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Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. However, also latest approaches in this domain are not without their shortcomings. 3D Gaussian Splatting [Kerbl and Kopanas et al. 2023] struggles when tasked with rendering highly detailed scenes, due to blurring and cloudy artifacts. On the other hand, ADOP [R\"uckert et al. 2022] can accommodate crisper images, but the neural reconstruction network decreases performance, it grapples with temporal instability and it is unable to effectively address large gaps in the point cloud. In this paper, we present TRIPS (Trilinear Point Splatting), an approach that combines ideas from both Gaussian Splatting and ADOP. The fundamental concept behind our novel technique involves rasterizing points into a screen-space image pyramid, with the selection of the pyramid layer determined by the projected point size. This approach allows rendering arbitrarily large points using a single trilinear write. A lightweight neural network is then used to reconstruct a hole-free image including detail beyond splat resolution. Importantly, our render pipeline is entirely differentiable, allowing for automatic optimization of both point sizes and positions. Our evaluation demonstrate that TRIPS surpasses existing state-of-the-art methods in terms of rendering quality while maintaining a real-time frame rate of 60 frames per second on readily available hardware. This performance extends to challenging scenarios, such as scenes featuring intricate geometry, expansive landscapes, and auto-exposed footage.

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Pyramid is a small, fast, down-to-earth Python web application development framework.

We introduce CyberDemo, a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment, CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world, handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection, CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example, it can rotate novel tetra-valve and penta-valve, despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real-world dexterous manipulation tasks. More details can be found at //cyber-demo.github.io

In view of the need to find novel means to utilize the unlicensed spectrum to meet the rising latency and reliability requirements of new applications, we propose a novel mechanism that allows devices to transmit anytime that a packet has to be delivered. The proposed mechanism, Contention-free with Power Adaptation (ConPA), aims to bypass the contention periods of current Listen-Before-Talk (LBT) approaches, which are the main source of unreliability in unlicensed technologies like Wi-Fi. To assess the feasibility of ConPA, we provide an analytical method based on Markov chains, which allows deriving relevant performance metrics, including throughput, airtime, and quality of transmissions. Using such a model, we study the performance of ConPA in various scenarios, and compare it to baseline channel access approaches like the Distributed Coordination Function (DCF) and the IEEE 802.11ax Overlapping Basic Service Set (OBSS) Packet Detect (PD)-based Spatial Reuse (SR). Our results prove the effectiveness of ConPA in reusing the space to offer substantial throughput gains with respect to the baselines (up to 76% improvement).

Despite the remarkable achievements of neural radiance fields (NeRF) in representing 3D scenes and generating novel view images, the aliasing issue, rendering "jaggies" or "blurry" images at varying camera distances, remains unresolved in most existing approaches. The recently proposed mip-NeRF has addressed this challenge by rendering conical frustums instead of rays. However, it relies on MLP architecture to represent the radiance fields, missing out on the fast training speed offered by the latest grid-based methods. In this work, we present mip-Grid, a novel approach that integrates anti-aliasing techniques into grid-based representations for radiance fields, mitigating the aliasing artifacts while enjoying fast training time. The proposed method generates multi-scale grids by applying simple convolution operations over a shared grid representation and uses the scale-aware coordinate to retrieve features at different scales from the generated multi-scale grids. To test the effectiveness, we integrated the proposed method into the two recent representative grid-based methods, TensoRF and K-Planes. Experimental results demonstrate that mip-Grid greatly improves the rendering performance of both methods and even outperforms mip-NeRF on multi-scale datasets while achieving significantly faster training time. For code and demo videos, please see //stnamjef.github.io/mipgrid.github.io/.

Training image captioning models using teacher forcing results in very generic samples, whereas more distinctive captions can be very useful in retrieval applications or to produce alternative texts describing images for accessibility. Reinforcement Learning (RL) allows to use cross-modal retrieval similarity score between the generated caption and the input image as reward to guide the training, leading to more distinctive captions. Recent studies show that pre-trained cross-modal retrieval models can be used to provide this reward, completely eliminating the need for reference captions. However, we argue in this paper that Ground Truth (GT) captions can still be useful in this RL framework. We propose a new image captioning model training strategy that makes use of GT captions in different ways. Firstly, they can be used to train a simple MLP discriminator that serves as a regularization to prevent reward hacking and ensures the fluency of generated captions, resulting in a textual GAN setup extended for multimodal inputs. Secondly, they can serve as additional trajectories in the RL strategy, resulting in a teacher forcing loss weighted by the similarity of the GT to the image. This objective acts as an additional learning signal grounded to the distribution of the GT captions. Thirdly, they can serve as strong baselines when added to the pool of captions used to compute the proposed contrastive reward to reduce the variance of gradient estimate. Experiments on MS-COCO demonstrate the interest of the proposed training strategy to produce highly distinctive captions while maintaining high writing quality.

