We present the HOH (Human-Object-Human) Handover Dataset, a large object count dataset with 136 objects, to accelerate data-driven research on handover studies, human-robot handover implementation, and artificial intelligence (AI) on handover parameter estimation from 2D and 3D data of person interactions. HOH contains multi-view RGB and depth data, skeletons, fused point clouds, grasp type and handedness labels, object, giver hand, and receiver hand 2D and 3D segmentations, giver and receiver comfort ratings, and paired object metadata and aligned 3D models for 2,720 handover interactions spanning 136 objects and 20 giver-receiver pairs-40 with role-reversal-organized from 40 participants. We also show experimental results of neural networks trained using HOH to perform grasp, orientation, and trajectory prediction. As the only fully markerless handover capture dataset, HOH represents natural human-human handover interactions, overcoming challenges with markered datasets that require specific suiting for body tracking, and lack high-resolution hand tracking. To date, HOH is the largest handover dataset in number of objects, participants, pairs with role reversal accounted for, and total interactions captured.
Combinatorial Optimization (CO) problems over graphs appear routinely in many applications such as in optimizing traffic, viral marketing in social networks, and matching for job allocation. Due to their combinatorial nature, these problems are often NP-hard. Existing approximation algorithms and heuristics rely on the search space to find the solutions and become time-consuming when this space is large. In this paper, we design a neural method called COMBHelper to reduce this space and thus improve the efficiency of the traditional CO algorithms based on node selection. Specifically, it employs a Graph Neural Network (GNN) to identify promising nodes for the solution set. This pruned search space is then fed to the traditional CO algorithms. COMBHelper also uses a Knowledge Distillation (KD) module and a problem-specific boosting module to bring further efficiency and efficacy. Our extensive experiments show that the traditional CO algorithms with COMBHelper are at least 2 times faster than their original versions.
Multi-object tracking (MOT) aims at estimating bounding boxes and identities of objects in videos. Most methods can be roughly classified as tracking-by-detection and joint-detection-association paradigms. Although the latter has elicited more attention and demonstrates comparable performance relative than the former, we claim that the tracking-by-detection paradigm is still the optimal solution in terms of tracking accuracy,such as ByteTrack,which achieves 80.3 MOTA, 77.3 IDF1 and 63.1 HOTA on the test set of MOT17 with 30 FPS running speed on a single V100 GPU.However, under complex perspectives such as vehicle and UAV acceleration, the performance of such a tracker using uniform Kalman filter will be greatly affected, resulting in tracking loss.In this paper, we propose a variable speed Kalman filter algorithm based on environmental feedback and improve the matching process, which can greatly improve the tracking effect in complex variable speed scenes while maintaining high tracking accuracy in relatively static scenes. Eventually, higher MOTA and IDF1 results can be achieved on MOT17 test set than ByteTrack
In real-world scenarios, data collection limitations often result in partially labeled datasets, leading to difficulties in drawing reliable causal inferences. Traditional approaches in the semi-supervised (SS) and missing data literature may not adequately handle these complexities, leading to biased estimates. To address these challenges, our paper introduces a novel decaying missing-at-random (decaying MAR) framework. This framework tackles missing outcomes in high-dimensional settings and accounts for selection bias arising from the dependence of labeling probability on covariates. Notably, we relax the need for a positivity condition, commonly required in the missing data literature, and allow uniform decay of labeling propensity scores with sample size, accommodating faster growth of unlabeled data. Our decaying MAR framework enables easy rate double-robust (DR) estimation of average treatment effects, succeeding where other methods fail, even with correctly specified nuisance models. Additionally, it facilitates asymptotic normality under model misspecification. To achieve this, we propose adaptive new targeted bias-reducing nuisance estimators and asymmetric cross-fitting, along with a novel semi-parametric approach that fully leverages large volumes of unlabeled data. Our approach requires weak sparsity conditions. Numerical results confirm our estimators' efficacy and versatility, addressing selection bias and model misspecification.
In the realm of edge computing, the increasing demand for high Quality of Service (QoS), particularly in dynamic multimedia streaming applications (e.g., Augmented Reality/Virtual Reality and online gaming), has prompted the need for effective solutions. Nevertheless, adopting an edge paradigm grounded in distributed computing has exacerbated the issue of tail latency. Given a limited variety of multimedia services supported by edge servers and the dynamic nature of user requests, employing traditional queuing methods to model tail latency in distributed edge computing is challenging, substantially exacerbating head-of-line (HoL) blocking. In response to this challenge, we have developed a learning-based scheduling method to mitigate the overall tail latency, which adaptively selects appropriate edge servers for execution as incoming distributed tasks vary with unknown size. To optimize the utilization of the edge computing paradigm, we leverage Laplace transform techniques to theoretically derive an upper bound for the response time of edge servers. Subsequently, we integrate this upper bound into reinforcement learning to facilitate tail learning and enable informed decisions for autonomous distributed scheduling. The experiment results demonstrate the efficiency in reducing tail latency compared to existing methods.
