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In this study, we propose a methodology for the Emotional Mimicry Intensity (EMI) Estimation task within the context of the 6th Workshop and Competition on Affective Behavior Analysis in-the-wild. Our approach leverages the Wav2Vec 2.0 framework, pre-trained on a comprehensive podcast dataset, to extract a broad range of audio features encompassing both linguistic and paralinguistic elements. We enhance feature representation through a fusion technique that integrates individual features with a global mean vector, introducing global contextual insights into our analysis. Additionally, we incorporate a pre-trained valence-arousal-dominance (VAD) module from the Wav2Vec 2.0 model. Our fusion employs a Long Short-Term Memory (LSTM) architecture for efficient temporal analysis of audio data. Utilizing only the provided audio data, our approach demonstrates significant improvements over the established baseline.

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We consider the imaging of cosmic strings by using Cosmic Microwave Background (CMB) data. Mathematically, we study the inversion of an X-ray transform in Lorentzian geometry, called the light ray transform. The inverse problem is highly ill-posed, with additional complexities of being large-scale and dynamic, with unknown parameters that represent multidimensional objects. This presents significant computational challenges for the numerical reconstruction of images that have high spatial and temporal resolution. In this paper, we begin with a microlocal stability analysis for inverting the light ray transform using the Landweber iteration. Next, we discretize the spatiotemporal object and light ray transform and consider iterative computational methods for solving the resulting inverse problem. We provide a numerical investigation and comparison of some advanced iterative methods for regularization including Tikhonov and sparsity-promoting regularizers for various example scalar functions with conormal type singularities.

In this paper, we introduce an alternative approach to enhancing Multi-Agent Reinforcement Learning (MARL) through the integration of domain knowledge and attention-based policy mechanisms. Our methodology focuses on the incorporation of domain-specific expertise into the learning process, which simplifies the development of collaborative behaviors. This approach aims to reduce the complexity and learning overhead typically associated with MARL by enabling agents to concentrate on essential aspects of complex tasks, thus optimizing the learning curve. The utilization of attention mechanisms plays a key role in our model. It allows for the effective processing of dynamic context data and nuanced agent interactions, leading to more refined decision-making. Applied in standard MARL scenarios, such as the Stanford Intelligent Systems Laboratory (SISL) Pursuit and Multi-Particle Environments (MPE) Simple Spread, our method has been shown to improve both learning efficiency and the effectiveness of collaborative behaviors. The results indicate that our attention-based approach can be a viable approach for improving the efficiency of MARL training process, integrating domain-specific knowledge at the action level.

In this study, we propose a multitask reinforcement learning algorithm for foundational policy acquisition to generate novel motor skills. Inspired by human sensorimotor adaptation mechanisms, we aim to train encoder-decoder networks that can be commonly used to learn novel motor skills in a single movement category. To train the policy network, we develop the multitask reinforcement learning method, where the policy needs to cope with changes in goals or environments with different reward functions or physical parameters of the environment in dynamic movement generation tasks. Here, as a concrete task, we evaluated the proposed method with the ball heading task using a monopod robot model. The results showed that the proposed method could adapt to novel target positions or inexperienced ball restitution coefficients. Furthermore, we demonstrated that the acquired foundational policy network originally learned for heading motion, can be used to generate an entirely new overhead kicking skill.

This work proposes a protocol for Fermionic Hamiltonian learning. For the Hubbard model defined on a bounded-degree graph, the Heisenberg-limited scaling is achieved while allowing for state preparation and measurement errors. To achieve $\epsilon$-accurate estimation for all parameters, only $\tilde{\mathcal{O}}(\epsilon^{-1})$ total evolution time is needed, and the constant factor is independent of the system size. Moreover, our method only involves simple one or two-site Fermionic manipulations, which is desirable for experiment implementation.

In this paper, we present a linear and reversible programming language with inductives types and recursion. The semantics of the languages is based on pattern-matching; we show how ensuring syntactical exhaustivity and non-overlapping of clauses is enough to ensure reversibility. The language allows to represent any Primitive Recursive Function. We then give a Curry-Howard correspondence with the logic $\mu$MALL: linear logic extended with least fixed points allowing inductive statements. The critical part of our work is to show how primitive recursion yields circular proofs that satisfy $\mu$MALL validity criterion and how the language simulates the cut-elimination procedure of $\mu$MALL.

We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

Non-IID data present a tough challenge for federated learning. In this paper, we explore a novel idea of facilitating pairwise collaborations between clients with similar data. We propose FedAMP, a new method employing federated attentive message passing to facilitate similar clients to collaborate more. We establish the convergence of FedAMP for both convex and non-convex models, and propose a heuristic method to further improve the performance of FedAMP when clients adopt deep neural networks as personalized models. Our extensive experiments on benchmark data sets demonstrate the superior performance of the proposed methods.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

In this paper, we introduce the Reinforced Mnemonic Reader for machine reading comprehension tasks, which enhances previous attentive readers in two aspects. First, a reattention mechanism is proposed to refine current attentions by directly accessing to past attentions that are temporally memorized in a multi-round alignment architecture, so as to avoid the problems of attention redundancy and attention deficiency. Second, a new optimization approach, called dynamic-critical reinforcement learning, is introduced to extend the standard supervised method. It always encourages to predict a more acceptable answer so as to address the convergence suppression problem occurred in traditional reinforcement learning algorithms. Extensive experiments on the Stanford Question Answering Dataset (SQuAD) show that our model achieves state-of-the-art results. Meanwhile, our model outperforms previous systems by over 6% in terms of both Exact Match and F1 metrics on two adversarial SQuAD datasets.

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