition image of a crossed subject from the same view. Furthermore, we insert a trainable cross-view attention module to enhance view consistency, which is further strengthened with a novel 3D-aware noise generation process during inference. We demonstrate state-of-the-art results both qualitatively and quantitatively on our challenging in-the-wild and multi-view benchmarks.

To ensure resilient neural network processing on even unreliable hardware, comprehensive reliability analysis against various hardware faults is generally required before the deep neural network models are deployed, and efficient error injection tools are highly demanded. However, most existing fault injection tools remain rather limited to basic fault injection to neurons and fail to provide fine-grained vulnerability analysis capability. In addition, many of the fault injection tools still need to change the neural network models and make the fault injection closely coupled with normal neural network processing, which further complicates the use of the fault injection tools and slows down the fault simulation. In this work, we propose MRFI, a highly configurable multi-resolution fault injection tool for deep neural networks. It enables users to modify an independent fault configuration file rather than neural network models for the fault injection and vulnerability analysis. Particularly, it integrates extensive fault analysis functionalities from different perspectives and enables multi-resolution investigation of the vulnerability of neural networks. In addition, it does not modify the major neural network computing framework of PyTorch. Hence, it allows parallel processing on GPUs naturally and exhibits fast fault simulation according to our experiments.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Multiple instance learning (MIL) is a powerful tool to solve the weakly supervised classification in whole slide image (WSI) based pathology diagnosis. However, the current MIL methods are usually based on independent and identical distribution hypothesis, thus neglect the correlation among different instances. To address this problem, we proposed a new framework, called correlated MIL, and provided a proof for convergence. Based on this framework, we devised a Transformer based MIL (TransMIL), which explored both morphological and spatial information. The proposed TransMIL can effectively deal with unbalanced/balanced and binary/multiple classification with great visualization and interpretability. We conducted various experiments for three different computational pathology problems and achieved better performance and faster convergence compared with state-of-the-art methods. The test AUC for the binary tumor classification can be up to 93.09% over CAMELYON16 dataset. And the AUC over the cancer subtypes classification can be up to 96.03% and 98.82% over TCGA-NSCLC dataset and TCGA-RCC dataset, respectively.

Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

Deep neural networks (DNNs) are successful in many computer vision tasks. However, the most accurate DNNs require millions of parameters and operations, making them energy, computation and memory intensive. This impedes the deployment of large DNNs in low-power devices with limited compute resources. Recent research improves DNN models by reducing the memory requirement, energy consumption, and number of operations without significantly decreasing the accuracy. This paper surveys the progress of low-power deep learning and computer vision, specifically in regards to inference, and discusses the methods for compacting and accelerating DNN models. The techniques can be divided into four major categories: (1) parameter quantization and pruning, (2) compressed convolutional filters and matrix factorization, (3) network architecture search, and (4) knowledge distillation. We analyze the accuracy, advantages, disadvantages, and potential solutions to the problems with the techniques in each category. We also discuss new evaluation metrics as a guideline for future research.

Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.

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