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This paper presents a novel unsupervised approach to reconstruct human shape and pose from noisy point cloud. Traditional approaches search for correspondences and conduct model fitting iteratively where a good initialization is critical. Relying on large amount of dataset with ground-truth annotations, recent learning-based approaches predict correspondences for every vertice on the point cloud; Chamfer distance is usually used to minimize the distance between a deformed template model and the input point cloud. However, Chamfer distance is quite sensitive to noise and outliers, thus could be unreliable to assign correspondences. To address these issues, we model the probability distribution of the input point cloud as generated from a parametric human model under a Gaussian Mixture Model. Instead of explicitly aligning correspondences, we treat the process of correspondence search as an implicit probabilistic association by updating the posterior probability of the template model given the input. A novel unsupervised loss is further derived that penalizes the discrepancy between the deformed template and the input point cloud conditioned on the posterior probability. Our approach is very flexible, which works with both complete point cloud and incomplete ones including even a single depth image as input. Our network is trained from scratch with no need to warm-up the network with supervised data. Compared to previous unsupervised methods, our method shows the capability to deal with substantial noise and outliers. Extensive experiments conducted on various public synthetic datasets as well as a very noisy real dataset (i.e. CMU Panoptic) demonstrate the superior performance of our approach over the state-of-the-art methods. Code can be found \url{//github.com/wangsen1312/unsupervised3dhuman.git}

相關內容

根據激光測量原理得到的點云,包括三維坐標(XYZ)和激光反射強度(Intensity)。 根據攝影測量原理得到的點云,包括三維坐標(XYZ)和顏色信息(RGB)。 結合激光測量和攝影測量原理得到點云,包括三維坐標(XYZ)、激光反射強度(Intensity)和顏色信息(RGB)。 在獲取物體表面每個采樣點的空間坐標后,得到的是一個點的集合,稱之為“點云”(Point Cloud)

With recent developments of convolutional neural networks, deep learning for 3D point clouds has shown significant progress in various 3D scene understanding tasks, e.g., object recognition, semantic segmentation. In a safety-critical environment, it is however not well understood how such deep learning models are vulnerable to adversarial examples. In this work, we explore adversarial attacks for point cloud-based neural networks. We propose a unified formulation for adversarial point cloud generation that can generalise two different attack strategies. Our method generates adversarial examples by attacking the classification ability of point cloud-based networks while considering the perceptibility of the examples and ensuring the minimal level of point manipulations. Experimental results show that our method achieves the state-of-the-art performance with higher than 89% and 90% of attack success rate on synthetic and real-world data respectively, while manipulating only about 4% of the total points.

The annotation for large-scale point clouds is still time-consuming and unavailable for many real-world tasks. Point cloud pre-training is one potential solution for obtaining a scalable model for fast adaptation. Therefore, in this paper, we investigate a new self-supervised learning approach, called Mixing and Disentangling (MD), for point cloud pre-training. As the name implies, we explore how to separate the original point cloud from the mixed point cloud, and leverage this challenging task as a pretext optimization objective for model training. Considering the limited training data in the original dataset, which is much less than prevailing ImageNet, the mixing process can efficiently generate more high-quality samples. We build one baseline network to verify our intuition, which simply contains two modules, encoder and decoder. Given a mixed point cloud, the encoder is first pre-trained to extract the semantic embedding. Then an instance-adaptive decoder is harnessed to disentangle the point clouds according to the embedding. Albeit simple, the encoder is inherently able to capture the point cloud keypoints after training and can be fast adapted to downstream tasks including classification and segmentation by the pre-training and fine-tuning paradigm. Extensive experiments on two datasets show that the encoder + ours (MD) significantly surpasses that of the encoder trained from scratch and converges quickly. In ablation studies, we further study the effect of each component and discuss the advantages of the proposed self-supervised learning strategy. We hope this self-supervised learning attempt on point clouds can pave the way for reducing the deeply-learned model dependence on large-scale labeled data and saving a lot of annotation costs in the future.