Background: Rim+ lesions in multiple sclerosis (MS), detectable via Quantitative Susceptibility Mapping (QSM), correlate with increased disability. Existing literature lacks quantitative analysis of these lesions. We introduce RimSet for quantitative identification and characterization of rim+ lesions on QSM. Methods: RimSet combines RimSeg, an unsupervised segmentation method using level-set methodology, and radiomic measurements with Local Binary Pattern texture descriptors. We validated RimSet using simulated QSM images and an in vivo dataset of 172 MS subjects with 177 rim+ and 3986 rim-lesions. Results: RimSeg achieved a 78.7% Dice score against the ground truth, with challenges in partial rim lesions. RimSet detected rim+ lesions with a partial ROC AUC of 0.808 and PR AUC of 0.737, surpassing existing methods. QSMRim-Net showed the lowest mean square error (0.85) and high correlation (0.91; 95% CI: 0.88, 0.93) with expert annotations at the subject level.
The remarkable multimodal capabilities demonstrated by OpenAI's GPT-4 have sparked significant interest in the development of multimodal Large Language Models (LLMs). A primary research objective of such models is to align visual and textual modalities effectively while comprehending human instructions. Current methodologies often rely on annotations derived from benchmark datasets to construct image-dialogue datasets for training purposes, akin to instruction tuning in LLMs. However, these datasets often exhibit domain bias, potentially constraining the generative capabilities of the models. In an effort to mitigate these limitations, we propose a novel data collection methodology that synchronously synthesizes images and dialogues for visual instruction tuning. This approach harnesses the power of generative models, marrying the abilities of ChatGPT and text-to-image generative models to yield a diverse and controllable dataset with varied image content. Additionally, datasets can be arbitrarily scaled. This not only provides greater flexibility compared to existing methodologies but also significantly enhances several model capabilities. Our research includes comprehensive experiments conducted on various datasets. The results emphasize substantial enhancements in more than ten commonly assessed capabilities. Additionally, our model achieves state-of-the-art results across multiple widely recognized multimodal benchmarks.
Generalized Labeled Multi-Bernoulli (GLMB) densities arise in a host of multi-object system applications analogous to Gaussians in single-object filtering. However, computing the GLMB filtering density requires solving NP-hard problems. To alleviate this computational bottleneck, we develop a linear complexity Gibbs sampling framework for GLMB density computation. Specifically, we propose a tempered Gibbs sampler that exploits the structure of the GLMB filtering density to achieve an $\mathcal{O}(T(P+M))$ complexity, where $T$ is the number of iterations of the algorithm, $P$ and $M$ are the number hypothesized objects and measurements. This innovation enables the GLMB filter implementation to be reduced from an $\mathcal{O}(TP^{2}M)$ complexity to $\mathcal{O}(T(P+M+\log T)+PM)$. Moreover, the proposed framework provides the flexibility for trade-offs between tracking performance and computational load. Convergence of the proposed Gibbs sampler is established, and numerical studies are presented to validate the proposed GLMB filter implementation.
Supplying data augmentation to conversational question answering (CQA) can effectively improve model performance. However, there is less improvement from single-turn datasets in CQA due to the distribution gap between single-turn and multi-turn datasets. On the other hand, while numerous single-turn datasets are available, we have not utilized them effectively. To solve this problem, we propose a novel method to convert single-turn datasets to multi-turn datasets. The proposed method consists of three parts, namely, a QA pair Generator, a QA pair Reassembler, and a question Rewriter. Given a sample consisting of context and single-turn QA pairs, the Generator obtains candidate QA pairs and a knowledge graph based on the context. The Reassembler utilizes the knowledge graph to get sequential QA pairs, and the Rewriter rewrites questions from a conversational perspective to obtain a multi-turn dataset S2M. Our experiments show that our method can synthesize effective training resources for CQA. Notably, S2M ranks 1st place on the QuAC leaderboard at the time of submission (Aug 24th, 2022).
Deep Learning (DL) is vulnerable to out-of-distribution and adversarial examples resulting in incorrect outputs. To make DL more robust, several posthoc anomaly detection techniques to detect (and discard) these anomalous samples have been proposed in the recent past. This survey tries to provide a structured and comprehensive overview of the research on anomaly detection for DL based applications. We provide a taxonomy for existing techniques based on their underlying assumptions and adopted approaches. We discuss various techniques in each of the categories and provide the relative strengths and weaknesses of the approaches. Our goal in this survey is to provide an easier yet better understanding of the techniques belonging to different categories in which research has been done on this topic. Finally, we highlight the unsolved research challenges while applying anomaly detection techniques in DL systems and present some high-impact future research directions.
The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.