Cascade ranking is widely used for large-scale top-k selection problems in online advertising and recommendation systems, and learning-to-rank is an important way to optimize the models in cascade ranking. Previous works on learning-to-rank usually focus on letting the model learn the complete order or top-k order, and adopt the corresponding rank metrics (e.g. OPA and NDCG@k) as optimization targets. However, these targets can not adapt to various cascade ranking scenarios with varying data complexities and model capabilities; and the existing metric-driven methods such as the Lambda framework can only optimize a rough upper bound of limited metrics, potentially resulting in sub-optimal and performance misalignment. To address these issues, we propose a novel perspective on optimizing cascade ranking systems by highlighting the adaptability of optimization targets to data complexities and model capabilities. Concretely, we employ multi-task learning to adaptively combine the optimization of relaxed and full targets, which refers to metrics Recall@m@k and OPA respectively. We also introduce permutation matrix to represent the rank metrics and employ differentiable sorting techniques to relax hard permutation matrix with controllable approximate error bound. This enables us to optimize both the relaxed and full targets directly and more appropriately. We named this method as Adaptive Neural Ranking Framework (abbreviated as ARF). Furthermore, we give a specific practice under ARF. We use the NeuralSort to obtain the relaxed permutation matrix and draw on the variant of the uncertainty weight method in multi-task learning to optimize the proposed losses jointly. Experiments on a total of 4 public and industrial benchmarks show the effectiveness and generalization of our method, and online experiment shows that our method has significant application value.

There has been a long-standing quest for a unified audio-visual-text model to enable various multimodal understanding tasks, which mimics the listening, seeing and reading process of human beings. Humans tends to represent knowledge using two separate systems: one for representing verbal (textual) information and one for representing non-verbal (visual and auditory) information. These two systems can operate independently but can also interact with each other. Motivated by this understanding of human cognition, in this paper, we introduce CoAVT -- a novel cognition-inspired Correlated Audio-Visual-Text pre-training model to connect the three modalities. It contains a joint audio-visual encoder that learns to encode audio-visual synchronization information together with the audio and visual content for non-verbal information, and a text encoder to handle textual input for verbal information. To bridge the gap between modalities, CoAVT employs a query encoder, which contains a set of learnable query embeddings, and extracts the most informative audiovisual features of the corresponding text. Additionally, to leverage the correspondences between audio and vision with language respectively, we also establish the audio-text and visual-text bi-modal alignments upon the foundational audiovisual-text tri-modal alignment to enhance the multimodal representation learning. Finally, we jointly optimize CoAVT model with three multimodal objectives: contrastive loss, matching loss and language modeling loss. Extensive experiments show that CoAVT can learn strong multimodal correlations and be generalized to various downstream tasks. CoAVT establishes new state-of-the-art performance on text-video retrieval task on AudioCaps for both zero-shot and fine-tuning settings, audio-visual event classification and audio-visual retrieval tasks on AudioSet and VGGSound.

The automated program repair field has attracted substantial interest over the years, but despite significant research efforts, creating a system that works well for complex semantic bugs such as security vulnerabilities has proven difficult. A promising direction to solve this challenge is by leveraging large language models (LLMs), which are increasingly used to solve various programming tasks. In this paper, we investigate the effectiveness of LLMs for solving code-repair task. We show that the task is difficult as it requires the model to learn long-range code relationships, a task that inherently relies on extensive amounts of training data. At the same time, creating a large, clean dataset for complex program bugs and their corresponding fixes is non-trivial. We propose a technique to address these challenges with a new approach for querying and fine-tuning LLMs. The idea is to use program analysis to limit the LLM's attention mechanism on the portions of code needed to perform the fix, drastically reducing the amount of required training data. Concretely, for training and inference, rather than feeding the entire program to the LLM, we reduce its code to a much shorter snippet that contains the reported defect together with the necessary context - and use that instead. Our evaluation shows that this code reduction approach substantially improves available models such as GPT-4 using few-shot learning, as well as fine-tuning models. To train and evaluate our system, we created a comprehensive code fixing dataset by extensively labeling 156 bug patterns (including 40 security rules), requiring complex interprocedural dataflow to discover. Our best system with Mixtral-8x7B can remove more than 80% of the reported defects while exactly matching the human fix in between 10 and 50% of cases, outperforming baselines based on GPT-3.5 and GPT-4, or based on window-based models like TFix.

Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.

Denoising diffusion models represent a recent emerging topic in computer vision, demonstrating remarkable results in the area of generative modeling. A diffusion model is a deep generative model that is based on two stages, a forward diffusion stage and a reverse diffusion stage. In the forward diffusion stage, the input data is gradually perturbed over several steps by adding Gaussian noise. In the reverse stage, a model is tasked at recovering the original input data by learning to gradually reverse the diffusion process, step by step. Diffusion models are widely appreciated for the quality and diversity of the generated samples, despite their known computational burdens, i.e. low speeds due to the high number of steps involved during sampling. In this survey, we provide a comprehensive review of articles on denoising diffusion models applied in vision, comprising both theoretical and practical contributions in the field. First, we identify and present three generic diffusion modeling frameworks, which are based on denoising diffusion probabilistic models, noise conditioned score networks, and stochastic differential equations. We further discuss the relations between diffusion models and other deep generative models, including variational auto-encoders, generative adversarial networks, energy-based models, autoregressive models and normalizing flows. Then, we introduce a multi-perspective categorization of diffusion models applied in computer vision. Finally, we illustrate the current limitations of diffusion models and envision some interesting directions for future research.

Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.

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