We present self-supervised geometric perception (SGP), the first general framework to learn a feature descriptor for correspondence matching without any ground-truth geometric model labels (e.g., camera poses, rigid transformations). Our first contribution is to formulate geometric perception as an optimization problem that jointly optimizes the feature descriptor and the geometric models given a large corpus of visual measurements (e.g., images, point clouds). Under this optimization formulation, we show that two important streams of research in vision, namely robust model fitting and deep feature learning, correspond to optimizing one block of the unknown variables while fixing the other block. This analysis naturally leads to our second contribution -- the SGP algorithm that performs alternating minimization to solve the joint optimization. SGP iteratively executes two meta-algorithms: a teacher that performs robust model fitting given learned features to generate geometric pseudo-labels, and a student that performs deep feature learning under noisy supervision of the pseudo-labels. As a third contribution, we apply SGP to two perception problems on large-scale real datasets, namely relative camera pose estimation on MegaDepth and point cloud registration on 3DMatch. We demonstrate that SGP achieves state-of-the-art performance that is on-par or superior to the supervised oracles trained using ground-truth labels.

Graph neural networks (GNNs) are typically applied to static graphs that are assumed to be known upfront. This static input structure is often informed purely by insight of the machine learning practitioner, and might not be optimal for the actual task the GNN is solving. In absence of reliable domain expertise, one might resort to inferring the latent graph structure, which is often difficult due to the vast search space of possible graphs. Here we introduce Pointer Graph Networks (PGNs) which augment sets or graphs with additional inferred edges for improved model expressivity. PGNs allow each node to dynamically point to another node, followed by message passing over these pointers. The sparsity of this adaptable graph structure makes learning tractable while still being sufficiently expressive to simulate complex algorithms. Critically, the pointing mechanism is directly supervised to model long-term sequences of operations on classical data structures, incorporating useful structural inductive biases from theoretical computer science. Qualitatively, we demonstrate that PGNs can learn parallelisable variants of pointer-based data structures, namely disjoint set unions and link/cut trees. PGNs generalise out-of-distribution to 5x larger test inputs on dynamic graph connectivity tasks, outperforming unrestricted GNNs and Deep Sets.

Point cloud is point sets defined in 3D metric space. Point cloud has become one of the most significant data format for 3D representation. Its gaining increased popularity as a result of increased availability of acquisition devices, such as LiDAR, as well as increased application in areas such as robotics, autonomous driving, augmented and virtual reality. Deep learning is now the most powerful tool for data processing in computer vision, becoming the most preferred technique for tasks such as classification, segmentation, and detection. While deep learning techniques are mainly applied to data with a structured grid, point cloud, on the other hand, is unstructured. The unstructuredness of point clouds makes use of deep learning for its processing directly very challenging. Earlier approaches overcome this challenge by preprocessing the point cloud into a structured grid format at the cost of increased computational cost or lost of depth information. Recently, however, many state-of-the-arts deep learning techniques that directly operate on point cloud are being developed. This paper contains a survey of the recent state-of-the-art deep learning techniques that mainly focused on point cloud data. We first briefly discussed the major challenges faced when using deep learning directly on point cloud, we also briefly discussed earlier approaches which overcome the challenges by preprocessing the point cloud into a structured grid. We then give the review of the various state-of-the-art deep learning approaches that directly process point cloud in its unstructured form. We introduced the popular 3D point cloud benchmark datasets. And we also further discussed the application of deep learning in popular 3D vision tasks including classification, segmentation and detection.

Point cloud learning has lately attracted increasing attention due to its wide applications in many areas, such as computer vision, autonomous driving, and robotics. As a dominating technique in AI, deep learning has been successfully used to solve various 2D vision problems. However, deep learning on point clouds is still in its infancy due to the unique challenges faced by the processing of point clouds with deep neural networks. Recently, deep learning on point clouds has become even thriving, with numerous methods being proposed to address different problems in this area. To stimulate future research, this paper presents a comprehensive review of recent progress in deep learning methods for point clouds. It covers three major tasks, including 3D shape classification, 3D object detection and tracking, and 3D point cloud segmentation. It also presents comparative results on several publicly available datasets, together with insightful observations and inspiring future research directions.

Recent techniques in self-supervised monocular depth estimation are approaching the performance of supervised methods, but operate in low resolution only. We show that high resolution is key towards high-fidelity self-supervised monocular depth prediction. Inspired by recent deep learning methods for Single-Image Super-Resolution, we propose a sub-pixel convolutional layer extension for depth super-resolution that accurately synthesizes high-resolution disparities from their corresponding low-resolution convolutional features. In addition, we introduce a differentiable flip-augmentation layer that accurately fuses predictions from the image and its horizontally flipped version, reducing the effect of left and right shadow regions generated in the disparity map due to occlusions. Both contributions provide significant performance gains over the state-of-the-art in self-supervised depth and pose estimation on the public KITTI benchmark. A video of our approach can be found at //youtu.be/jKNgBeBMx0I.

We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to these existing approaches, while also supporting weaker supervision scenarios. Importantly, it can be trained purely from 2D images, without ground-truth pose annotations, and with a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach on synthetic data in various settings, showing that (i) it learns to disentangle shape from pose; (ii) using shading in the loss improves performance; (iii) our model is comparable or superior to state-of-the-art voxel-based approaches on quantitative metrics, while producing results that are visually more pleasing; (iv) it still performs well when given supervision weaker than in prior works.

Various 3D reconstruction methods have enabled civil engineers to detect damage on a road surface. To achieve the millimetre accuracy required for road condition assessment, a disparity map with subpixel resolution needs to be used. However, none of the existing stereo matching algorithms are specially suitable for the reconstruction of the road surface. Hence in this paper, we propose a novel dense subpixel disparity estimation algorithm with high computational efficiency and robustness. This is achieved by first transforming the perspective view of the target frame into the reference view, which not only increases the accuracy of the block matching for the road surface but also improves the processing speed. The disparities are then estimated iteratively using our previously published algorithm where the search range is propagated from three estimated neighbouring disparities. Since the search range is obtained from the previous iteration, errors may occur when the propagated search range is not sufficient. Therefore, a correlation maxima verification is performed to rectify this issue, and the subpixel resolution is achieved by conducting a parabola interpolation enhancement. Furthermore, a novel disparity global refinement approach developed from the Markov Random Fields and Fast Bilateral Stereo is introduced to further improve the accuracy of the estimated disparity map, where disparities are updated iteratively by minimising the energy function that is related to their interpolated correlation polynomials. The algorithm is implemented in C language with a near real-time performance. The experimental results illustrate that the absolute error of the reconstruction varies from 0.1 mm to 3 mm.

We introduce a new neural architecture to learn the conditional probability of an output sequence with elements that are discrete tokens corresponding to positions in an input sequence. Such problems cannot be trivially addressed by existent approaches such as sequence-to-sequence and Neural Turing Machines, because the number of target classes in each step of the output depends on the length of the input, which is variable. Problems such as sorting variable sized sequences, and various combinatorial optimization problems belong to this class. Our model solves the problem of variable size output dictionaries using a recently proposed mechanism of neural attention. It differs from the previous attention attempts in that, instead of using attention to blend hidden units of an encoder to a context vector at each decoder step, it uses attention as a pointer to select a member of the input sequence as the output. We call this architecture a Pointer Net (Ptr-Net). We show Ptr-Nets can be used to learn approximate solutions to three challenging geometric problems -- finding planar convex hulls, computing Delaunay triangulations, and the planar Travelling Salesman Problem -- using training examples alone. Ptr-Nets not only improve over sequence-to-sequence with input attention, but also allow us to generalize to variable size output dictionaries. We show that the learnt models generalize beyond the maximum lengths they were trained on. We hope our results on these tasks will encourage a broader exploration of neural learning for discrete problems.

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